- Apr 9, 2004
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I think that it is meant to be like IRL where people only pay so much for a given good before choosing an alternative to it. The way they explained how pops consumed goods it seemed to be meant for them to take the cheapest available of a category, unless they had a preference for something else. So I can't see how it would be extermely inefficient, would you explain with more detail?
That implies that furniture, groceries, fruit, and clothing all have the same base price. I doubt that's true.
There might still be price ceilings and floors. I don't think we know enough to say for sure. I don't think it'd be the end of the world that there were, though.
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Are those saplings as input goods? I wonder what produce those. Are there dedicated orchard buildings?
The first icon on production methods is the output, it is a bit confcusing, they should probably make the output icon larger or something.
That Farm also produces Fruit, likely because of the Second Production method.
It's a steel mill. It takes iron to make steel.
There is also picture of Iron Mine and its various Production Methods, so it would be neat if people also linked to the image they are reacting to...
The building has an apple Production Method, though, and the number of apples and sugar being produced matches the number of saplings."Seeds" maybe? seems a little weird you'd use saplings to produce wheat. Maybe you can divert some of your food production to seed production rather than a specialized building??? Maybe.
Excellent points. It’s likely that supply is inelastic in-game, but then a classical model should see the price rise. Maybe the cap is because there are a whole bunch of pops who aren’t willing to budget more than £45 for that good, so there’s a discontinutiy in the demand function along with inelasticity of supply. That still feels artificial—some middle-class families ought to be willing to pay a little more than others for furniture and practical (“rational”) clothing—but it isn’t necessarily an abandonment of the model.For all the goods at their price ceiling of £45 you can see that there are a lot more buy orders than sell orders. This means that there are many consumers that would be willing to buy the good at a higher price but can't because there is not enough supply. If the price is allowed to rise this would mean that demand would decrease and supply increase until eventually a equilibrium price is reached where the amount of sell and buy orders are equal. Price controls make markets inefficient because economic surplus is maximised at the equilibrium price.
I can think of a few reasons why the devs implemented price controls (if they actually exist!!!):
- Perhaps it's easier to design markets and trading this way and it's already familiar from vic2. The way prices are determined currently could be through some kind of percentage difference between buy and sell orders (fake prices).
- Protects the player against sudden price increases and market instability. One scenario is that the player forgets to upgrade production for a good resulting in a very high price.
- It informs the player when they need to produce less/more of a good. This is probably the main one because the player needs a feedback mechanism to know which buildings to build and a free floating price doesn't have that. However this could also be done using profitability metrics or comparing to global average prices.
- They are a temporary bandaid and will be removed once the market system is properly balanced.
I was talking about this image, which clearly says Iron Mines.
I did specifically say I was talking about the Iron Mine.
It just show what it produces on the same row, like in this picture:Presumably that's some iron used to maintain the equipment, given the context. Mine carts, rails, winches, lifts, pumps, ventilation, atmosphere barrier doors... . Iron and tools to maintain them, coal/oil to power them later on.
Are you sure that isn’t coal, to power the steam engines? I know, I know, before you let that steam drill beat you down, ....Presumably that's some iron used to maintain the equipment, given the context. Mine carts, rails, winches, lifts, pumps, ventilation, atmosphere barrier doors... . Iron and tools to maintain them, coal/oil to power them later on.
It could be but:Pretty sure it is fertilizer
Are you sure that isn’t coal, to power the steam engines? I know, I know, before you let that steam drill beat you down, ....