They removed microing precisely because they want to force you to face the consequences of warfare. You have to pay the price for your military choices. If you could just cheese the AI, the impact on your economy, politics, etc. would be so limited you could essentially ignore it. They would have to abandon that trade off just to satisfy your desire to micromanage units on the map. That would also completely destroy multiplayer. People will always choose cheesy maneuvers over roleplaying if they have to to defeat a human player.
So basically You argue that they removed player input from war because they are unable to program war mechanics that is challenging for the player?
I would not care much if they also shorten the time I spend just sitting there and watching as the game plays itself. Will they also add the "skip" button to the war screen?
Just think about it: if my only input into the war is simple "attack or defend" - I do not really need all this extended information about how fronts are changing day by day. It is useless. It's bloat wasting my precious life minute by minute
If I'm forced to just sit there for 20 minutes and watch AI with only a few meaningless decisions available ("to face the consequences of warfare") I would not consider it a good game.
I have more than 6000 hours playing PDX games but in reality, 95% of it is just waiting until the game sets its state to the point where I would be able to actually play the game again (for example speed 5 until getting enough gold to build something or waiting for the truce to expire). Now I read that they plan to remove meaningful player input from war for me to feel the "consequences of warfare". So they basically add more waiting to the game and somehow people are happy about it...
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