Yes, and no. On the one hand, the agitators system is great. It gives players a new way of having agency while allowing the game to also have agency itself. It's a critical component of the main thing this game needs: better politics/diplomacy. It adds a system that combines both in a way that's interesting and creates new emergent gameplay. Also, quite a few of the laws (agrarian land rework, state atheism, one party state) are actually quite historically active and will really overall improve the game experience. Also, it's nice to see them take a more "if you like it, buy it" approach to DLC rather than the ol' early EU4 approach of THIS DLC IS MANDATORY FOR THE GAME TO WORK (looking at you Common Sense).
That being said... the French events are, frankly timid. A lot of events could have interesting logic "mini mechanics", in the way Stelaris has, but instead they have gone for few not super mechanically exciting ways of achieving their goals. Examples of this are the monarchy divide events (which seem weirdly redundant with new features), no accounting for French population stagnation (which could probably be done with a series of difficult journal entries removing state modifiers), and a very barebones French Corsica event (frankly, they need to add trading states for it to work well). Look, the events are better than nothing, but Paradox could probably do better. Frankly, I also think the "law cards" system paradox uses for this game aint great, and the game would benefit from a "law focus tree," but that's more of a subjective thing.
Overall, for a major update coming out this early pretty decent, would buy if you love agitator mechanics.