For the low, low price of $15, you too can have unique French content for this unfinished game.They already provided this information. As this is the Immersion Pack it would be 14.99 (euro or dollar)
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For the low, low price of $15, you too can have unique French content for this unfinished game.They already provided this information. As this is the Immersion Pack it would be 14.99 (euro or dollar)
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Every country is essentially a centrally planned autocracy. That is not what Victoria games have been historically.
For the low, low price of $15, you too can have unique French content for this unfinished game.
What both games do not have is the "boost militancy to scam conservatives into voting for reforms you want" mechanics, as that's only in Vic2.
Honestly some nuance in what IGs are willing to support and oppose would add some nice depth to Vic 3.
I don't disagree. In fact, I like what I'm seeing in the upcoming DLC release.
But let's not pretend that the Vic2 system wasn't open to weird manipulation. The idea that the conservative establishment would compromise to prevent revolution is a good one, but when optimum gameplay in Vic2 sometimes boiled down to "click on 100% of militancy increasing events so I can pass some legislation," it can sometimes make the politics of the game seem silly.
Imagine this news article from an alternate timeline:
"In other news today, Bismark was able to convince the legislature to enact universal male suffrage because he ordered repression in German Cameroon that increased militancy enough to make the Junkers scared enough to allow its passage."
Also the UI is in abysmal state - there are too many very bad design decisions and too much information that should be exposed isn't. Plus, there are couple of places where the UI actively lies to the player. I have no idea how the whole thing ever got a green light for a release.
Why do you say this? I am honestly confused as to why you think countries are centrally planned autocracies in Vic3 but they aren't in Vic2.
Both games feature private investment and government investment in the economy.
Both games have laws that dictate how and when private investment and government investment can happen.
Both games have political limitations on changing laws and putting parties into power.
Both games feature a "goods based" system for building most things.
Both games feature various possible limitations on enfranchisement.
Both games feature mechanics for discriminating against POPs.
Both games feature political agitation from the population that can result in revolutions and secession movements.
Both games feature POPs being happier or unhappier if their economic conditions are good or bad.
Both games feature literacy that has an impact on how POPs either promote (Vic2) or qualify for jobs (Vic3).
Both games feature social institutions that have different levels of funding and political support.
What both games do not have is the "boost militancy to scam conservatives into voting for reforms you want" mechanics, as that's only in Vic2. And both games do not have the "aristocrats are !@#$ing useless because they don't ever invest their money back in the economy" as, again, that's only in Vic2. In Vic3, you can't just keep boosting the anger among your population to generate support for programs you want to implement, and in Vic3, aristocrats can (and will) interact with the private investment mechanics. In some cases, they can be really efficient at investing in projects that they should be involved in depending on your laws.
It is like defending Amazon corporate practices because "they increase productivity".Not going to comment in regards to the "unfinished claim" as that is largely a difference of opinion.
But I hate to crush people's dreams, but $15 is not very much money anymore. I swear gamer's minds perpetually exist in 2005. After inflation, change in development costs, increase in software complexity, $15 is quiet frankly pennies. The cash put towards music and art alone dwarfs what it used to be. A single fast food lunch costs close to that. 3 gallons of gas. A month of multivitamins.
Video games are one of the few things that have not increased in cost in decades. In fact, it has gone down. Which is part of why pumping out DLC and skins are how companies make their money.
Taking into account inflation, games should be costing over $100. People can disagree all they like, this not an opinion, it is a monetary fact. A lot of times people lament DLC and how good expansions were back in the day, but cost-adjusted, those expansions were as expensive as multiple DLC today combined.
This isn't a comment on how good the DLC will be however, it could be hot garbage. But that is a separate issue. PDX definitely has quality issues, but I'm speaking on cost, not quality control.
I am not saying that Victoria 2 was some flawless IP, but at least it was feature-complete.
As to centrally planned economies in V2, please tell me how I can centrally plan this economy without enacting political reforms:
Umm, by doing what I did with basically every monarchy in the game and appointing reactionary parties with state capitalist policies to the lower house?
I am not saying that Victoria 2 was some flawless IP, but at least it was feature-complete.
As to centrally planned economies in V2, please tell me how I can centrally plan this economy without enacting political reforms:
I repeat,
Appointing a political party isn't a reform in the context of Vic2. Reforms in Vic2 specifically require the consent of the UH as you well know.
Appointing a political party is merely a typical function of monarchies and other autocracies in Vic2 (although the other autocracies have strict restrictions on the ideology of parties they are allowed to appoint.)
By your definition, any political party winning and election is a "reform." Democrats win in 1860? That's a reform. Bismark appoints Zentrum? That's a reform. The Kadets win the 1900 election in Russia? That's a reform, but then the next day the Tsar fires them and appoints the Slavophiles giving us a second reform.
I'm sorry, but parties gaining power in the lower house is simply "business as usual" in Vic2. It's not some kind of reform, and it's not even unusual. It's something that happens with great frequency. It's also not how the game uses the term.
In V2, appointing a political party made you pay a price, albeit it may not have been well-balanced. It pissed off your non-accepted cultures and increased militancy--there were trade-offs and if it gave you enough militancy it would spawn rebels. You didn't get to centrally plan all the time or "for free." You had to actually strategize and manipulate your political situation.
There are no tradeoffs, it's always optimal to centrally plan and micro everything.
What is new is actually the increased level of centrally planning you are allowed. Apparently, capitalists in the Victoria 3 world use only the production methods their government tells them to?
This is simply not true. The only industry that you can nationalize under LF and interventionism is railways if I recall correctly. To change ownership PM into state owned you need to change your economic law.I mean, you can literally nationalize entire industries by just flippantly changing the ownership production method. Stalin's ghost wishes he didn't have to starve millions of Ukrainians to get this level of central control.
My strategy in monarchies with elections was to make a liberal party to win the election and then switch to a reactionary one with state capitalism. Then as soon as I could call for a new election I did it. After that rinse and repeat. All to get that sweet militancy so I could pass political reforms. The main challenge was that militancy reduced too fast. This was my to go strategy with Spain.Unlike in Victoria 3 (where you always allowed to centrally plan), if you do appoint a reactionary government you will get militancy
If you ignore that you could tell people what to vote in the elections…Again, V2 was not perfect, but it at least tried to pretend that not all countries were autocratic centrally planned states.
Technology bamboo forest was quite a weak part of Vic 2. I do not accept player being put in shoes of the investors in capitalist economies as much as I do not accept directing technological progress. Worst offenders were cultural and commerce techs. National focuses are okay in my book, but I wish they had associated administrative costs.And regarding PMs, if changing them makes the economy centrally planned in Vic3, the same is true for Vic2. Because the equivalent of the PMs in Vic2 was researching certain technologies that changed the way all factories in your country operated (well actually it was just a modifier). And that’s without counting that you could made people convert to certain pop types, or made them vote certain parties using national focuses. Or decide the results of elections by choosing options in events (something that I miss). But deciding every technology researched in the country is not centrally planned communism, not all of that above. It is funny how people can accept this unrealistic control of the technological progress, but not the idea that the player can be put in shoes of the investors in capitalist economies for gameplay purposes. That’s apparently unacceptable for some.
For me is the opposite. I can put myself in the shoes of investors and researchers, because they exist in the real world. But I’m not sure what national focuses are supposed to be, they are very abstracted IMO. But this kind of stuff at the end is a matter of taste.Technology bamboo forest was quite a weak part of Vic 2. I do not accept player being put in shoes of the investors in capitalist economies as much as I do not accept directing technological progress. Worst offenders were cultural and commerce techs. National focuses are okay in my book, but I wish they had associated administrative costs.
That argument is starting to get very outdated. New full releases of PC games these days seems to be priced at $49.99-$69.99, which is an increase from a decade ago. Vic 2 had a suggested retail price of $39.99, Vic 3 cost $49.99, that's a 25% increase (before adding any localised price adjustments).Video games are one of the few things that have not increased in cost in decades. In fact, it has gone down. Which is part of why pumping out DLC and skins are how companies make their money.