Victoria 3 | How to Play - Politics

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

favourites

Second Lieutenant
53 Badges
May 22, 2015
117
1.135
  • Victoria 3 Sign Up
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings III
  • Cities: Skylines Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Rajas of India
Well explained, though I think she should have taken (been given?) a bit more time for e.g. which issues are typically, if not necessarily always, supported by whom - not because it isn't obvious to many of us but because if we'Re talking a tutorial, that seems like good information to have.

The effects of the various laws could've definitively been covered as well!
 
  • 5
  • 2Like
  • 1
Reactions:

Nitan17

First Lieutenant
7 Badges
Sep 26, 2011
297
1.843
  • Cities in Motion
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Dang it. Back to very short video length, no in-depth explanations and hard to understand voice.

The previous 3 videos done by PartyElite were wonderful and I already miss him.
 
  • 7
  • 6
  • 1Like
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
i admire the nice gui the devs created and some suggestive tooltip information like this may escalate in a war.
Will be waiting to see how chosen option of army model plays out; as stated out before there might be some granularity here lacking.

As you should always be able to field a mixture of low and elite troops in case you prefer, not to mention elite only and having stockpile, oops there is no stockpile.
I will be waiting to see how this is reflected in game by the money, what happens if you have no national arms industry, and all trade get cuts of? Prime example of problem no stockpile, plz someone come with a realistic alternative what to do in this case (building hastely own arms industries doesn't count, who know you have no iron).
 
  • 1
  • 1
Reactions:

Mark_W

Private
78 Badges
Sep 9, 2014
12
36
  • Hearts of Iron III: Their Finest Hour
  • Sengoku
  • Victoria: Revolutions
  • March of the Eagles
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Impire
  • Hearts of Iron III
  • Arsenal of Democracy
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Res Publica
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III Collection
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Naval War: Arctic Circle
  • Cities: Skylines - After Dark
  • Semper Fi
  • Teleglitch: Die More Edition
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
Dang it. Back to very short video length, no in-depth explanations and hard to understand voice.

The previous 3 videos done by PartyElite were wonderful and I already miss him.

Longer/more in depth videos would be nice, but her voice isn't at all hard to understand? The video's really clear. Weird complaint.
 
  • 13
  • 2Like
  • 1
Reactions:

FlavourBeans

Minister of Social Affairs and Citizenship
87 Badges
Oct 11, 2011
241
669
  • Cities in Motion 2
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
  • Surviving Mars
  • Stellaris: Nemesis
  • BATTLETECH
  • Cities: Skylines - Green Cities
Well explained, though I think she should have taken (been given?) a bit more time for e.g. which issues are typically, if not necessarily always, supported by whom - not because it isn't obvious to many of us but because if we'Re talking a tutorial, that seems like good information to have.

The effects of the various laws could've definitively been covered as well!

I'm pretty sure these are videos to teach the basic concepts and mechanics driving the game to people who are new to the series/PDX or play their stuff but don't follow streams and dev diaries like we do, and aren't meant to be comprehensive reference guides. [Edit: Of course, they're also a means of countdown-to-launch marketing hype, which is a good thing.]

Heck, there's 21 different sets of laws in the game, even just listing them all and describing in one or two short lines what each one does (so, not even exploring the options under each) would more than double the length of the video and turn the bulk of it into just one really long recited list of information that would be a thousand times more accessible in the form of a wiki or having the game in hand.

The forum community's at the point where the only information that's new to us is like... comprehensive lists of journal entries, options, effects, variables and modifiers, etc. You can see it other places, too, like when people complain during the stream about the end of a tooltip that's flashed for half a second getting cut off by the facecam because it means they can't pause and read it in full or take screenshots.

Meanwhile, I've got a friend who loves Paradox games, is excited to play Victoria 3, but he has enough going on that he hasn't followed it that closely. He's been watching every one of these videos as they come out and every day or two so far, he's told me how much he likes certain systems or concepts that were featured in the video and how stoked he is to try it out. That's what these are meant to do.
 
Last edited:
  • 7Like
  • 1
  • 1
Reactions:

Nitan17

First Lieutenant
7 Badges
Sep 26, 2011
297
1.843
  • Cities in Motion
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Longer/more in depth videos would be nice, but her voice isn't at all hard to understand? The video's really clear. Weird complaint.
I had trouble making out what she was saying enough to need to enable subtitles. Too often a few quickly spoken words melted together into something unintelligible.
 
  • 4
  • 2Like
Reactions:

FryFroFella

First Lieutenant
66 Badges
May 30, 2015
256
1.243
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
i admire the nice gui the devs created and some suggestive tooltip information like this may escalate in a war.
Will be waiting to see how chosen option of army model plays out; as stated out before there might be some granularity here lacking.

As you should always be able to field a mixture of low and elite troops in case you prefer, not to mention elite only and having stockpile, oops there is no stockpile.
I will be waiting to see how this is reflected in game by the money, what happens if you have no national arms industry, and all trade get cuts of? Prime example of problem no stockpile, plz someone come with a realistic alternative what to do in this case (building hastely own arms industries doesn't count, who know you have no iron).
In that case youre screwed and need to change production methods of Barracks to irregulars, unless you establish new trade or get really lucky. Which is fine. There's no reason that nations without either a domestic arms industry or stable arms imports from multiple countries should necessarily be able to beat a country that does have those things in open conflict. It also means that seeking the protection of a Great Power is a viable player strategy, instead of saying "I'm the player and thats for NPCs".

The strategy instead would be to join the customs union of a larger market, use access to their goods to build your own industrial base and diversify your economy and develop your nation enough to have enough diplo capacity to start trade agreements and improve relations with other nations. Then when youre ready, declare independence.
 
  • 2
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
In that case youre screwed and need to change production methods of Barracks to irregulars, unless you establish new trade or get really lucky. Which is fine. There's no reason that nations without either a domestic arms industry or stable arms imports from multiple countries should necessarily be able to beat a country that does have those things in open conflict. It also means that seeking the protection of a Great Power is a viable player strategy, instead of saying "I'm the player and thats for NPCs".

The strategy instead would be to join the customs union of a larger market, use access to their goods to build your own industrial base and diversify your economy and develop your nation enough to have enough diplo capacity to start trade agreements and improve relations with other nations. Then when youre ready, declare independence.

In that case youre screwed is actually admitting that with current gameplay design you are limited in how you want to play.
It would actually be so much fun also in multiplayer when someone has more 'prepared' than you for the longer conflict.
My purpose of the post was to portray finding at least a 'middle ground' to look for adoption of stockpiling mechanics.

I am confident to be able to work out an improved way of price dynamics, however this would take a lot of work and reviewing process flows.
But i'm even willing to abandon my point of view and really hope that modding is as such open source, an economic overhaul mod can be made.

Im so worried about this aspect also limited modding when looking at eu4 the trade flow streams; apparently with modding it can't be changed!
 
  • 3
Reactions:

Herennius

Optimat
32 Badges
Mar 25, 2012
2.974
5.602
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pride of Nations
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Warlock 2: Wrath of the Nagas
  • Majesty 2 Collection
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
I had trouble making out what she was saying enough to need to enable subtitles. Too often a few quickly spoken words melted together into something unintelligible.
Not for me - I didn't even need to reduce speed here to understand her clearly as a non-native English speaker (which I needed to do for the ones of PartyElite, while I had to mute Ezekiel Cohen and relied on subtitles). I guess its just subjective; everyone does a vid different and everyone listening/viewing has different preferences - and despite formentioned differences I'm thankful to all of the three that they do these videos, which help to shorten the waiting time :)
 
  • 4
  • 1Like
Reactions:

FryFroFella

First Lieutenant
66 Badges
May 30, 2015
256
1.243
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
@SvenskaSuper Of course you are limited in how you play. A game is a game instead of imagination or just interactive software because it is made of limitations. Limitations are only bad when theyre arbitrary and unfun.

The existence of stockpiles is already implied by certain parts of the game, e.g. when food becomes unavailable due to trade deficit, your pops dont all immediately starve in 2 weeks. When guns are no longer produced or imported, the efficacy of armies declines at a steady rate until its severely declined but not entirely gone, implying the existence of stockpiles that are being depleted at a certain rate. And then you can switch to Irregular PM for Barracks, suggesting scraping the bottom of the barrel and rationing the scraps to still put up some kind of fight.

Stockpiling is just not currently an interactive, player-directed part of gameplay. Right now you are arguing that it should be in the game because its absence makes it impossible to use a strategy from Vicky2. You need to instead demonstrate that it was common enough to the era to actively stockpile goods without selling or consuming them when theyre available, which I personally have no idea about, and then argue that this is important to represent in game.

I have no opinion about the removal or reimplementation of stockpiles eithet way.
 
  • 4
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
@SvenskaSuper Of course you are limited in how you play. A game is a game instead of imagination or just interactive software because it is made of limitations. Limitations are only bad when theyre arbitrary and unfun.

The existence of stockpiles is already implied by certain parts of the game, e.g. when food becomes unavailable due to trade deficit, your pops dont all immediately starve in 2 weeks. When guns are no longer produced or imported, the efficacy of armies declines at a steady rate until its severely declined but not entirely gone, implying the existence of stockpiles that are being depleted at a certain rate. And then you can switch to Irregular PM for Barracks, suggesting scraping the bottom of the barrel and rationing the scraps to still put up some kind of fight.

Stockpiling is just not currently an interactive, player-directed part of gameplay. Right now you are arguing that it should be in the game because its absence makes it impossible to use a strategy from Vicky2. You need to instead demonstrate that it was common enough to the era to actively stockpile goods without selling or consuming them when theyre available, which I personally have no idea about, and then argue that this is important to represent in game.

I have no opinion about the removal or reimplementation of stockpiles eithet way.
sorry but either you are paid by prdx to defend current game design or simply fail to grasp that having no stockpiles at all is is not the same as the attrition modifiers you mention. Because when two identical nations a and b separated from each other end up in a war of attrrition they will have equal attrition modifier which simply not the same as one of them is better prepared eg. has higher stockpile levels.

Pops not dying immediately is a good attrition modifier to maskerade their personal stock levels but im not aiming to granularity on a pop stock level but for more broad meta metrics where strategical economic and investment is more reflected unfortunately for some hard to understand simple but again stupid concept of a stockpile.
Eg. a steel factory complex needs coal to keep doing its work.

Forget about vic2 the imbalance there because of stockpiling could be altered by a tiny change. But as you want to argue so hard and determined i can tell you that the i probably will not be the only player who doesnt like the absence of this game mechanic.

In that case thank you for your supportive quenching of a player voice
 
  • 2
  • 1Like
  • 1Haha
Reactions:

FryFroFella

First Lieutenant
66 Badges
May 30, 2015
256
1.243
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
sorry but either you are paid by prdx to defend current game design or simply fail to grasp that having no stockpiles at all is is not the same as the attrition modifiers you mention. Because when two identical nations a and b separated from each other end up in a war of attrrition they will have equal attrition modifier which simply not the same as one of them is better prepared eg. has higher stockpile levels.

Pops not dying immediately is a good attrition modifier to maskerade their personal stock levels but im not aiming to granularity on a pop stock level but for more broad meta metrics where strategical economic and investment is more reflected unfortunately for some hard to understand simple but again stupid concept of a stockpile.
Eg. a steel factory complex needs coal to keep doing its work.

Forget about vic2 the imbalance there because of stockpiling could be altered by a tiny change. But as you want to argue so hard and determined i can tell you that the i probably will not be the only player who doesnt like the absence of this game mechanic.

In that case thank you for your supportive quenching of a player voice
Yes I am being paid, but if you want to negotiate a bit I will consider accepting your money instead to support the addition of stockpiles.
 
  • 3Haha
  • 1Like
  • 1Love
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Yes I am being paid, but if you want to negotiate a bit I will consider accepting your money instead to support the addition of stockpiles.
At least you admit, i cant afford you i think.. :)
Ok anyway for now lets see what happens, maybe against all the odds a mod
 

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.395
428
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
sorry but either you are paid by prdx to defend current game design or simply fail to grasp that having no stockpiles at all is is not the same as the attrition modifiers you mention. Because when two identical nations a and b separated from each other end up in a war of attrrition they will have equal attrition modifier which simply not the same as one of them is better prepared eg. has higher stockpile levels.

Pops not dying immediately is a good attrition modifier to maskerade their personal stock levels but im not aiming to granularity on a pop stock level but for more broad meta metrics where strategical economic and investment is more reflected unfortunately for some hard to understand simple but again stupid concept of a stockpile.
Eg. a steel factory complex needs coal to keep doing its work.

Forget about vic2 the imbalance there because of stockpiling could be altered by a tiny change. But as you want to argue so hard and determined i can tell you that the i probably will not be the only player who doesnt like the absence of this game mechanic.

In that case thank you for your supportive quenching of a player voice
Check out "The Great War" creators with their series on WW1 on youtube - nations didn't have huge weapons stockpiles even when they were actively seeking war, because they expected any war wouldn't be more costly than the last - but unless it was just a skirmish it were.

So adding the ability to stockpile weapons should defo be added as a law that's popular with jingoists but gives your nation infamy. (Since gathering that large stockpiles are an extremely warmongering act, akin to mobilizing - plus large parts of your country might prefer to see less guns and more butter.)
 
  • 1
  • 1Like
  • 1
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Check out "The Great War" creators with their series on WW1 on youtube - nations didn't have huge weapons stockpiles even when they were actively seeking war, because they expected any war wouldn't be more costly than the last - but unless it was just a skirmish it were.

So adding the ability to stockpile weapons should defo be added as a law that's popular with jingoists but gives your nation infamy. (Since gathering that large stockpiles are an extremely warmongering act, akin to mobilizing - plus large parts of your country might prefer to see less guns and more butter.)
I appreciate it that you see an ability to integrate stockpiles!
As apparantly you are so in to history i don't know if the great war creators also mentioned the dynamics not only by stockpiling but by choice of weaponry: the chemical biological warfare deployment and built up of japan in their invasion within china has actually got its seeding ground from ww1!

the japanese actually saw the need to step into that field. I just deliver this info to put what is a warmongering act in perspective. That devs like in hoi4 decide not to introduce such gameplay things and other terrible war aspects is fully acceptable, understandable by me (to contrast i accept the fact its a game not real time simulation efford).
 

FryFroFella

First Lieutenant
66 Badges
May 30, 2015
256
1.243
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Cities: Skylines Industries
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
At least you admit, i cant afford you i think.. :)
Ok anyway for now lets see what happens, maybe against all the odds a mod
It seems concievable that there would be a mod adding buildings just called "Stockpile", and when prices get sufficiently low they consume a portion of different types of goods (military, food, raw material) depending on the production method activated. Im not sure if its possible to stop a building from immediately outputting, but if so the idea would be that when prices get prohibitively high, the stockpile sells them at the 0% rate instead of the current price.

No idea if this is possible. Might make more sense to mod stockpiling as a capacity, with Stockpile buildings increasing stockpiling capacity by consuming amounts of money that match the 0% price of military goods. The higher the capacity, the lower the attrition penalties for not having a type of good. But this would be a very weird and probably messy intervention in the existing economic sim.
 

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
It seems concievable that there would be a mod adding buildings just called "Stockpile", and when prices get sufficiently low they consume a portion of different types of goods (military, food, raw material) depending on the production method activated. Im not sure if its possible to stop a building from immediately outputting, but if so the idea would be that when prices get prohibitively high, the stockpile sells them at the 0% rate instead of the current price.

No idea if this is possible. Might make more sense to mod stockpiling as a capacity, with Stockpile buildings increasing stockpiling capacity by consuming amounts of money that match the 0% price of military goods. The higher the capacity, the lower the attrition penalties for not having a type of good. But this would be a very weird and probably messy intervention in the existing economic sim.

when coal + iron go into steel factory = steel this can be mirorred in a simple process flow two steps create an end result.

decypher the process flow with the hidden mechanics how profit is generated is way harder. All you can hope for all is moddable and open source

when the stockpile 'issue' is been cleared. i would like to top it off by researching how to determine somehow a cost of transportation when a piece of coal mined in walloon (belgium) is sold to local steel factory or a factory in india.