Every pop has needs, what they are and how you fulfil them can be seen today in this How to Play!
- 16
- 1
It depends on how much this info will matter. Having too much information at once is very confusing and not at all beginner friendly, so if I don’t have to keep looking at this breakdown all the time, it is better to have it nested.At 1:05:
View attachment 891454
I love nested tooltips, but this is just excessive. It takes entire 4 mouseovers to reach the breakdown of Pop's needs, this information should be much more easily accessed. Imagine you're trying to compare the needs of a few different Pops, it will take much longer than it should and will get tiring pretty quickly.
I miss V2's pop viewer, it showed much more info at once.
It depends on how much this info will matter. Having too much information at once is very confusing and not at all beginner friendly, so if I don’t have to keep looking at this breakdown all the time, it is better to have it nested.
If I am not mistaken, electricity could have been traded in earlier builds (Canada AAR), but people were displeased with this, so devs removed this possibility. Btw, transportation can not be traded either.He say "only service can be import/exported". Can we Import/export "ELECTIRICITY" ?
He say "only service can be import/exported". Can we Import/export "ELECTIRICITY" ?
That was Canada using electricity produced in England even though they're separated by an ocean. But non-tradeable goods are only limited between markets, not within one, so that's an edge case where it doesn't work perfectly due to the UK having countries in its market spread all over the world.If I am not mistaken, electricity could have been traded in earlier builds (Canada AAR), but people were displeased with this, so devs removed this possibility. Btw, transportation can not be traded either.