Victoria 3 | How to Play - Income

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It was a good overview, compared to vic2 a huge step forward in usability, clarity.

Some wishes the 1 tax point covers 10000 people (in a province?) maybe explain with the tooltip a bit better, found it abit hard to recognise by helps of tooltips.
A different aspect with the sulfur factory is that 1k of shopkeepers i maybe a bit too much shopkeepers? In some other areas the quantity of skilled workers need to be slightly toned down or spread with another layer.
 
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It was a good overview, compared to vic2 a huge step forward in usability, clarity.

Some wishes the 1 tax point covers 10000 people (in a province?) maybe explain with the tooltip a bit better, found it abit hard to recognise by helps of tooltips.
not sure what you mean by this?

A different aspect with the sulfur factory is that 1k of shopkeepers i maybe a bit too much shopkeepers? In some other areas the quantity of skilled workers need to be slightly toned down or spread with another layer.
That is 1k shopkeepers of the 10k total (the other 9k are laborers). Those are the 'owners' of the mines based on the ownership method (merchant guilds @2:50 in the video).
 
Svenska Super said:
It was a good overview, compared to vic2 a huge step forward in usability, clarity.

Some wishes the 1 tax point covers 10000 people (in a province?) maybe explain with the tooltip a bit better, found it abit hard to recognise by helps of tooltips.
not sure what you mean by this?
In the video @6:54 he mentions that 1 tax point of taxation capacity covers 10000 people meaning 100 tax points can effectively mean government in that region has capacity to manage 1 million people tax but if 2 million in region 1 million stays without tax


Svenska Super said:
A different aspect with the sulfur factory is that 1k of shopkeepers i maybe a bit too much shopkeepers? In some other areas the quantity of skilled workers need to be slightly toned down or spread with another layer.
That is 1k shopkeepers of the 10k total (the other 9k are laborers). Those are the 'owners' of the mines based on the ownership method (merchant guilds @2:50 in the video).

didnt know that will re-watch video, than the 1k is not a problem. however there are industry cases from 19th century where a certain manufacturer had a ridiculous amount of sales reps more than 2k eg. candy industry caramels etc.
 
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didnt know that will re-watch video, than the 1k is not a problem. however there are industry cases from 19th century where a certain manufacturer had a ridiculous amount of sales reps more than 2k eg. candy industry caramels etc.

Shopkeeper doesn't mean sales rep. It means shop owner / small business owner. Guild ownership means lots of small businesses, each with their own owner. As opposed to capitalist factories we have very few owners and a lot more clerks/managers.

1 owner to 10 employees (+ dependents) is probably a higher ratio (on the employee side) than in history but is understandable.
 
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In the video @6:54 he mentions that 1 tax point of taxation capacity covers 10000 people meaning 100 tax points can effectively mean government in that region has capacity to manage 1 million people tax but if 2 million in region 1 million stays without tax
Ah, so they did mention that tax capacity is per state so South Bengal (their example) has 179.5 capacity which can handle 1,795k people in that state. It can also be increased with buildings and laws.
I don't know if there is a tooltip that indicates that 1 tax cap = 10k people.

didnt know that will re-watch video, than the 1k is not a problem. however there are industry cases from 19th century where a certain manufacturer had a ridiculous amount of sales reps more than 2k eg. candy industry caramels etc.
This is the 'artisan' level of the building ownership. So in this case the 2 levels of buildings represent more smaller 'entities' instead of fewer larger 'entities' as we progress to a more 'capitalist' ownership. Shopkeeper doesn't strictly mean sales rep.