Victoria 3 | How to Play - Diplomacy

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Pelhamds

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Diplomacy is the action of conversing with and influencing other nations, watch to see how your plays and actions change the world!
 
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$ilent_$trider

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Was it ever detailed if it's possible (at all) to get a country involved in a war after it broke out (thinking USA joining WW1 on the Entente side).
 

magriboy0750

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Was it ever detailed if it's possible (at all) to get a country involved in a war after it broke out (thinking USA joining WW1 on the Entente side).
As the devs has said it in the Diplomatic plays dd,no,this is not possible.The relevant dev quote about that:
No, the fact that the Diplomatic Play sets the hard boundaries of the possibility space in the resulting war is a critical feature of the system. The assumption is that every participant has already made all their possible claims ahead of time, to permit all the players to make a calculated decision on how critical this war is to them. I believe it's possible to add war goals via scripted effects though, so special events and the like could potentially introduce this where appropriate.
 

Oglesby

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I don't know if violate sovereignty can add to the current war or create a new 'war', but beyond that or possibly events of some sort there isn't a method.

I don't think there is anything stopping a secondary war from starting. I don't know if countries fighting different wars against the same target will be friendly, neutral, or foes of each other.
 
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magriboy0750

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I don't know if countries fighting different wars against the same target will be friendly, neutral, or foes of each other.
I don't think that's something we will know before we will playing the game ourselves at release,but my intuitive guess based on the previous games is either a temporary relation bonus or the countries will stay neutral beetween each others.We will have to see.
 
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Nikolai II

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As the devs has said it in the Diplomatic plays dd,no,this is not possible.The relevant dev quote about that:
That was about wargoals though.

Just adding another nation (without additional wargoals, just belatedly picking a side to help) should be (or be made) possible since that's half of the Great War right there - Italy and Bulgaria in 1915, Portugal and Romania in 1916, Greece and the US in 1917 (and lots more, Siam, Brazil, China, Hedjaz, Armenia and Czechoslovakia all all also listed as having joined after start).

(Tech-gating it, and/or having it be a separate play or some other kind of delay is probably fine though.)
 
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magriboy0750

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That was about wargoals though.

Just adding another nation (without additional wargoals, just belatedly picking a side to help) should be (or be made) possible since that's half of the Great War right there - Italy and Bulgaria in 1915, Portugal and Romania in 1916, Greece and the US in 1917 (and lots more, Siam, Brazil, China, Hedjaz, Armenia and Czechoslovakia all all also listed as having joined after start).

(Tech-gating it, and/or having it be a separate play or some other kind of delay is probably fine though.)
When they were saying that,they were meaning both wargoals and countries joining after because the person who asked the question also mentioned the possibilities of countries to join after.But even without the dev quote,i think it's pretty obvious that for gameplay reason,the devs have wanted to not make that possible.This would kill completely the diplomatic play system in my opinion if they do that.That's why your suggestion of making it through a late-game tech or a separate play type is a good idea.
 
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$ilent_$trider

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Uhm, I get it from a game mechanic point of view why not being able to add new belligerents is better for the player, in the sense of not getting sucker punched by suddenly the British and the Americans joining the side of the French when you are just about to capitulate them as Prussia.
On the other hand, it feels arbitrary. I guess we will have to wait and see.
 
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Askorti

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Uhm, I get it from a game mechanic point of view why not being able to add new belligerents is better for the player, in the sense of not getting sucker punched by suddenly the British and the Americans joining the side of the French when you are just about to capitulate them as Prussia.
On the other hand, it feels arbitrary. I guess we will have to wait and see.
That could be solved by adding a special diplo play for joining a war that is already ongoing. Then both sides would have ample warning and could react to the potential additional opponents, or even try to prevent them from joining just like in a normal play.
 
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Xain

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Diplomacy is the action of conversing with and influencing other nations, watch to see how your plays and actions change the world!
What is that about being able to declare interests only in neighbouring strategic regions?

I might have missed the neighbouring along the lines.

And does that mean that any European power that is not in, say, South America, cannot do any diplomacy with south American countries?
 
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What is that about being able to declare interests only in neighbouring strategic regions?

I might have missed the neighbouring along the lines.

And does that mean that any European power that is not in, say, South America, cannot do any diplomacy with south American countries?
This is what is stated in the original DD and I have noticed nothing stated in later DDs or the streams that would contradict that.

"A country can Declare an Interest in any region that is either adjacent to a region where they already have an Interest, or which they can reach through the support of their naval supply network (more on that later!)." - From DD 19

So you can if you naval supply network is big enough.
 
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That could be solved by adding a special diplo play for joining a war that is already ongoing. Then both sides would have ample warning and could react to the potential additional opponents, or even try to prevent them from joining just like in a normal play.
I like that, hopefully such a diplomatic play will be added shortly to the game.
And it fits with the infamous Zimmermann telegram.
 
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Nikolai II

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That could be solved by adding a special diplo play for joining a war that is already ongoing. Then both sides would have ample warning and could react to the potential additional opponents, or even try to prevent them from joining just like in a normal play.
Exactly. And it could also be that it's only allowed to be started if the war has already been ongoing for 300 days (or it has been 300 days since the previous pile-on play finished). That way new countries could be added roughly once per year (or bribed to stay out).
 

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I'll admit, I am concerned by the seeming lack of peaceful resolutions to diplomatic plays. I am hoping that something along the lines of the concert of Europe is added in a DLC, since this was its heyday
 
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$ilent_$trider

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I haven't seen all the gameplays, just the latest Prussia to Germany one. They had what, 5 Diplo plays? I think only 2 of them ended in war, no?
 
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Forster

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I'd like to make a suggestion. It would be nice if Cara slowed down her speed. I had diffulty following what she said and subtitles weren't there long enough to read fully.
 
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