Well, this didn't age well. Too bad Vic3 economic gameplay is as dull and shallow as a mobile game. Nice video, though.
Granted, the economic system behind the economic game loop and gameplay is deep and interesting. But the actual player experience? They should have focussed on that and talked more about that. Because right now, it is hilariously simple: All you do is check the trade tab, then build the missing buildings, buy the missing resources, and repeat that over and over again. And eventually, after 40 years, my Australian GDP was higher than UK's. What a historical and realistic economic experience.
Maybe play other economy-based games instead, where the economic game loop is more fun to play? Because Vic3 is not fun to play as an economical building game. I am surprised that nobody at PDX noticed it? Those (currently) 65 % on Steam do not come from the horrible warfare system game design choice alone, right? The economic game loop is just not fun to play after a while because it is too simple for a PC game.