Hi to all. 
After reviewing all the changelogs and various YT videos (e.g. Lord Lambert) regarding Imperator: Rome v2.0(.1). I'm curious if Victoria 3 would actually be doable / interesting on the fundament of I:R.
- There's already a basic market / trading system in place (basic resources needed to produce certain unit types in province => expandable for producing higher goods through factories?).
- Different culture + religious pops with also different strategic values (nobles, freemen etc., could be changed to capitalists, clerks, laborers etc.).
- Levies raised and composed from actual pops in a province (similar to Vic2).
- Different techtrees (dependant on culture) but still with invention chances (=> Vic2 tech system, additionally with foci like in HOI4?).
- City vs. countryside improvements (=> usable to simplify / complicate growing urbanization and rural fleeing?).
- And so on.
I'm interested in Vic-users' opinions.
Would the current I:R v2.0 form a good basis for Vic 3 (I think it would)? Or is it too rudimentary / out of place for Victoria's (global) system? There's already an I:R mod in development for the Victorian age but it's far too early to tell.
After reviewing all the changelogs and various YT videos (e.g. Lord Lambert) regarding Imperator: Rome v2.0(.1). I'm curious if Victoria 3 would actually be doable / interesting on the fundament of I:R.
- There's already a basic market / trading system in place (basic resources needed to produce certain unit types in province => expandable for producing higher goods through factories?).
- Different culture + religious pops with also different strategic values (nobles, freemen etc., could be changed to capitalists, clerks, laborers etc.).
- Levies raised and composed from actual pops in a province (similar to Vic2).
- Different techtrees (dependant on culture) but still with invention chances (=> Vic2 tech system, additionally with foci like in HOI4?).
- City vs. countryside improvements (=> usable to simplify / complicate growing urbanization and rural fleeing?).
- And so on.
I'm interested in Vic-users' opinions.
Would the current I:R v2.0 form a good basis for Vic 3 (I think it would)? Or is it too rudimentary / out of place for Victoria's (global) system? There's already an I:R mod in development for the Victorian age but it's far too early to tell.
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