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BjornB

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Please note that we probably can't expand on the scope in 3.04. At the moment we'll just focusing on making sure 3.04 didn't break anything that worked in 3.03. Thanks for the feedback though!
 
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Ointagru

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There is one change brought by the new patch that slightly disturbs the game balance : the player now knows if an ally would or not assist them in a war, so he or she can preserve existing alliances by calling into war only the willing ones. The AI controlled nations however don't seem to have this ability - as it was before, I still see for example the AI controlled Dai Nam occasionally attack Siam and lose their powerful Chinese ally by asking them for help - as a result Dai Nam becomes much more vulnerable.
 
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Savolainen5

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Tormodius

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Ok, now i have downloaded it and played in about 10 years into the game as Prussia. It's really cool with this new patch! Game is working fine and I have not had any issues yet.
It has been so many years since I played this game and I think its really cool again now.
Thanks so much for this update guys!
Alas, i have forgotten how to play it though. LOL

I was planning to be a mean Absolute Monarchist, appointed reactionary party, and to not reform to democratic systems, but big jacobin rebellions appeared and i crushed the first rebellion, but they are still on building up new rebellions and much people die i suppose, and it's a mess i wanna get rid off eventually. So I decided to give landed voting rights since almost 1 million people demanded that. That is kinda cool how it works, but i think that feature is an old one anyway. Well , hope it helps ease down them pops now.

I had forgot about the trade and economics so i let the trade stay on auto-manage. Is this wise to do? Anybody got any clue as to how to manually control it? I did some testing to build 2k stockpiles and buy or sell, but i didnt figure out what was the point of it. Any tutorials on this thing?

Also its nice how income is not very easy to get in the beginning, and I had to up the tariffs to 50% and earned a reasonable deal of money that way. But if i drag it down to less than 25% i get in trouble earning income and will go in debt if i build stuff that require materials. So if i get some libertines elected and they limit this im in some trouble. Thats another reason i want to hold back on reforms. However is there any other economic effect on factories or pops using this tariff strategy?
 
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VienLa

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I just booted up Haiti, and I've got 3 parties: Parti Nationalist (rectionary), Parti National (liberal) and Parti Liberal (conservative). I can't help but feel that there might be something wrong about it ~_~
 

Aardvark Bellay

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I just booted up Haiti, and I've got 3 parties: Parti Nationalist (rectionary), Parti National (liberal) and Parti Liberal (conservative). I can't help but feel that there might be something wrong about it ~_~

That's the same in 3.03.
 

siontix

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SIA_fascist;Thailand;Thailande;Thailand;;Tailandia;;;;;;;;;x;;;;

is incorrect.

Should be:

SIA_fascist_dictatorship;Thailand;Thailande;Thailand;;Tailandia;;;;;;;;;x;;;;

Unless that issue has already been resolved. In which case, I apologize for the needless reminder.
 

Noio

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Great job developing Victoria II. Have you thought setting cloud saving for this game? Is already some add-on available for this feature on beta?

Thank you very much and continue improving Victoria II.
 

patscholero

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The patch is still up as a Beta branch on Steam. It will soon be incorporated into the release version of the game. Steam should jump over automatically when that happens so you don't need to worry about that. But if you are on Steam and haven't got the patch yet, then go to the Beta tab and pick it from the dropdown list.

Well I am aware of the beta patch. My question was referring to the finalized version of the beta patch.

Just want to know if there is some progress/work on a finalized version.
 

Lord_P

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