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Robotkiller

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I should point out that I'm triggering events from the console, so maybe the console is broken.

I think this is WAD for RGO and election events. Not sure about other events.
It most definitely is broken across the board, as I have tested vanilla events that I know were province specific. Also, I had written custom province events way before using the beta patch; now they all behave like country events.

So, for example, does it pop up asking if you would like to switch all your Timber RGO's to Coal RGO's? That would be nuts.
I don't think that such an event exists in unmodded V2, but yes, that would theoretically happen.
 

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It most definitely is broken across the board, as I have tested vanilla events that I know were province specific. Also, I had written custom province events way before using the beta patch; now they all behave like country events.

Hmmm, do you think they just killed province scope to enact the changes in question?

  • Effects of Machine Tools, Tractors, Nitroglycerin, Distribution Channels & Electricity inventions are now country wide instead of being spread through province event spam.
  • Election events are now country-wide, and occur less often (about twice per election).
 

Ointagru

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Province specific events related to epidemics (cholera etc) and the "blood and iron" event are definitely not applied at national level, I had them many times since the latest patch.
 

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I had the time to run a quick test as the USA, and some USA flavor province events came up normal. Testing province events in the console reveals that province events have country scope. I'm pretty sure now that the console is broken.

Hmmm, do you think they just killed province scope to enact the changes in question?
It's very easy to implement those changes in an event text file, so no need to hard-code it.
 

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I had the time to run a quick test as the USA, and some USA flavor province events came up normal. Testing province events in the console reveals that province events have country scope. I'm pretty sure now that the console is broken.


It's very easy to implement those changes in an event text file, so no need to hard-code it.

So, console broken then. Better report it.
 

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Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?

Ok so there seems to be a bug.I cant get my allies to join my wars.I have tried multiple scenarios.Greece Prussia And The Netherlands.What could be causing this?

Is the Thailand localisation in the right place? From how it was input (and where it was placed in text.csv), I think instead it has renamed the fascist party in Siam to Thailand.

Code:
SIA_conservative;Royal Faction;Faction royale;Königsfraktion;;Facción Real;;;;;;;;;x;;;;
SIA_liberal;The Liberal Faction;Faction libérale;Die liberale Fraktion;;La Facción Liberal;;;;;;;;;x;;;;
SIA_reactionary;The Nationalist Faction;Faction nationaliste;Die nationalistische Fraktion;;La Facción Nacionalista;;;;;;;;;x;;;;
SIA_anarcho_liberal;The Radical Faction;Faction radicale;Die radikale Fraktion;;La Facción Radical;;;;;;;;;x;;;;
SIA_socialist;The Socialist Faction;Faction socialiste;Die sozialistische Fraktion;;La Facción Socialista;;;;;;;;;x;;;;
SIA_communist;The Communist Faction;Faction communiste;Die kommunistische Fraktion;;La Facción Comunista;;;;;;;;;x;;;;
SIA_fascist;Thailand;Thailande;Thailand;;Tailandia;;;;;;;;;x;;;;

I don't see it on my system (though the keyboard shortcut works). Unless, of course, I'm looking right past it (as I sometimes do).

View attachment 158900

I'm currently experiencing a game-breaking bug: all province events behave like country events. Specifically, the effect of any event option will have country scope instead of province scope. Same issue with the trigger conditions. Checksum in WNVU

So, console broken then. Better report it.
 

VienLa

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In Kailvin, Marbozir & PrussianPrince youtube multiplayer playthrough Kailvin routinely asked Russia to join in the war, and they agreed, and fought in it.

I found a different problem personally, though: when I played as the Ottomans and was allied to Germany, and attacked Egypt without calling my allies in, Germans would break their alliance with me during the war - even though we were at perfect relations, and they were happy to re-ally after my war has ended (and so did "don't want to form alliance with someone at war" penalty was gone).
 

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In Kailvin, Marbozir & PrussianPrince youtube multiplayer playthrough Kailvin routinely asked Russia to join in the war, and they agreed, and fought in it.

I found a different problem personally, though: when I played as the Ottomans and was allied to Germany, and attacked Egypt without calling my allies in, Germans would break their alliance with me during the war - even though we were at perfect relations, and they were happy to re-ally after my war has ended (and so did "don't want to form alliance with someone at war" penalty was gone).
That's always existed, but it's one of the most frustrating things in Vicky 2 and should be fixed nevertheless (fixed as in removing 'at war' as a reason to break an alliance and keep it only for when creating alliances).
 
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zivf22

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What happens if i use the patch in an already existing game with Nitroglycerin invented? Will i automatically gain the effect nationwide or do i have to fire it with the console?
 

MaxStrategis

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Sometimes when I play as Persia, I seem to get the event "Wind of Westernization" pretty quickly and Legation Quarters all over my country. Other times on a new run I don't get any of this events at all and my Westernization progress is much slower. I know these events are luck based, but it seems pretty weird that sometimes these events do not happen at all. If this happens to be a bug, could you take a look in the Civilizationandgunboats text file to see if its there something wrong? Did what I just described happened to anyone else?

PS: I also noticed that some decisions like "Form Yugoslavia" are missing their description. This does not count as a bug but maybe someone could write a few lines to solve this.
 

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The first one regarding getting allies to join wars has always been rather problematic. IIRC allies will almost always support your defensive wars, but tend to turn their back when you are the one declaring unless you have a massive superiority in your military against your opponent, which kind of when you really don't need them interfering. Am I right?

I can see this sort of self-serving behavior throughout the 19th century, but somewhere around the beginning of the 20th those allies should become fast friends regardless of the odds to support the horror of world wars, and maybe it does since I haven't played a game into the 20th century in a long, long time.

Bye.
 

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Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?

The problem with allies seems related to the older version of the beta patch. You might want the betas or QA people to double check, but I haven't had that problem with the newer version of the patch you posted. I can call allies successfully into wars.

They still shaft me during peace negotiations (or they just don't understand how to negotiate a good peace treaty in general), but that's the historical period for you. It happened in real life, so I plan accordingly. :p

The first one regarding getting allies to join wars has always been rather problematic. IIRC allies will almost always support your defensive wars, but tend to turn their back when you are the one declaring unless you have a massive superiority in your military against your opponent, which kind of when you really don't need them interfering. Am I right?

They are sometimes, ahem, unreliable, but I've started multiple Great Wars in my games, so the mechanic seems to be working.

I think the AI is a little gun-shy prior to the Great War mechanic firing (which allows multiple GP allies), so you might have to put some effort into getting a Crimean War sized conflict. Maybe I'm not starting enough continental wars in Europe prior to 1870 to see what you are seeing. (And why would I when there are so many juicy uncivs to "protect"...)
 

Ointagru

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Sometimes when I play as Persia, I seem to get the event "Wind of Westernization" pretty quickly and Legation Quarters all over my country. Other times on a new run I don't get any of this events at all and my Westernization progress is much slower. I know these events are luck based, but it seems pretty weird that sometimes these events do not happen at all. If this happens to be a bug, could you take a look in the Civilizationandgunboats text file to see if its there something wrong? Did what I just described happened to anyone else?

Yes, it happens from time to time, but as the MTTH for the "Wind of Westernization" event is 30 years, I suppose in some cases the westernisation is finished before the event could trigger. It's just bad luck, I think.
 

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Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?
Well, I found a bug with 3.03 that I hope would be fixed in 3.04 -- the game "forgets" to transfer War Subsidies when you reload from a savegame. If you give War Subsidies and just let the game run, it calculates the quantity each day, displays the value on the budget line for "War Subsidies", and transfers the money, but if you then save the game and reload from the savegame, the diplomacy screen still has an option to "Cancel War Subsidies", which suggests it knows they are enacted, but the budget line for War Subsidies is always zero for both the donor and recipient, and stays zero until the subsidies are cancelled.

Regarding the AI breaking alliances because their ally is at war:
That's always existed, but it's one of the most frustrating things in Vicky 2 and should be fixed nevertheless (fixed as in removing 'at war' as a reason to break an alliance and keep it only for when creating alliances).
+1 to fixing this, in the way he suggested.
 
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Reducing the frequency of moral crusaders is why I'm putting off starting a USA campaign right now.
 

VienLa

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One more thing: there are three inventions in Market Structure. When I invented one of them, no other could be invented - the bulb in two other was shut down (as if I didn't research the tech), and both techs were not visible on invention-to-comeup with list.
 

Aldrich

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It is not necessarily a bug, but the 'assimilate = yes' command causes a crash when used with scope/limits.

For example:

Code:
CHI_1618 = {
        any_pop = {
        limit = {
                OR = {
                    culture = nanfaren
                    culture = beifaren
                }
                }
                    assimilate = yes
                }
            }
 

Robotkiller

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It is not necessarily a bug, but the 'assimilate = yes' command causes a crash when used with scope/limits.

For example:

Code:
CHI_1618 = {
        any_pop = {
        limit = {
                OR = {
                    culture = nanfaren
                    culture = beifaren
                }
                }
                    assimilate = yes
                }
            }
I was able to use assimilate = yes at the country scope, so every province I have was assimilated. I haven't attempted other scopes.
 

Idhrendur

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Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?

I need to double-check this one (it might be due to the EU4ToVic2 converter causing shenanigans), but I'm seeing GPs get countries to Friendly and 100 influence but then not sphering them.

Scratch that, on review, things seem to be working as designed (the case I remembered had low relations, so the AI was being smart).
 
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