So, for example, does it pop up asking if you would like to switch all your Timber RGO's to Coal RGO's? That would be nuts.
It most definitely is broken across the board, as I have tested vanilla events that I know were province specific. Also, I had written custom province events way before using the beta patch; now they all behave like country events.I think this is WAD for RGO and election events. Not sure about other events.
I don't think that such an event exists in unmodded V2, but yes, that would theoretically happen.So, for example, does it pop up asking if you would like to switch all your Timber RGO's to Coal RGO's? That would be nuts.
It most definitely is broken across the board, as I have tested vanilla events that I know were province specific. Also, I had written custom province events way before using the beta patch; now they all behave like country events.
- Effects of Machine Tools, Tractors, Nitroglycerin, Distribution Channels & Electricity inventions are now country wide instead of being spread through province event spam.
- Election events are now country-wide, and occur less often (about twice per election).
It's very easy to implement those changes in an event text file, so no need to hard-code it.Hmmm, do you think they just killed province scope to enact the changes in question?
I had the time to run a quick test as the USA, and some USA flavor province events came up normal. Testing province events in the console reveals that province events have country scope. I'm pretty sure now that the console is broken.
It's very easy to implement those changes in an event text file, so no need to hard-code it.
Ok so there seems to be a bug.I cant get my allies to join my wars.I have tried multiple scenarios.Greece Prussia And The Netherlands.What could be causing this?
Is the Thailand localisation in the right place? From how it was input (and where it was placed in text.csv), I think instead it has renamed the fascist party in Siam to Thailand.
Code:SIA_conservative;Royal Faction;Faction royale;Königsfraktion;;Facción Real;;;;;;;;;x;;;; SIA_liberal;The Liberal Faction;Faction libérale;Die liberale Fraktion;;La Facción Liberal;;;;;;;;;x;;;; SIA_reactionary;The Nationalist Faction;Faction nationaliste;Die nationalistische Fraktion;;La Facción Nacionalista;;;;;;;;;x;;;; SIA_anarcho_liberal;The Radical Faction;Faction radicale;Die radikale Fraktion;;La Facción Radical;;;;;;;;;x;;;; SIA_socialist;The Socialist Faction;Faction socialiste;Die sozialistische Fraktion;;La Facción Socialista;;;;;;;;;x;;;; SIA_communist;The Communist Faction;Faction communiste;Die kommunistische Fraktion;;La Facción Comunista;;;;;;;;;x;;;; SIA_fascist;Thailand;Thailande;Thailand;;Tailandia;;;;;;;;;x;;;;
I don't see it on my system (though the keyboard shortcut works). Unless, of course, I'm looking right past it (as I sometimes do).
View attachment 158900
I'm currently experiencing a game-breaking bug: all province events behave like country events. Specifically, the effect of any event option will have country scope instead of province scope. Same issue with the trigger conditions. Checksum in WNVU
So, console broken then. Better report it.
That's always existed, but it's one of the most frustrating things in Vicky 2 and should be fixed nevertheless (fixed as in removing 'at war' as a reason to break an alliance and keep it only for when creating alliances).In Kailvin, Marbozir & PrussianPrince youtube multiplayer playthrough Kailvin routinely asked Russia to join in the war, and they agreed, and fought in it.
I found a different problem personally, though: when I played as the Ottomans and was allied to Germany, and attacked Egypt without calling my allies in, Germans would break their alliance with me during the war - even though we were at perfect relations, and they were happy to re-ally after my war has ended (and so did "don't want to form alliance with someone at war" penalty was gone).
Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?
The first one regarding getting allies to join wars has always been rather problematic. IIRC allies will almost always support your defensive wars, but tend to turn their back when you are the one declaring unless you have a massive superiority in your military against your opponent, which kind of when you really don't need them interfering. Am I right?
Sometimes when I play as Persia, I seem to get the event "Wind of Westernization" pretty quickly and Legation Quarters all over my country. Other times on a new run I don't get any of this events at all and my Westernization progress is much slower. I know these events are luck based, but it seems pretty weird that sometimes these events do not happen at all. If this happens to be a bug, could you take a look in the Civilizationandgunboats text file to see if its there something wrong? Did what I just described happened to anyone else?
Well, I found a bug with 3.03 that I hope would be fixed in 3.04 -- the game "forgets" to transfer War Subsidies when you reload from a savegame. If you give War Subsidies and just let the game run, it calculates the quantity each day, displays the value on the budget line for "War Subsidies", and transfers the money, but if you then save the game and reload from the savegame, the diplomacy screen still has an option to "Cancel War Subsidies", which suggests it knows they are enacted, but the budget line for War Subsidies is always zero for both the donor and recipient, and stays zero until the subsidies are cancelled.Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?
+1 to fixing this, in the way he suggested.That's always existed, but it's one of the most frustrating things in Vicky 2 and should be fixed nevertheless (fixed as in removing 'at war' as a reason to break an alliance and keep it only for when creating alliances).
CHI_1618 = {
any_pop = {
limit = {
OR = {
culture = nanfaren
culture = beifaren
}
}
assimilate = yes
}
}
I was able to use assimilate = yes at the country scope, so every province I have was assimilated. I haven't attempted other scopes.It is not necessarily a bug, but the 'assimilate = yes' command causes a crash when used with scope/limits.
For example:
Code:CHI_1618 = { any_pop = { limit = { OR = { culture = nanfaren culture = beifaren } } assimilate = yes } }
Hi guys! Been trying to collect the issues with this patch. Can you please tell me if I missed any, or if any of these are not patch bugs?