It is something that has bothered me quite some time ,and it leads me to make a suggestion on it for the Dev's.
In Vicky ,say you have a glass factory in Beieren ,now wether the coal as input for this factory comes from for ex the Ruhr area ,or maybe imported from Korea ,makes no difference for that individual factory.
Neither does importing any good cost anything in transport costs.One can empty every grain RGO of Germany ,thus having to import all food ,but the costs of importing this ,no'r the volume of transport means nessecary for transporting such an enourmous amount of goods is represented ,well except convoy's for colonies.
To think that in this time period a merchant marine was a sign of economical strength ,many country's made nice profit's by transporting goods for other country's that didn't have the ships for it ,and upto the end of the 18th century many low value goods just wouldn't have been transported by the fact that there wasn't enough transport capacity to move it all.
Hence my suggestion:
Change the transportation screen to make it a "Merchant marine" screen ,or maybe just "Merchants" ,with the following alterations:
-Ships would not only be needed to transport goods from colony to homeland ,but also when importing something from the world market.
-Ships in the merchant screen would costs an x amount of daily upkeep
-Having a lack of ships by the volume of what you trade would mean that goods can still arive however with a increased cost in ship upkeep.For ex. you have 50 ships running ,but need is 75 ,then there are a theoretical 25 ships in the merchant marine screen that cost for ex double of owned ships in upkeep ,or otherwise said the upkeep for ships rises a lot more for the period that you import with a lack of owned ships
-Having a surplus in ships would mean that this surplus bring's you income by as long as other country's lack ships while importing goods ,If other country's do not lack ships then the surplus ships don't bring income still have their cost in upkeep ,the income surplus ships bring in in comparison to upkeep is afcourse larger and is theoreticly paid by the the country that makes use of the ships.
-Merchant ships have an upkeep cost and transport volume depending on technoligy ,in 1840 for ex. one may need 2 ships to trade 1 unit of any tradable good while in 1900 1 Ship might carry 2 unit's of any good.Higher technoligy merchants also maybe cost a bit less in upkeep and ship surplus would make much more income because of larger carrying space.
-Possibly ,ships should also just cost more to aqquire.
-If you lack ships for transport and excess ships of other country's don't exist ,then the good might not be transported (maybe depending on value of good ,higher priced is first transported)
-If there is an excess of ships compared to total total transport need for WM then nations with ship excess and lowest naval tech sees there profit cut first.
Afcourse bear with me this is just a suggestion.Personally i find the colony transport screen for the moment fairly useless apart from importing goods from colonies ,you just add some ships and you don't have to touch it for decades neither does it cost anything in upkeep.strange also that this sort of transport is represented in game but transport for trade in general isn't.Like i said IMo in the 19thc century having a merchant marine for a major country was quite important ,and it often provided a sizeable part of the nations income.
And i would think that changing it to this wouldn't be even al that hard.It's mainly adding a upkeep cost for the ships ,adding code to calculate the trading volume in the WM and to calculate the amount of trade ships available (and possibly let profit of excess ships be depending on this ratio) ,then add code to increase the cost of ship upkeep when lacking ships also to the ratio of trade on WM/ships available.
One would not have to link the increase cost one nation pays for lack of transport and what an other earns on excess ships ,who transports goods for an other does not matter ,upkeep for lack of ships rises depending one the ratio "trade volume on WM/total ships available" and income for excess ships would be determined by this same variable.Total ships availabe is calculated accoring to amount of actual trade volume by tech and numbers of ships for each country. (first calculate the actual excess transport capacity of a nation and then add that transport capacity for each country) So making use of abstractions would probably make it a lot easier to implement.even graphical not a lot would have to change ,maybe a budget representation for what ships cost or earn individual in the ship screen and a total cost in the budget screen.
Personally i think it would be a very worthwhile addition ,but can be debated ,input on this suggestion is favoured.
In Vicky ,say you have a glass factory in Beieren ,now wether the coal as input for this factory comes from for ex the Ruhr area ,or maybe imported from Korea ,makes no difference for that individual factory.
Neither does importing any good cost anything in transport costs.One can empty every grain RGO of Germany ,thus having to import all food ,but the costs of importing this ,no'r the volume of transport means nessecary for transporting such an enourmous amount of goods is represented ,well except convoy's for colonies.
To think that in this time period a merchant marine was a sign of economical strength ,many country's made nice profit's by transporting goods for other country's that didn't have the ships for it ,and upto the end of the 18th century many low value goods just wouldn't have been transported by the fact that there wasn't enough transport capacity to move it all.
Hence my suggestion:
Change the transportation screen to make it a "Merchant marine" screen ,or maybe just "Merchants" ,with the following alterations:
-Ships would not only be needed to transport goods from colony to homeland ,but also when importing something from the world market.
-Ships in the merchant screen would costs an x amount of daily upkeep
-Having a lack of ships by the volume of what you trade would mean that goods can still arive however with a increased cost in ship upkeep.For ex. you have 50 ships running ,but need is 75 ,then there are a theoretical 25 ships in the merchant marine screen that cost for ex double of owned ships in upkeep ,or otherwise said the upkeep for ships rises a lot more for the period that you import with a lack of owned ships
-Having a surplus in ships would mean that this surplus bring's you income by as long as other country's lack ships while importing goods ,If other country's do not lack ships then the surplus ships don't bring income still have their cost in upkeep ,the income surplus ships bring in in comparison to upkeep is afcourse larger and is theoreticly paid by the the country that makes use of the ships.
-Merchant ships have an upkeep cost and transport volume depending on technoligy ,in 1840 for ex. one may need 2 ships to trade 1 unit of any tradable good while in 1900 1 Ship might carry 2 unit's of any good.Higher technoligy merchants also maybe cost a bit less in upkeep and ship surplus would make much more income because of larger carrying space.
-Possibly ,ships should also just cost more to aqquire.
-If you lack ships for transport and excess ships of other country's don't exist ,then the good might not be transported (maybe depending on value of good ,higher priced is first transported)
-If there is an excess of ships compared to total total transport need for WM then nations with ship excess and lowest naval tech sees there profit cut first.
Afcourse bear with me this is just a suggestion.Personally i find the colony transport screen for the moment fairly useless apart from importing goods from colonies ,you just add some ships and you don't have to touch it for decades neither does it cost anything in upkeep.strange also that this sort of transport is represented in game but transport for trade in general isn't.Like i said IMo in the 19thc century having a merchant marine for a major country was quite important ,and it often provided a sizeable part of the nations income.
And i would think that changing it to this wouldn't be even al that hard.It's mainly adding a upkeep cost for the ships ,adding code to calculate the trading volume in the WM and to calculate the amount of trade ships available (and possibly let profit of excess ships be depending on this ratio) ,then add code to increase the cost of ship upkeep when lacking ships also to the ratio of trade on WM/ships available.
One would not have to link the increase cost one nation pays for lack of transport and what an other earns on excess ships ,who transports goods for an other does not matter ,upkeep for lack of ships rises depending one the ratio "trade volume on WM/total ships available" and income for excess ships would be determined by this same variable.Total ships availabe is calculated accoring to amount of actual trade volume by tech and numbers of ships for each country. (first calculate the actual excess transport capacity of a nation and then add that transport capacity for each country) So making use of abstractions would probably make it a lot easier to implement.even graphical not a lot would have to change ,maybe a budget representation for what ships cost or earn individual in the ship screen and a total cost in the budget screen.
Personally i think it would be a very worthwhile addition ,but can be debated ,input on this suggestion is favoured.
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