Fellow Gamers,
I have a question about the conversion of a Victoria: Revolutions game to a HOI2
D game, specifically about the skill levels of the tech-teams and the availability of the tech-teams themselves. I am going to provide some background to give the situation context.
I have played HOI2
D for a while, and after visiting that forum to learn some things, I found out about Vicky. I fairly recently purchased, subsequently played, and enjoyed Victoria. It is an excellent game. So, playing the Prussians/Eventual German Empire I set myself up for a continuance in HOI2
D. (As a note, I don't have any mods in either Vicky or HOI because, frankly, I'm relatively illiterate when it comes to computer language and I have precious little time to indulge in computerized warfare ).
I had a mildy historic run with the Prussian/German Empire: an early war with the Dutch, an on-time Prussian-Austrian war, an on-time Franco-Prussian war, German unification, and a massive expansion of the economy and military. There was no WWI (Thus no Poland, or Czech Republic), Austria did not split and form Hungary, and the simulated proletariat did not revolt against the equally simulated Tsar- thus no Soviet Union.
At the end of the game (export date Jan1st 1936) the Germans had some 130 factories, 150 units (divided between infantry, cavalry, and some airplanes plus a few boats), and a liberal democratic government- not a fascist in sight. This, all translated into HOI2
D, became 505 ICs, 150 units (my six sea-vessels became submarines?), and a fully Democratic, Free Market, Isolationist, Dove, Open Society, with a fully Drafted army- and Adolf Hitler (and friends) at the head of it. This is all fine, and I am interested in seeing how it goes.
What I don't understand are the tech-teams. Quite a few are missing ( no IG Farben, for instance ) and those old favs like Messerschmidt have an extremely low skill level- Opel, Messer., and Junkers have a 4. I don't get it. In fact the Germans don't have a technically skilled team- with the exception of the the Doctrines. This is also weird. I have a ton (twice as many as usual) of highly skilled (most are 8s and 9s) doctrine teams- even Goring isn't a putz in this.
I was hoping someone here could tell me why this is.
Thank you in advance for any reply,
- Mr. Pablo
p.s. I am also posting this on the HOI2
D forum.
I have a question about the conversion of a Victoria: Revolutions game to a HOI2
I have played HOI2
I had a mildy historic run with the Prussian/German Empire: an early war with the Dutch, an on-time Prussian-Austrian war, an on-time Franco-Prussian war, German unification, and a massive expansion of the economy and military. There was no WWI (Thus no Poland, or Czech Republic), Austria did not split and form Hungary, and the simulated proletariat did not revolt against the equally simulated Tsar- thus no Soviet Union.
At the end of the game (export date Jan1st 1936) the Germans had some 130 factories, 150 units (divided between infantry, cavalry, and some airplanes plus a few boats), and a liberal democratic government- not a fascist in sight. This, all translated into HOI2
What I don't understand are the tech-teams. Quite a few are missing ( no IG Farben, for instance ) and those old favs like Messerschmidt have an extremely low skill level- Opel, Messer., and Junkers have a 4. I don't get it. In fact the Germans don't have a technically skilled team- with the exception of the the Doctrines. This is also weird. I have a ton (twice as many as usual) of highly skilled (most are 8s and 9s) doctrine teams- even Goring isn't a putz in this.
I was hoping someone here could tell me why this is.
Thank you in advance for any reply,
- Mr. Pablo
p.s. I am also posting this on the HOI2