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unmerged(24391)

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Jan 7, 2004
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I find myself agreeing with PC Gamer's review. Personally, I'd have rated it higher, in the 70's somewhere, by their standards, but I still agree with their take on it.

Looking at my own experiences, I personally have only had one CTD with either my desktop or my laptop. But, my friend has CTD about every two hours when he plays. We both use 1.02, and his computer makes mine look obsolete, especially my laptop. But, he continues to play, as he loves the game. But, many of my other friends wouldn't even think of playing this game. I know a lot of active gamers, especially ones who are into content above fluff, who look at this game and go cross-eyed. The sheer number of mouse clicks involved in building a good railroad system or the amount of micromanagement in building successful industries are enough to put them off. As a note, I use the railroad bit as just one example of mouseclicking volume.

And, for my friend and I, there are points that diminish the game for us. The partisans are an incredibly infuriating problem. But even worse is the naval system, as we are both history majors in college, and have always loved naval history. But, even in 1.02, few nations build modern navies, and even then it varies from game to game. And, honestly, when they build navies they build nothing but major vessals. This makes perfect sense gameplay wise, but kills historical accuracy in naval terms. Obviously, in a game of this size one cannot go into a full, detailed system on navies. But, I find it incredibly historically innacurate not to simulate naval blockades, outside of stopping transports. In the American Civil War, for example, the blockade was a key, and I stress key, component of the American plans. Both the Atlantic blockade and the control of the Missippi cut the South off from considerable resources. But, from all that I can see, that is not simulated in Victoria. Obviously it is not impossible, as it was simulated in HOI.

What I'm getting to with that rant is that, even patched to 1.02, the game is far from complete. It is still fun and addictive to a person interested in the subject matter. But, even a fan can find faults that affect his ability to have fun. Frankly, I haven't touched the game for a couple weeks. I've been busy, but I also am now waiting for 1.03 (and eagerly anticipating the VIP, though not waiting for it) before I'll go back into playing it regularly. And honestly, the naval part of the game will continue to bug me.

Back to the subject at hand, the chance of an average reviewer being in this game's niche is not highly likely. And frankly, if games were just reviewed by their fans, what kind of reviews would you expect to see? A reviewer is expected to write his review to inform the average game player of a given game. Some reviewers will be biased either for or against a game. But, in Victoria's case, this game is not for everyone. It's for a set niche. And most reviews (not all, I know) show this. If Vic's your particular cup of tea, you'll get it. But most people won't.
 
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Dinsdale

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The review is not that bad IMHO. The reviewer mentions how addictive the game is and how enjoyable to play. It would appear that the problems the reviwer had with the game were enough to bring the score down and lower his recommendation, but on the whole there are a lot of positives in there.
 

Zwiback

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German magazines suck when it comes to hardcore strategy.

And if you think 60%+ is bad, Uncommon Valor from Matrixgames got around 20% in both magazines (Gamestar and PC Games), so I wouldnt take the former as "bad".
 

mvsnconsolegene

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I'd just like to note that PC Gamer and Computer Gaming World have changed their opinions on games several times. So perhaps such a low score is a realistic first impression, but when the patches continue to roll out hopefully they'll have a blurb about it's improvements. I remember CGW used to do that all the time.

- MVSN
 

unmerged(7458)

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Upon rereading the article, I noticed that the reviewer did say he used the "latest patch", although he didn't specify 1.01 or 1.02. At least it does indicate they've relented on their rather unreasonable policy of only reviewing unpatched games.



Cheers,

Stilicho
 

unmerged(1129)

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Feb 23, 2001
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Uq

aprof said:
PC Gamer's policy is that it does not review patched versions of games.

Actually, in all kindness, not true. We may generally prefer to review unpatched versions of games to avoid accusations like "but you didn't wait LONG enough!" or "but the latest patch version broke the game...you should have installed the RIGHT patch!" And so on. It's a slippery slope, guaranteed by design not to please everyone, thus our logic of level setting and holding the publisher's feet in the fire...to wait and release their best effort first, and not seven patches later. But that said, if we simply can't get something to work at all, or the patch is released on or before the same day the game hits store shelves, it would be obviously moronic to not at least try the patch and incorporate its pros/cons into the logic behind the score.


dmshewchuk said:
PC Gamer has a hard time giving anything over 70 to something that's not a FPS.

I gave HoI a 90% when I reviewed it for PCG back in 2001, despite criticisms on the board that I wasn't being hard enough on it, and I was running the 1.01 patch released right before the game was available at retail. I still stand by that review, steeped in an academic study of and general affection for the EU/EU2/HoI technology over the years.

Agree or don't, one thing we're very careful to do is understand why we're saying something, and have that logic mapped out, before we print it. It doesn't make us the last word (that would be you, the game player, in all cases). We're just a semaphore, an index for the Average Gamer who might feel like buying this or that game today, and who wants a 300-500 word opinion to steer by.

Best wishes,

Matt Peckham