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Approx 5-7 minutes. Used to be almost instant, or at least unnoticeable.

Interesting. Has this happened multiple times? Any particular notable things you can think to include? Any detail is appreciated!

Then again, joining players (clients) also used to have ~3 session interruptions per game, having to reconnect to it after each one. We haven't been noticing any of that in this playthrough.
Good to hear!
 
To some extent this was an intended change where we traded speed of save game transfers for stability of the connection to the server. However with the feedback we've gathered from your reports it seems like we might have gone a bit too far. There's an updated post in the forum but I'll repeat some information here because it's relevant to this report.

Effective from now we have tweaked some parameters to speed up the save game transfer.
According to our internal testing the save game transfer time should at least be halved with the updated settings for the open beta test please get back in touch with us if you do another multiplayer test with your friends.

Also it's super important to us to know if you start encountering any new issues with getting thrown back out into the main menu of the game after trying to join a multiplayer game.

Thanks for your reporting so far!