awk_scytale

Recruit
19 Badges
Apr 30, 2021
3
0
  • Age of Wonders III
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • The Showdown Effect
  • Teleglitch: Die More Edition
Just joined the open beta today. Using a previous save from before this patch, my 2 friends that joined had very long loading times in the lobby. On my side (host) I could see the "Joining x%" message loading very slowly.

Is this expected?
 
Upvote 0

Resok

Private
80 Badges
Jun 9, 2011
20
1
  • Magicka
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Leviathan: Warships
  • Impire
  • Heir to the Throne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • The Showdown Effect
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Just joined the open beta today. Using a previous save from before this patch, my 2 friends that joined had very long loading times in the lobby. On my side (host) I could see the "Joining x%" message loading very slowly.

Is this expected?
Out of curiosity what kind of times are 'very long'? My wife and I were able to join each other's games yesterday (PCs are on the same network, in the same room), and it did take a bit of time - probably around a minute or two to load into the game. I assume this time is some kind of map/save transfer that is validated/error checked to ensure everyone is on the same exact starting state.

Personally this didn't raise any red flags to me since I assumed the data was not insignificant for the map/save details - even at the start of a new game. Was this significantly faster before this beta version?


-Resok
 

awk_scytale

Recruit
19 Badges
Apr 30, 2021
3
0
  • Age of Wonders III
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • The Showdown Effect
  • Teleglitch: Die More Edition
Then again, joining players (clients) also used to have ~3 session interruptions per game, having to reconnect to it after each one. We haven't been noticing any of that in this playthrough.
 

NickTM

CKIII Designer
Administrator
8 Badges
Jan 17, 2019
58
17
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Megacorp
Approx 5-7 minutes. Used to be almost instant, or at least unnoticeable.

Interesting. Has this happened multiple times? Any particular notable things you can think to include? Any detail is appreciated!

Then again, joining players (clients) also used to have ~3 session interruptions per game, having to reconnect to it after each one. We haven't been noticing any of that in this playthrough.
Good to hear!
 

Divine

Programmer
33 Badges
Dec 26, 2005
565
929
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • For the Motherland
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2 - Signup Campaign
  • Stellaris Sign-up
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
To some extent this was an intended change where we traded speed of save game transfers for stability of the connection to the server. However with the feedback we've gathered from your reports it seems like we might have gone a bit too far. There's an updated post in the forum but I'll repeat some information here because it's relevant to this report.

Effective from now we have tweaked some parameters to speed up the save game transfer.
According to our internal testing the save game transfer time should at least be halved with the updated settings for the open beta test please get back in touch with us if you do another multiplayer test with your friends.

Also it's super important to us to know if you start encountering any new issues with getting thrown back out into the main menu of the game after trying to join a multiplayer game.

Thanks for your reporting so far!