I have played CK, EU2 (preferably with AGCEEP), Vicky (previously with VIP, now V:R) and HOI2DD. I'm pretty pleased with them and I'd like to string them all together in one grand long campaign from humble count to atomic superpower. The conversion tools to make this happen theoretically exist.
The first problem: I've conquered the world once too often and too easily in each game and there is hardly any challenge left after conversion. I need restraint. This is why I'm posting in this forum. I'd like to try the more low-key approach of roleplaying my way through and writing a personalised AAR narrative.
Can anyone who has played a long campaign give me some recommendations on how to introduce some character restraint, maybe even a sense of rising and falling destinies, into my game to make it less of a walkover? I don't want yet another case of "He looked out of his window at the unconquered lands beyond and felt the hand of destiny upon his shoulders... [insert random empire here] would be made great again!"
Second problem: sooner or later I will confront a technical issue. Conversion. I've experimented with this and I'm not always happy with the results. Which is the most workable way to go from CK to DD? Preferably involving AGCEEP, and even, should it come, a Revolutionised VIP?
Or should I just make a decision right now to play the ones I like best and edit heavily to fit on each conversion? I ask this because I need to be able to ask, "What if?" and gradually bend history. If I have a favourite enemy, or kept a doomed nation alive, I want to convert them too. There will be changes, but only so much that all those lovely scripted events still make sense. It's the spice of the game.
Suggestions?
The first problem: I've conquered the world once too often and too easily in each game and there is hardly any challenge left after conversion. I need restraint. This is why I'm posting in this forum. I'd like to try the more low-key approach of roleplaying my way through and writing a personalised AAR narrative.
Can anyone who has played a long campaign give me some recommendations on how to introduce some character restraint, maybe even a sense of rising and falling destinies, into my game to make it less of a walkover? I don't want yet another case of "He looked out of his window at the unconquered lands beyond and felt the hand of destiny upon his shoulders... [insert random empire here] would be made great again!"
Second problem: sooner or later I will confront a technical issue. Conversion. I've experimented with this and I'm not always happy with the results. Which is the most workable way to go from CK to DD? Preferably involving AGCEEP, and even, should it come, a Revolutionised VIP?
Or should I just make a decision right now to play the ones I like best and edit heavily to fit on each conversion? I ask this because I need to be able to ask, "What if?" and gradually bend history. If I have a favourite enemy, or kept a doomed nation alive, I want to convert them too. There will be changes, but only so much that all those lovely scripted events still make sense. It's the spice of the game.
Suggestions?