Randomness is by definition random, so just because the guy who gets a bad roll 5 times in a row of 10000 people once posts on the forum that doesnt mean those result numbers actually prove anything.
I am pretty sure we save the random generator state as well, although things can happen that change it that you might not notice as the player.
Here are the rules for HoD:
0% Impossible
1-20% Very Unlikely
20-40% Unlikely
40-60% Maybe
60-80% Likely
80-100% Very Likely
This varies a bit between games. I think HoI3 has Likely starting from 70%. This is probably better from a player expectation point of view. Another way is to do weighted random rolls that even out even in small series to avoid people feeling the bad luck, but its not something we have ever tried and I'm not sure its something people want
I am pretty sure we save the random generator state as well, although things can happen that change it that you might not notice as the player.
Here are the rules for HoD:
0% Impossible
1-20% Very Unlikely
20-40% Unlikely
40-60% Maybe
60-80% Likely
80-100% Very Likely
This varies a bit between games. I think HoI3 has Likely starting from 70%. This is probably better from a player expectation point of view. Another way is to do weighted random rolls that even out even in small series to avoid people feeling the bad luck, but its not something we have ever tried and I'm not sure its something people want
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