Very large encirclements (province size) completely breaks the battle planner

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Jan 24, 2019
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The battle planner auto extending your frontlines has been a big problem to most people who have played this game, its usually manageable. However I have begun to find that encirclements over a certain province size cause the battle planner to essentially freak out and break.

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^above you can see this large encirclement I have made around the remaining allies in Europe. I'm doing the Romanovs achieve.

notice my troops.

none are on the frontline.

this is on every side.

the field Marshall line I have. keeps auto adjusting every few in game hours so my troops are constantly shifting.... moving one general to another side and vice versa constantly. Large encirclements have always had some problems, but this is just ridiculous.


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if I use individual general lines. They auto expand as soon as any in game hour passes to the entire frontline. stretching 24 troops across the whole front.

The entire situation is so broken.

The only fix I found was to use Shift click to make a field Marshall front with all generals combined. Which also doesn't really work because the battle planner is still trying to shift troops 20 provinces away.
 
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Star Seeker

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The only fix I found was to use Shift click to make a field Marshall front with all generals combined. Which also doesn't really work because the battle planner is still trying to shift troops 20 provinces away.
Well, I have good new that came with the diary from two weeks ago:

Unit Cohesion

You will also note that my roadmap included a wish to improve the battleplanner. While this is likely to be a slow, iterative process, BBA heralds the inclusion of a new frontline parameter intended for advanced users.​
The Cohesion parameter can be set on any root frontline order, and will affect how the unit controller places divisions across that frontline. The default setting of ‘Flexible Cohesion’ functions as you have grown to expect - all units will be evaluated for placement suitability and potentially relocated to fill perceived gaps in frontline cohesion.

Balanced Cohesion’ will only successfully evaluate units that are within a defined distance from the target (distances are moddable). In practice, this results in less unit shuffling along frontlines, but should still ensure that frontlines respond to changes in size and shape.​
The final setting, ‘Rigid Cohesion’ is intended primarily for long defensive lines, and will only successfully evaluate unit positions that are within a very short distance from the target location. In practice this results in relocations only taking place to neighboring provinces, and can result in gaps being created in frontlines if left unattended. It is expected that this setting will be used by players who primarily rely on micromanagement of frontlines.​
 
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