• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ichitori

Sergeant
31 Badges
Oct 16, 2012
71
1
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Rome Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Expansion Pass
I did it. I defeated the Soviet Union and United Kingdom on Very Hard difficulty in the same playthrough as Germany.

England is definitely the crown jewel of victories for a couple of reasons. I didn't think it was possible to defeat the Soviet Union and UK in the same playthrough but I saw my chance late game when UK made an ill-fated invasion of Southern Spain and I took it.

Once you defeat Great Britain some good things happen. I only had 6 months to spare until the end of the game, 1948, 01/01.

It is not impossibly difficult to do if you use some proper techniques as Germany.
 
Last edited:

mrsund

First Lieutenant
8 Badges
Nov 18, 2004
296
22
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Nice, was it a vanilla game or mod, what kind off strategies did you go for in the beginning and how did it develop?
Time does always run out for me.
 

ichitori

Sergeant
31 Badges
Oct 16, 2012
71
1
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Rome Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Expansion Pass
Nice, was it a vanilla game or mod, what kind off strategies did you go for in the beginning and how did it develop?
Time does always run out for me.

It was with Vanilla with TFH DLC.

Here are a few must things, imo, if you want to defeat the Soviet Union and maybe UK.

1. Set Training Laws to basic. I did this 6 months into the 1936 game, I don't know what doing it earlier would do. If I were to play again I'd probably set it to Basic training right away.

2. Build and name some 3 star Panzer HQs and attach to a 4 star Panzer Army. Attach your tank divisions to the 3 Star Panzer HQ. In the Panzer HQs put generals that have the Logistic Trait into them and maybe even some tank divisions.

3. Go fairly tank heavy in your army, and some infantry, I like to keep my German overall manpower atleast at 1,000. Tanks are around 1 manpower or 1000 troops less than infantry that is why I like to build tanks. Germany has a manpower problem if you mainly focus on building infantry.

3.b. Your divisions don't need infantry to accept fights, a tank brigade with support brigades may engage in fights.

3.c. One of my favorite builds is 2 (light, medium, heavy) tanks + 2 Armored cars. Ex. 2 medium tanks + 2 Armored cars. I took flak for this build, but it works.

4. 6 months after you conquer the Soviet Union you will want to set your create convoy supply routes and convoys replacement to manual. You can make more effective supply convoys than shipping through the Irish coast.

My 1-4 steps were a must in my victory, imo.

I pretty much followed history, got Czech for free. Attacked Poland, Netherlands, Belgium, France, Yugoslavia, etc. and then Soviet Union. I forget when I took Spain since after the Soviet Union I let the game sit for 4 months. Then it was fun for me to play again.

I did get a little lucky. I think Japan sunk quite a few UK ships as I glanced over the sunk ships stat sheet. Like I said earlier near the end game, 2 years left I suppose, UK screwed up by attacking my South of Spain near Gibralter. They sent 20 garrision brigades, 6 infantry brigades, 3 tank brigades and some support units to their death.

This lowered their Army quite a bit. Although it still took me 10 hours of real time to defeat them in England.

Pick a good spot to attack England I read someone else post Hull was good for them and what a coincidence that was what I had used. Transport your troops to Hull at night time.

Anyway its bed-time for me. If you have any other specific questions feel free to ask. Thank you for the congratulations.
 
Last edited:

mrsund

First Lieutenant
8 Badges
Nov 18, 2004
296
22
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Good work, I am still on normal difficulty and struggling :)
I agree on manpower may be the worst problem for Germany, even worse combined with supply problems.
My personal problem is that I am never satisfied with the tech levels off my units and often misses a year off attacking a weaker enemy, trying to keep everything up to date.
 

ichitori

Sergeant
31 Badges
Oct 16, 2012
71
1
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Rome Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Expansion Pass
Keep trying away at it.

The first time I played the game I was also on normal. I didn't even attack anyone in Europe but went to South Korea to help the Japanese fight there.

I played 4 campaigns on normal difficulty.

On Very Hard difficulty it took me 4 campaigns to finally defeat the Soviet Union. The same try that I defeated the Soviet Union for the first time I also defeated the United Kingdom.

Oh and stay away from Norway, it is a supply and division suck. Although on Normal difficulty you might be able to get away with it.

Keep playing and learn from your playthroughs. I mainly learned from my mistakes and sometimes thinking outside the box. It took me 545 hours of play time experience to conquer the Soviet Union and UK on VH.
 
Last edited:

ichitori

Sergeant
31 Badges
Oct 16, 2012
71
1
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Rome Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Stellaris
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pride of Nations
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Expansion Pass
Good work, I am still on normal difficulty and struggling :)
I agree on manpower may be the worst problem for Germany, even worse combined with supply problems.
My personal problem is that I am never satisfied with the tech levels off my units and often misses a year off attacking a weaker enemy, trying to keep everything up to date.

Try making a 3 star HQ Corps and rename it Panzer Corps HQ. Also build a 4 star Army HQ and rename it Panzer Army HQ. Attach the HQ Corp to the Army HQ. I watched a history show and it said Germany had Panzer Army HQs. I didn't know that before, I only knew of Panzer Corps HQs. Attach most of your tank divisions to the 3 star Panzer Corp HQ. See how that works out for you. On very hard and wanting to attack Soviet Union "Logistic Trait" generals are a must in your Panzer HQs , so I put those in right away before attacking Poland and later "logistic trait" generals for some tank divisions. Some good generals will have logistic trait and a few other traits.

Eventually you will have 3-4 Panzer Corps HQs, and probably around 2 Panzer Army HQs. That is an estimate.
 
Last edited:

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.113
3.468
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
The Germans were famous for giving their units grandiose names for what were nothing special.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.160
7.194
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
The Germans were famous for giving their units grandiose names for what were nothing special.
The Soviets did the same with their "guards" units. There's nothing exceptional about Germany or any other specific country handing out grandiose names. There were also a number of interwar "societies" and paramilitary organizations in many countries, often with wildly inflated titles, ridiculous uniforms, and other forms of self-aggrandizement, and some of those were directly incorporated into the national armies when war broke out, crazy titles and all.
 

HFaber

Captain
13 Badges
Oct 7, 2016
487
30
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Later in the war often geographical names were given to Divisions, to strengthen the will to fight in the attached soldiers (Grossdeutschland, Schlesien, etc.), to instill an intense sense of threat, as these divisions were intended to be used in the defense of the regions they were named after. There was nothing grandios about them though, often they were cobbled together from other units that were mostly wiped out, sometimes a bit of Volksturm was mixed in.

I think that subject can give rise to dozens of Phd theses in linguistics. Names like Blitzbomber, Sturmgewehr and Amerikabomber were used by Nazi leadership merely for the purpose of invigorating the fighting will of the shrinking German forces. Some of these terms made it into modern common (German) language, like Sturmgewehr, and are used quite indiscriminately and the speakers are usually completely unaware of their original Nazi propaganda function.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.160
7.194
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Some of these terms made it into modern common (German) language, like Sturmgewehr, and are used quite indiscriminately and the speakers are usually completely unaware of their original Nazi propaganda function.
Sturm = Assault

Gewehr = Weapon (Gewehr was a term used by Germany for many of its rifles since the 1800s, as opposed to Karabinier for its shorter-barrel rifles (carbines).)

Blitz = Lightning, denoting high speed (The American P-38 was also called the "Lightning". US propaganda?)

There's nothing invigorating or propaganda-oriented about those names. Those are functional names, like Sturmgeschutze = Assault gun (a self-propelled cannon on tracks for assaulting fortified bunkers and trenches).

Just because it's German doesn't mean that it's propaganda.
 
Last edited:

HFaber

Captain
13 Badges
Oct 7, 2016
487
30
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Just because it's German doesn't mean that it's propaganda.

That isn't what I said. I am a German speaker and I am not making this up. I am relaying the scientific position here. The technical and correct term for "Sturmgewehr" would be Maschinenkarabiner (automatic carbine).

I agree with you that propaganda isn't something that was specifically German. I often wonder whether in other languages a similar normalization of originally propagandistic terms took place or what other influences war propaganda had on everyday language. A lot of writers in German struggle with these terms in so far as they don't want to internalize language that was originally created to strengthen fascist/NS ideas or goals. However, many times there are no other well known words for the same thing and often these terms are very powerful in a political or editorial statement.

Type names like "Lighting" or "Mosquito" have a similar function as, say, "Blitzbomber". That in and of itself isn't a problem. Every warring nation will try to strengthen its military and political coherence and efficiency by means of propaganda. But I find it remarkable that unknowingly a lot of people who otherwise (rightfully) abhor fascist language use it more or less everyday, even when different, more accurate and less propagandistic terms are available. Granted, most people don't use "Sturmgewehr" to propagandize, but because it just has become so common place. "Sturmgewehr" has become so common that most people are completely surprised when they learn that it isn't a technical but a political term originally. I was surprised when I learned that connection to German war propaganda. In the country I live in "Sturmgewehr" is the official military term for the personal weapon. I find this interesting from a linguistic and societal point of view.

While "Sturmgeschütz" is a borderline case, as Stugs were in fact at least intended, although not used very often, to assault infantry positions, terms like "Sturmtiger" are much more obviously propagandistic. Other obvious examples are "Atlantikwall", "Reichskristallnacht", "Kriegsweihnachten", "Arbeitsfront" and many more and more sinister ones like "Endlösung", etc.

An interesting factoid is that for some time the German propaganda called German planes "Kampfflugzeuge" (combat planes) while enemy planes were simply called "Flugzeuge". "Kampflugzeuge" is today the standard term for war plane in German. This shows how subtle and sophisticated the propaganda ministry was in employing language to further the ideas of national socialism.
 

HFaber

Captain
13 Badges
Oct 7, 2016
487
30
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Another very interesting example is "Blitzkrieg", a term most everyone agrees is explicitly propagandistic. The accurate and official German military term would be "Bewegungskrieg" (war of movement), which it was called in the documents and manuals of German staff training.

"Blitzkrieg" has survived the war and de-nazification and even people who don't usually concern themselves with questions of strategy, military history, etc. know and sometimes use it. In Backgammon, a very old board game, if not the oldest known board game, "Blitzing" is one of the four fundamental game plans.
 

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.113
3.468
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Regardless, we are far off the original topic, so let's lock that discussion up.

Edit: do some research...
 
Last edited: