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unmerged(27034)

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Mar 22, 2004
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AJ14 said:
I am now into the second month of '36 and I noted some problems right off the bat. Although I am building very little in terms of units as a result of placing everything I can into R&D yet I noticed that my stock pile of steel is declining by about 200 per day. Very little steel shows up on the market each day (almost always less then 20 units) and although I am (for some unknown reason) able to buy 50-70 units of steel on a 3 to 1 exchange rate for coal I still am still facing a serious steel shortage. Naturally I am upgrading by industries but it i'll be 10 months before I see a slight benifit (nothing close to what I need in terms of steel) so I am basically out of ideas.

Given that it seems very unrealistic for Germany to be running out of steel prior to '44 I can't help but to wonder if some cheat codes exist for HoI and if so how do I use them?

Rumours tell that a collection of Frequently Asked Questions, and the Answers to Them, exists here http://forum.paradoxplaza.com/forum/forumdisplay.php?f=130

It is also rumoured that the FAQ contains a section for CHEATS & SPOILERS, but nobody know for sure, because nobody reads FAQ's anyways;
http://forum.paradoxplaza.com/forum/showthread.php?t=59681
 
Mar 20, 2004
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AJ14 said:
Given that it seems very unrealistic for Germany to be running out of steel prior to '44 I can't help but to wonder if some cheat codes exist for HoI and if so how do I use them?

There are cheat codes out there. Look on www.cheatplanet.com for them. You use the F12 menu and type them in.

Anyways, further up someone talked about Italy losing ships to Ethiopia. Thats why I always puppet Ethiopia after I conquer them. Their excess resources accumulate in Asmara and I ship them back to the mainland. However, I station no troops in Ethiopia or any Italian owned Eastern Africa provinces. The second I go to war with the Allies, I cancel the convoy from Asmara. That way, I dont lose any ships on a worthless route to a theater I will lose anyway.
 

unmerged(28755)

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May 6, 2004
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Thanks to all for the responses. I look forward to making a go of this game in earnest. Sorry about not knowing about the FAQs as I am new to all of this internet stuff and don't know how these boards work. I was also wondering how one gets the unification with Austria to take place? Do I have to invade them?

Some things I'd like to see change if an HoI II ever comes out is a diplomatic aspect with real meat and details rather then something so random based upon points which simply are replenished each month. I'd also like the option to choose from rival, historical designs when the R & D stuff is done instead simply being told you have the option to upgrade to a Go 242 or what have you. Also, some means for encouraging subversion as a means of gaining allies/weakening your enemies should be added. It also seems odd that R & D is totally tied to IC expenditure.
 
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AJ14 said:
I was also wondering how one gets the unification with Austria to take place? Do I have to invade them?

No need to invade. In 1938 they just fall in your lap. You even get their units. Youll have to upgrade them, but still. Free units... :)
 

unmerged(3221)

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AJ14 said:
I am now into the second month of '36 and I noted some problems right off the bat. Although I am building very little in terms of units as a result of placing everything I can into R&D yet I noticed that my stock pile of steel is declining by about 200 per day. Very little steel shows up on the market each day (almost always less then 20 units) and although I am (for some unknown reason) able to buy 50-70 units of steel on a 3 to 1 exchange rate for coal I still am still facing a serious steel shortage. Naturally I am upgrading by industries but it i'll be 10 months before I see a slight benifit (nothing close to what I need in terms of steel) so I am basically out of ideas.

Given that it seems very unrealistic for Germany to be running out of steel prior to '44 I can't help but to wonder if some cheat codes exist for HoI and if so how do I use them?

Germany has excess coal but needs to trade for steel (iron), oil, and rubber. Germany historically had a trade agreement with neutral Sweden to bring in steel during WW2. So that is realistic.

PATIENCE. You have plenty of time to develop and plenty of time to get resources. Just play peacefully and historically and wait for the Austrian Anschluss in March 1938 and for the Munich/Czech crisis on 30 Sep 38 which is usually followed by the Czech annexation in March 1939. Both of these events if you wait will give you lots of resources.

Steel at some point will become plentiful and you can then trade for it at 1:1
I would recommend just trading at 1:1 unless your steel runs lower than 1K. In 1936 you can often trade for rubber at 1:1 for many months. At other points oil will become plentiful and can be bought at 1:1 Just wait for these trading opportunities.

Re convoys: Germany starts with two convoys and one is not needed. Cancel the convoy going from Elbing back to Stettin. Leave the little oil produced in Elbing there as a reserve. That leaves the one convoy from Stettin to Elbing for supplies. Just make sure that supplies are checked off. Then your 3 inf div there will be in supply. Germany needs just that one supply convoy from Stettin to Elbing. The other convoy going back to Stettin just messes things up and should be cancelled right away.
 

unmerged(17928)

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AJ14 said:
The convoy thing is a real hassle. Looking at the two convoys that I started with it's clear that thye are carrying nothing and all of my attempts at placing something on them by add/removing the "X" besides some supply does nothing that I can see. Also, I can't seem to make amounts of any thing carried by the convoys change. I'm pretty anoyed and out of ideas.

You have to wait a day for your changes to take effect; this applies also to supplies. When you start a game the IC distribution ledger tells you your need is zero supplies. Changes after a day.


You might also want to take a look at the FAQ and updated user manual.
Burn the original manual that comes with the game ;)

Regards
 

unmerged(28755)

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May 6, 2004
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The convoy situation seems to have resolved itself although it took a full 60+ days of game time for some reason. Thanks to everyone for the helpful comments.

Some other strange things I noticed:

Some times I note that oil, rubber and steel stock piles don't change when they reach a few hundred points away from max values although the net change of those stockpiles do to industrial production and trade indicate that they should be droping slightly. I have no idea why.

A very strange thing is that with the infantry I noticed that when they have the "upgrade to latest model" option ready using it does nothing. I have upgraded some infantry units 3 times to zero effect. As that wastes ICs I was wondering if that is simply bug or am I missing something?

Another question that comes up is the matter of the Anti-Comintern Pact between Italy, Germany and Japan. I was wondering if it is represented in HoI and if so what do I need to do to make it happen?
 
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unmerged(17617)

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Some times I note that oil, rubber and steel stock piles don't change when they reach a few hundred points away from max values
When you are trading for something I've never seen it reaching max. values. I don't know why but since it 's not a big gap i never bothered with it.
A very strange thing is that with the infantry I noticed that when they have the "upgrade to latest model" option ready using it does nothing.
This is also a known bug, there is no need to upgrade infantry in vanilla HOI unless you inherit it from another nation.
Another question that comes up is the matter of the Anti-Comintern Pact between Italy, Germany and Japan. I was wondering if it is represented in HoI and if so what do I need to do to make it happen?
These events are not in vanilla HOI, it's either a full alliance or nothing.
 

unmerged(28755)

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Yeah, the update infantry bug is pretty bad. After I got Austria I tried to update the units and nothing happened. After updating the same units three times with no rest the update option is still present. Given that updating infantry is simply not possible I wonder if it's worth while spending all that R & D on infantry technology?
 

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AJ14 said:
Yeah, the update infantry bug is pretty bad. After I got Austria I tried to update the units and nothing happened. After updating the same units three times with no rest the update option is still present. Given that updating infantry is simply not possible I wonder if it's worth while spending all that R & D on infantry technology?
The technology works, you just don't need to send infantry to the queue to get the benefits. They upgrade automatically when the research finishes. The bug is just that the 'upgrade' button is still available.
 

unmerged(28755)

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Hi RK. If I understand you, no Anti-Comintern Pact event exists in HoI so the Axis is who ever joins after you bring them around to your ideological position. I take it that forming an Italian/German/Japanese axis is simply not going to happen prior to the war starting in Europe as i've tried dozens of times to start some sort of alliance with no luck although I've pulled lots of nations over exactly to my ideology.

As to infantry it seems jdrou is saying that upgrades happen automatically when the research finishes. Assuming this is right, does that same principle hold true for armor, naval and air units when research projects finish that result in something less profound then a new model tank/plane/sub or what have you being created? I hope I don't need to put all of my tanks in the update queue every time I get a new radio/radar/air conditioner or what ever.
 

unmerged(17617)

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If I understand you, no Anti-Comintern Pact event exists in HoI so the Axis is who ever joins after you bring them around to your ideological position.
Correct, Italy is most likely to join after succes in France, and Japan, according to other threads, is unlikely to join you before you have captured Moscow. What works for me is having lots of DI (don't spend anything before 1939) and not asking them to join until i have either Succesfully or Completely Influenced them.
Assuming this is right, does that same principle hold true for armor, naval and air units when research projects finish
It is true for armor and air units in Vanilla HOI. Most naval techs require an upgrade. If you check the naval and submarine techtree and look for improved anti air artillery radar for instance, you will see a "(u)" in the lower lefthandpanel. Only if this is present do you need to upgrade to take effect. Note, if ships are in the buildque (newlybuilt and upgrades, but not for repairing) they will get all the new techs you develop at that time, even when their ready but have not yet been deployed.
 

unmerged(17928)

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But you can and should upgrade Armor and planes as soon as new models are available (say Pz II to Pz III or IV). It is 1 or 2 ICs cheaper and takes fewer time than building from scratch, also it doesn't consume Manpower.
Don't confuse new models (say basic Tac bomber, improved Tac bomber)
with new technologies (say dive drop bomb shells).
The latter doesn't need to be upgraded. It is implemented automatically.
Only ships need to be upgraded to make use of certain new techs (those with (U) behind them). Furthermore you can't upgrade ships to a new model.

Regards

ps. If you want a anticomintern pact, try playing core or the super Ai bundle.
 

unmerged(28755)

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So it seems like what I am hearing is that when a new tech. is gain armor, aircraft and naval units need to be put in the queue every time something with "u" in the description is completed. As to infantry it seems that all upgrades are automatic and that the upgrade button on the unit should be ignored. Assuming this is correct what I am still unclear about is:

1) how to upgrade infantry in catured nations without having the problem I mentioned earlier?
2) How do I get around the endless upgrade bug mentioned earlier when attempting to upgrade motorized/mechanized infantry.
3) how do I up grade the province anti-air guns as none of the regions have an ungrade option listed?
 

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Motorized/Mechanized is infantry and therefore does not need to be upgraded unless inherited.

Captured nations infantry? You annex, their troops disappear. The end. If you mean like Austrian infantry you inherit then you need to upgrade them once to bring them up to your standards then they upgrade automatically.

Province AA upgrades automatically.
 

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Braedonnal said:
Captured nations infantry? You annex, their troops disappear. The end.
The troops are inherited if the country is annexed by another faction of a civil war. In vanilla HoI this usually means Nat./Rep. Spain, Nat./Com. China, and Germany/Austria (defined in austria.inc as civil_war even though they are at peace).
 

unmerged(28755)

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I have noted that several of the advances in synthetics and coal to oil conversion technologies have a "u" in the description. As I have not found any upgrade button that relates to plants I am unsure as to how I take advantage of the R & D I have done in such areas. It seems that such advances are not automatically applied as I have seen no change in the oil to rubber or coal to oil ratios that I started with.
 

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AJ14 said:
I have noted that several of the advances in synthetics and coal to oil conversion technologies have a "u" in the description. As I have not found any upgrade button that relates to plants I am unsure as to how I take advantage of the R & D I have done in such areas. It seems that such advances are not automatically applied as I have seen no change in the oil to rubber or coal to oil ratios that I started with.

They are implemented automatically, so I'm not sure what you're problem is. Try checking again, see what your current tech level should give and how that value corresponds to the number you get when hovering the mouse over the oil symbol. :)
 

unmerged(28755)

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Any ideas on how to stop FDR getting elected? I assume that with a Rep. president it should be easier for the Axis and maybe even keeping the US of the war. Does any diplomatic actions have any real influence on the US/UK? Also, I was wondering about the coup d'état option in the diplomatic screen. If you install a more sympathetic government what are the odds of making them join the Axis? In particular I was thinking about trying the coup d'état option in Hungary, Romania, Bulgaria, Latvia, Lithuania, Estonia and Turkey in the hopes of making them join the Axis. Is this realistic or just a waste of DI?

My last questions are:

1) How do I get glider assault troops?

2) How many squadrons of Go 242s are needed to transport a division of paratroops?

3) Although I helped out Nationalist Spain in ‘36 (as did Italy) they are doing poorly towards the tail end of ‘38. What can I do to help Franco out short of invading Republican Spain?
 
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unmerged(17617)

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There is no way to affect the outcome of events for other nations (except cheating). The AI will pick option A 85% of the time and option B 15%, and no amount of DI will influence that. If FDR is reelected in 1940, it is actually the better option for the Axis since it lowers US WE.

You do not have to coup Hungary, Bulgaria and Rumania to get them into the Alliance. Save your DI intil 1939, start influencing them until they are at your level and you should have no problems bringing them in when war starts. Bringing in the Baltic states is a very good way to get into a war with the Soviets by 1939, so unless you are prepared for this, you may want to reconsider. The Soviets get claims on these lands with the MR pact, and if these countries don't cave in quickly, they will receive a DOW. Problem is, if you refuse the MR pact, the Soviets are more likely to DOW prematurely. ;)
Trying to coup Turkey is not a bad idea. As with all diplomatic actions, the amount of DI increases the likelyhood of succes, and my personal experience is that a coup is more likely to succeed if you have influenced them in your direction. Having good ministers helps and I believe Germany has one.

Glider Assault troops are not an individual unit, they just increase the stats for paratroopers. In Vanilla HOI, you can load 1 Paradivision for every transport no matter what the model.

Sending Expeditionary forces will help the Nationalists and give your commanders some experience before the war starts. Load the forces you want to send over onto your transports and send them to Spain. Select "Send Expeditionary Forces" in the Diplo menu, then choose the units aboard the transports and unload them. You can still control these forces, so you can get some practise with combat.

Hope this helps. :)