• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(28755)

Corporal
May 6, 2004
32
0
I just started my first day in HoI 1.06. Because I have never played anything by Paradox before I started with all with the settings on the easiest level playing Germany. I started out by up grading the infrastructure in all the provinces in the hopes that speeds up force deployment and help out my manufacturing base. Because all the equipment I have is pretty primitive I set my production to the lowest levels possible (same for supplies and consumer goods) as it seem a waste to manufacture stuff that will be obsolete before the first battle. Instead, I placed everything into research (about 157 I.C.s) with the hopes that I could have somewhat modern tank, infantry and industrial technology by the time things get going in ‘38. My plan is to sell off as much coal and stockpile as much oil, steel and rubber as is possible as I assume that after ‘38 I’ll not be able to get any via trade.

I’m wondering what the thoughts are about this approach for someone just starting out.

Some really basic questions:

How do you know if the trades you offered are accepted? When do you get the stuff you traded for and how? I see that I have two conveys how do I know when I need to send them out? How do I tell when I need to make more conveys? When the Spanish civil war starts how do I help out nationalist faction? When you increase your IC in a province what impact does it have and does it actually raise your industrial capacity? Is it possible to choose what sort of industry you create when you attempt to raise your I.C.s? Once you research a technology how do you use that knowledge to upgrade your industry? I understand that Romania has some pretty substantial oil fields. Is it best to ally with them, annex them or make them a puppet state to get a hold those oil reserves?
 

unmerged(27215)

Sergeant
Mar 27, 2004
75
0
Thats alot of questions.

I’m wondering what the thoughts are about this approach for someone just starting out.

good, thats what you should do, and thats what most do.

How do you know if the trades you offered are accepted?


if they are in white, your good, if in red, no

When do you get the stuff you traded for and how?

i believe daily, presumably by ship

I see that I have two conveys how do I know when I need to send them out?

they are out already, or do i misunderstand you

How do I tell when I need to make more conveys?


when you want to transfer supplies or resources to the motherland, or away from it

When the Spanish civil war starts how do I help out nationalist faction?

there is an event for it. click the one that helps out the spanish [and more importantly, you :D ]

When you increase your IC in a province what impact does it have and does it actually raise your industrial capacity?

it increases the IC of that province by one

Is it possible to choose what sort of industry you create when you attempt to raise your I.C.s?

all of the I.C.s you make are universal. Just use the sliders to choose where those IC;s are allocated

Once you research a technology how do you use that knowledge to upgrade your industry?

research the industrial technologies, extensivly

I understand that Romania has some pretty substantial oil fields. Is it best to ally with them, annex them or make them a puppet state to get a hold those oil reserves?

im not entirly sure. I usually attack, and then puppet them. That seems to work well. But im not really sure what the best overall is.
 

unmerged(29126)

Knuffelmof
May 14, 2004
3.120
0
First: try to keep the ALLIED war entry (WE) below 100% and you can have lasting peace until 1st Sept. 1939, or even beyond that if you don't pressure Poland for Danzig. Panzer I and (automatically updated) Inf (mot) and vanilla Inf go a long way in my games (up until the invasion of France on normal/normal)


"How do you know if the trades you offered are accepted? "
If the trades are in red (trade on world market screen) they're not accepted, I don't think you lose the resources you offer though

"When do you get the stuff you traded for and how?"
They magically appear in your stockpile, no need to transport. Check ledger page 3 to see details

"I see that I have two conveys how do I know when I need to send them out?"
Convoys are used to transport resorces (coal, steel etc.) and supplies to/from provinces that have no direct landconnection to your capital, I'm not sure whether you trace them through territory of allies, but you can see where stuff accumulates or runs out of things in the economy screen (above the manage convoy/trade on WM buttons)

"How do I tell when I need to make more conveys? "
see above, when your convoys are attacked, sometimes they don't fulfil the minimum requirements (turn red) and won't run. You basically have to add two convoys for each overseas area that you own (one to supply troops, one to ferry home resources). If you run out of ships, build new TP-units

"When the Spanish civil war starts how do I help out nationalist faction?"
There are some events that will give some juicy freebee technologies for the cost of some manpower and supplies. You can also send some Exp. Forces to Nat Spain by boat. Maybe even vonvoy supplies to one of their provinces

"When you increase your IC in a province what impact does it have and does it actually raise your industrial capacity?"
For the duration of the upgrade (360 days) you lose 5 ICs or half the ICs in the province, whichever is less. You gain ONE IC at the end. So pay-off comes only after several years. As Germany, you wouldn't need to do that, except in IC3 provs

"Is it possible to choose what sort of industry you create when you attempt to raise your I.C.s?"
Not possible, there's only ICs and ICs

"Once you research a technology how do you use that knowledge to upgrade your industry?"
Check the description in the research screen (bottom left), if the described effect has a (U) behind it, you'll have to upgrade the Division, Squadron, Ship manually to reap the benefit. Industry techs are applied automatically, compare building time of units (at least in CORE there are some building-time techs) or compare conversion of coal->oil->rubber in ledger page 3.

"I understand that Romania has some pretty substantial oil fields. Is it best to ally with them, annex them or make them a puppet state to get a hold those oil reserves?"
They do. What is best really depends on your style of play. If they're allies they'll send you some oil annually (at least in CORE, sorry haven't been playing aything else since 1.04), if they're neutral you might still get some oil but less. If you annex them you'll get less resources (like 50%, or so) out of the same provinces than ROM did originally, if you puppet they'll substarct some for their own use then will send you the rest (not sure how that works, exactly). But keeping ROM as independent entity, or even as allies will shorten your front during Barbarossa and will give some second rate troops to stop gaps or garrison provinces. Remember, as Germany manpower is your most valuable resource.

Hope that helped,

P
 

unmerged(29126)

Knuffelmof
May 14, 2004
3.120
0
Was too slo,
*grrrr* :)

I'll type shorter answers next time,

P
 

unmerged(3221)

[retired] FM
Apr 20, 2001
11.491
0
Visit site
"I started out by up grading the infrastructure in all the provinces in the hopes that speeds up force deployment and help out my manufacturing base. "

The manual is wrong about part of this. Improving infrastructure does not increase resources. You generally have no need to do this in the game unless you have a lot of low infrastructure provinces (>34) and you want to create a quicker route thru them. Germany had no need for this.
 

unmerged(16526)

Sergeant
Apr 25, 2003
87
0
Visit site
I’m wondering what the thoughts are about this approach for someone just starting out.

I don't bother with infrastructure, expecially as Germany. If you build infrastructure, it takes away from your IC total, which I usually need for research. One thing I found, I need to start building Germany infantry from the start, to make sure I have enough. In 1938 with all of your tech, you will want to focus on tanks and planes, so build Inf in 1936.

How do you know if the trades you offered are accepted?


Basically, if there are supplies available (at the top of trade screen) your trade will be "accepted". Ignore the manual about trades - there is no acceptance (i.e. you do not accept and no other country accepts). Trading comes with time, so use basic trades to get the resources you need, read various threads on trades, and play the game.

When do you get the stuff you traded for and how?

There is a daily (weekly?) update when you reap all of the resources your country makes and trades are tallied up. There is no transport of resources for this market.

I see that I have two conveys how do I know when I need to send them out?

The two you see are the two that are preset for Germany. Convoys run automatically when you create them. They go back and forth on a weekly (daily?) basis. My lingering the mouse over the convoy, a box will pop up to tell you how much stuff the convoy is carrying.

How do I tell when I need to make more conveys?


On the main screen, right side, in the main econmy version, you will see a list of providences with resources. Germany begins with two, one of which is Berlin and the other is East Prussia (it's not connected with a land route to Berlin. As you conquer areas, any region not attacked via land to Berlin will list resources. Only resources in Berlin can be used by your factories. You need convoys to move resources from overseas regions to your mainland (that is, to any where with a land connection to Berlin). For example, look at the preset convoys; one of them takes oil from East Prussia to Germany.

Also, your armies only use supplies in their region. Units trace supplies back to Berlin. If there is no land connection, you will need to deliver supplies from your mainland to your overseas region. For example, one of them takes supplies TO your troops in East Prussia.

When the Spanish civil war starts how do I help out nationalist faction?

There is an event which you can use to send aid. Also, some people like to send supplies (via a convoy, so the Nat Spain economy works better) and/or military forces using the Sent Exp Forces in the politics menu. Normally, the civil war works out well enough without intervention other than the event. I suggest that you get more games under your belt before you worry about the Civil War.

When you increase your IC in a province what impact does it have and does it actually raise your industrial capacity?

Basically, you spend a fraction of that province's IC to create an additional long term IC. So for a while, the IC of that providence will be lower. The time it takes shows on the status screen for that providence (click on providence, bottom of the screen). I do not usually do this, as Germany does not want for IC's much.

Is it possible to choose what sort of industry you create when you attempt to raise your I.C.s?

No. You make generic IC's and distribute them on the main economic menu. Egads, I would drop this game like a hot potato of we had to build aero IC's, tank IC, naval IC, etc.

Once you research a technology how do you use that knowledge to upgrade your industry?

Industrries never need to be updated. They are generic. Troops may need to be upgraded at times, but that is a larger topic. Technology bonuses are applied automatically to industry. For example, you reseach a new type of plane. You can then start building that plane right away in factories (using IC's). Old planes will not automatically be upgraded.

I understand that Romania has some pretty substantial oil fields. Is it best to ally with them, annex them or make them a puppet state to get a hold those oil reserves?

You don't need oil until you start driving tanks and planes over your enemy. Annex territory gives you less resources as free material (think about damaged oil wells). And, if you attack Romania, the Soviet Union will get nervous, and may delare war on you (being neighbors and all). If you puppet them, you get convoy their resources to your country, byt a naval convoy would have to pass through Turkey, around Greece, and maybe out to the Atlantic (all the while being attacked by the Allies). If you ally with Romania (usually possible in 1941), there is an event that would move 15,000 oil from Romania to Germany. You cannot control when that event fires, but it's something. More important, an allied Romania can help you attack the Soviet Union. I find it more valuable to ally with Hungary and Romania (mostly for their troops).

Hope this helps.

-Santo-
 

unmerged(28755)

Corporal
May 6, 2004
32
0
Thanks for the tips all.

I was looking over the production sliders and something strage happens. Every time I load the game I noticed that the amounts consummer goods, supplies and production need change even if the sliders are locked and very little or no time has pased ( I am still on the first day). Obviously this is a real pain as suddenly I don't have the ICs I need to conduct all the research I already allocated. Any idea how this happens and how to plan for it?
 

unmerged(25565)

Grand Duke of Chiswell Green
Feb 9, 2004
554
0
As germany your economy will fluctuate as you dont have enough of some resources, not too do with game in general, IC's arent constant. Oh, and dont upgrade your infantry ever, its always automatic...i spent a whole first week doing this...sigh.
 

unmerged(16070)

Second Lieutenant
Apr 7, 2003
116
0
Visit site
AJ14 said:
Thanks for the tips all.

I was looking over the production sliders and something strage happens. Every time I load the game I noticed that the amounts consummer goods, supplies and production need change even if the sliders are locked and very little or no time has pased ( I am still on the first day). Obviously this is a real pain as suddenly I don't have the ICs I need to conduct all the research I already allocated. Any idea how this happens and how to plan for it?

It happens because your IC base changes as you acquire new territories, build new factories, and acquire new technologies. It also happens because your manpower increases every few days and you'll have different levels of force commitments happening at different times - therefore demanding different levels of resourcing.

You can't really plan for it. About all you can do is maintain a reserve of supply points (I generally overbudget by about 20 points) and visit the display regularly to adjust as required.

If you're into micro-management this is big fun. If you're not - what can I say?
 

unmerged(3221)

[retired] FM
Apr 20, 2001
11.491
0
Visit site
AJ14 said:
Thanks for the tips all.

I was looking over the production sliders and something strage happens. Every time I load the game I noticed that the amounts consummer goods, supplies and production need change even if the sliders are locked and very little or no time has pased ( I am still on the first day). Obviously this is a real pain as suddenly I don't have the ICs I need to conduct all the research I already allocated. Any idea how this happens and how to plan for it?

When you do any province improvement, that reduces your IC by 1/2 up to a cap of five. Ex. If you have 350 IC and did twenty province improvements in high IC provinces, that's a loss of 20*5=100 IC while the improvements are being done. So if you do them all at once, you have 350 IC one day but only 250 IC the next day.

If you want to start a lot of research on day one of the 1936 and do lots of province improvemetns , it's easier to put everything into supplies except for the CG needs. Then on the second day set up your research and unit builds when you know how much IC you have. Every time that province improvements are finished you have the same problem in reverse: your IC goes back to 350 or higher, but if you continue some province improvements, that will drop again the next day. You just have to get used to the way that the game handles this.
 

unmerged(28755)

Corporal
May 6, 2004
32
0
All right, I think i'll restart. It seems like the thing to do is to is set all sliders as low as possible on the first day and set all provinces to increase ICs and then on the second day place everything possible into R&D while leaving something like 20ICs for additional supplies.

Just an observation. It seems that the ICs allocated to Germany are far to low. I was reading about the fight within the RLM (air ministry) about the descision to manufacture the Horten Ho 229 or Gotha P.60 B (or C) and noted that during the war Gotha built 6000 Bf110s (120 per month in '44) and in '35 - '38 they built 100 FW 58s (a twin engined trainer/transport) per month. Given that Gotha was one of the smaller aircraft makers in Germany it seems to me that if one were to start comparing what was built by Germany industry as a whole in any given year with what HoI allows one to build in that same year that within the game Germany is radically worse off. Is there any way to change IC allocations for different countries?

As to convoys I noted that the two I start with can't move anything as no supplies seem to be in the provinces they start in. As someone else mentioned, all the supplies are in Berlin so I am wondering how supplies get distributed around the country and how I can get materials into the provinces that the convoys leave from?
 
Mar 20, 2004
68
0
AJ14 said:
As someone else mentioned, all the supplies are in Berlin so I am wondering how supplies get distributed around the country and how I can get materials into the provinces that the convoys leave from?

The supplies distribute automatically. Except when you have to convoy it to them. Then you just set up a convoy beginning in a province the has a land connection to the capital and the destination is whatever...
 

unmerged(16526)

Sergeant
Apr 25, 2003
87
0
Visit site
AJ14 said:
As to convoys I noted that the two I start with can't move anything as no supplies seem to be in the provinces they start in. As someone else mentioned, all the supplies are in Berlin so I am wondering how supplies get distributed around the country and how I can get materials into the provinces that the convoys leave from?

As Senor Kilgore said, think of the truck side as being automatic, for supplies. As long as there is a land connection, it will get there. The funny detail is for resources. Resource convoys must leave from the providence with the "depot" (that is, the spot where things build up, look in the main economic screen). In an overseas colony, supplies build up in only one providence. Look at the East Prussia area at start-up; oil builds up in one providence. The convoy must leave from that providence to get back to your mainland. For example, if you conquer England, all the resources build up in Southhampton; your convoys to mainland Europe must leave from Southhampton. The convoy can land anywhere with a land connection to Berlin and they will get to Berlin. If you start the convoy from Portsmouth, nothing will transfer, because there is nothing building up in Portsmouth.

-Santo-
 

unmerged(28755)

Corporal
May 6, 2004
32
0
Lt.Col.Kilgore said:
The supplies distribute automatically. Except when you have to convoy it to them. Then you just set up a convoy beginning in a province the has a land connection to the capital and the destination is whatever...

Interesting. If the supplies distribute automatically (excepting convoys) then why does the the two convoys I start with (playing Germany) list nothing other then coal as being able to be transported? How do I get into a possition to be able transport something other then coal?
 

unmerged(16526)

Sergeant
Apr 25, 2003
87
0
Visit site
AJ14 said:
Interesting. If the supplies distribute automatically (excepting convoys) then why does the the two convoys I start with (playing Germany) list nothing other then coal as being able to be transported? How do I get into a possition to be able transport something other then coal?

Go into the convoy screen and click on the individual convoy. You will see a list of resources next to boxes. You can turn resources on and off by clicking on the box. An "X" will appear if you are shipping material. The default is all resources and no supplies. To send supplies oversears you will need to go into this menu and turn on oil (if needed) and supplies.

-Santo-
 
Mar 20, 2004
68
0
Santo said:
The default is all resources and no supplies. To send supplies oversears you will need to go into this menu and turn on oil (if needed) and supplies.

Be careful that you do not send large amounts of precious resources [such as oil] to places where it is not needed. If the enemy captures the province where the excess material was accumulated, then it is lost.
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
AJ14 said:
Q.Any idea about what to do in diplomatic terms terms in '36 & '37?

A.I influence Austria and anyone else I want on my side.

Q.How do I stop playing the intro. videos?

A. Hit the escape key

Q.Any ideas on how to choose which generals should command what units in '36 & '37?

A. Click on the blank box where the General's picture should be. After a few seconds, the General 'pool' will appear. Cycle through these until you find one you want to use. Click on him.

I always use all the Allies I can. Why fight them if they're willing to join?
 
Mar 20, 2004
68
0
AJ14 said:
Any ideas on how to choose which generals should command what units in '36 & '37?

I choose commanders [using the way Cdat said above] based upon the traits and the skill level. I put "offensive generals" in command of units with offensive purposes. Etc... etc...