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moglus

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You can nullify ALL the negative traits with tech, though, so it's not like this is an unusual situation, e.g. Atmospheric Filtering undoes the effects of Solitary.

I see your point, but i'd argue that it'd be easier to nullify a "short lived" trait since the techs that increase lifespan that we've seen so far (like "Genome Mapping") is in the lowest tier of society tech (240) and was one of the first techs drawn in both the blorg campaign and the quil18 video
 

Abayonett

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But that's still not even remotely balanced. Quick Learner is +25%, and if the lifespan is halved you need +100% for parity.
And "You can increase it through tech" is hardly an argument. If you can increase quick-burning people's lives through tech, you can increase slow-burning people's lives more. A 20% lifespan increase gives someone with a 40 year (of which only ~20 are actually employable years) lifespan eight more, but it gives someone with an 80 year lifespan (of which ~60 are employable) sixteen more.
Tech only makes the underpowered problem worse, not better.




The short lived trait should give you enough points to spend in traits to get 3 positive ones, that way you gain in other areas. Still, it might not be balanced but players (such as myself) would still be willing to play even at a disadvantage for the sake of fun and roleplay.
 
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