Venerable + Limited Regeneration, is it safe?

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Celulthor

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So, I got the alien box, that gives you the colored choices of genetic upgrade. In my earlier game I got the same box, and when I chose the blue option (Limited Regeneration), it replaced my Enduring trait (10 years of leader lifespan gone). In my current game (beta branch) my species has Venerable trait. Would Venerable also be overwritten by Limited Regeneration?
 

Zergor

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Are you sure it overwrote it ? I got the other two and they stacked perfectly with similar buffs without replacing them.
Plus it cost 0 so even if for some reason it removes it you can always genemod it back.
 

Celulthor

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I can't seem to find the save game, where the replacement happened. I'm fairly certain that at least visually it did happen; as in the Enduring trait was no longer shown on the species. I can't check if it actually affected negatively on the lifespan. It could be that the Enduring trait was still there, but for some UI limitation it was not listed (too many traits or something).
 

Celulthor

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I found the save game. It did indeed remove the Enduring and refunded the trait point. I think this was before I started playing on beta branch.

[edit]: Actually it must have been on beta branch, because of the legion symbol.


limRegen.png
 
Last edited:

Tavior

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I think the issue is that normally you can only start at with 5 total trait picks and adding in limited regeneration would have put it over 5 and it picked a positive trait to remove to keep it under 5. If it removed a negative trait you would end up with the same problem with the old speed demon event where you could min-max to get negative trait points.

Not sure if that is WAD or not.
 

Gratak

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I think the issue is that normally you can only start at with 5 total trait picks and adding in limited regeneration would have put it over 5 and it picked a positive trait to remove to keep it under 5. If it removed a negative trait you would end up with the same problem with the old speed demon event where you could min-max to get negative trait points.

Not sure if that is WAD or not.
The screenshot has only four traits?!
 

Celulthor

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Yeah, the new species wouldn't have exceeded the limit. Also the Limited Regeneration is 0 cost trait, so it wouldn't make the species go into negative trait points.
 

Celulthor

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But there's 5 trait slots. The species before Limited Regeneration had only 4 traits: Talented, Quick Learners, Enduring and Solitary. Adding Limited Regeneration shouldn't exceed the 5 trait limit.
 

Typee

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I think the issue is that normally you can only start at with 5 total trait picks and adding in limited regeneration would have put it over 5 and it picked a positive trait to remove to keep it under 5. If it removed a negative trait you would end up with the same problem with the old speed demon event where you could min-max to get negative trait points.

Not sure if that is WAD or not.
Nonsense, I get pops with way more traits than that through events.

@Celulthor You're fine, venerable and limited regeneration are not exclusive. Not sure why that happened the first time.
 

The_F

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As far as I know / remember, before 2.2 the outcome of the alien box weren't unique traits and they counted toward your maximum trait limit and bio-mod-points.
From what I've seen so far, now the traits are unique and act like "psionic", so they don't "cost" points and don't count toward the limit.
 

Tavior

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@Typee @Gratak

I believe most if not all population from events are pre-scripted right? Like the psychic rat from caravan event and the impossible organism event chain which always have the same trait each time. Event modifying your own species is using different script from those events.

Looks like the issue was fixed which is good.
 

Typee

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@Typee @Gratak

I believe most if not all population from events are pre-scripted right? Like the psychic rat from caravan event and the impossible organism event chain which always have the same trait each time. Event modifying your own species is using different script from those events.

Looks like the issue was fixed which is good.
Indeed, but I was talking about species modifying events.
I stacked the worm in waiting, psychic and brain slugs modifiers on my pops with no issue, even though I end up with 7+ modifiers
 

Xeorm

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Removing venerable doesn't have to do with anything about the trait system, but the event itself.
Blue removes enduring and fleeting to give to give limited regeneration. Judging from the files venerable also used to be on there, but no more.
Green is adaptive and non-adaptive for bioapdapitibility. Looks like there'd be an issue if you had extremely adaptive. Red is weak and strong to give social pheromones with an issue if you were very strong.

Hope that helps.