The Golden Horde if it sets up the Novgordians and Muscovites as vassals again will somehow never face revolt again. This is... wrong... Vassals need events to rebel. Too many of us rely on Vassals.
3. Subject Independence & Subjects allying against their overlord
- Subject nations can have Hostile attitude towards their Overlord
- (This may have come in via 1.4 rather than 1.5, but had much less/zero effect in that release.)
- AI subject nations have two valid Attitudes towards their overlord:
- Vassal - the standard, default attitude
- Hostile - new in 1.4/1.5
- They cannot have any other attitude at this time.
- This applies regardless of whether the overlord is AI or Human.
- Subject nations which have Hostile attitude will now Declare Independence more commonly
- This applies at least to Vassals, PU-minors and Colonial Nations.
- It probably applies to Protectorates as well, I have not verified that.
- Colonial Nations will never be Hostile until they reach 50% Liberty Desire.
- A vassal or PU-minor who is Hostile is able to declare Independence at any time.
- They are also willing to accept Support Independence, and will ask other nations for it.
- Factors affecting whether a Subject has Hostile attitude towards their Overlord
- The standard factor for when an independent nation is Hostile is when they Want to Conquer something that you have. This also appears to apply, at least to some degree, to subject nations.
- The chance of them being Hostile is further increased by:
- the AI Leader Personality being a Militarist
- their military strength being 50% greater than yours
- and further again when it is 100% greater than yours.
- you having poor relations with them:
- the chance of going Hostile increases by 100% at 0, -50, -100, -150 and -199 relations
- the chance of going Hostile decreases by 50% for each of +50, +75, +100, +125, +150, +175 relations
- When you have +200 relations with them, they will never be Hostile.
- It is my experience so far that it is not too difficult to keep your Subject from being Hostile.
- Unlike before, you do now need to work a bit on their relations; and not ignore them for hundreds of years.
- If you think they Want to Conquer provinces you won, consider Selling those provinces to them - remember that you can sell them one of your cores and it will become their core.
- Once they reach Vassal attitude, they do tend to stay there; they do not flip-flop back and forth between Vassal and Hostile, at least in my experience so far.
- Factors that a Hostile subject takes into account when deciding whether to Declare Independence:
- Their relative military strength - which you can look at easily on your Subjects screen.
- What nations they have Supporting their Independence, and what other subjects are Allied with them.
- I believe, the usual AI assessment of whether it can win a war - e.g. are you in a good state? Did you just fight a major war and are weakened? etc.
- Of course they cannot declare on you if you are at war, because then they will be at war (except in the case of Protectorates.)
- Subjects can now ally with each other, against their Overlord
- Subjects that want to rebel - i.e. they are hostile - can now ally with other subjects in the same position.
- This is similar to accepting Support Independence, except it applies between subjects of the same overlord.
- How to tell when a Subject might rebel / is Hostile?
- I do not believe there is a message popup for when their Attitude changes.
- But you will know for sure they are hostile if:
- you get popups indicating "NationX has entered into Support Independence with our disloyal subject SubjectY"
- or you get a popup indicating a new alliance between SubjectY and SubjectZ
- If you have a lot of subjects, it's recommended to review the Subjects Interface screen regularly, as this will show their opinion and attitude.
Yeah, like that's gonna happen anytime soon.The chance of them being Hostile is further increased by:
... their military strength being 50% greater than yours
I personally like how it is right now: A small possibility that vassal would rebel, basically if they are big enough and stronger than you. But I don't favour more restricting changes on them.So you really enjoy the game that you can only fight and core?
1.5 already killed vassal feeding and made the vassals rebel occasionaly. And you think it's not enough. You want to kill vassals, or make vassals rebel as frequent as possible. And a player can only fight-peacedeal-core, nothing else. RIGHT?
Do you realize that these changes are killing the key features of EU4?
Sometimes it even turns to me that some people on this forum are from paradox's rival companies, and their task is to kill this game.
So you really enjoy the game that you can only fight and core?
1.5 already killed vassal feeding and made the vassals rebel occasionaly. And you think it's not enough. You want to kill vassals, or make vassals rebel as frequent as possible. And a player can only fight-peacedeal-core, nothing else. RIGHT?
Do you realize that these changes are killing the key features of EU4?
Sometimes it even turns to me that some people on this forum are from paradox's rival companies, and their task is to kill this game.
So you really enjoy the game that you can only fight and core?
1.5 already killed vassal feeding and made the vassals rebel occasionaly. And you think it's not enough. You want to kill vassals, or make vassals rebel as frequent as possible. And a player can only fight-peacedeal-core, nothing else. RIGHT?
Do you realize that these changes are killing the key features of EU4?
Sometimes it even turns to me that some people on this forum are from paradox's rival companies, and their task is to kill this game.
Paranoid much?
I'm sorry, vassal feeding was a stupid mechanic in its old form. The idea that the most efficient way to expand is to create a group of satellite states that will happily buy your recently conquered lands and do all the work for you without a single complaint has to be the single most asinine, counter-intuitive, and unrealistic feature I've ever seen in any Paradox game. There was zero downside to it.
Personally, I'm very happy with where it is right now. You can still feed vassals their claims/cores/historical lands, but its no longer some silly tool that allows you to completely bypass ever need to core anything yourself. And that's how it should be, something to aid in your expansion and not completely be your expansion.
Paranoid much?
I'm sorry, vassal feeding was a stupid mechanic in its old form. The idea that the most efficient way to expand is to create a group of satellite states that will happily buy your recently conquered lands and do all the work for you without a single complaint has to be the single most asinine, counter-intuitive, and unrealistic feature I've ever seen in any Paradox game. There was zero downside to it.
Personally, I'm very happy with where it is right now. You can still feed vassals their claims/cores/historical lands, but its no longer some silly tool that allows you to completely bypass ever need to core anything yourself. And that's how it should be, something to aid in your expansion and not completely be your expansion.
It's pretty amusing that you can praise a game with many serious, indisputable issues on top of other flaws that have no arguments in their favor, then call out another mechanic as asinine.
I would agree with you but given the fact that you don't give your plans to your subjects in the game, they kinda are oblivious to their future annexation. Any adjacent provinces for free cored or otherwise, is completely stupid to be denied if the vassal is not overextended or facing any stability issues. In fact one can theorize that it would benefit the vassal to grow in size and eventually demand independence.
There are two faces in the same coin.
Oh? Am I supposed to voice every negative opinion I have about a game in every thread, regardless of the topic? Here I was thinking this was about vassals. Clearly I'm either mistaken, or we're only allowed to voice negative opinions and everyone failed to inform me of such.
Is EUIV perfect? No. But I legitimately think that parts of it are moving in the right direction, and anything that I don't like doesn't take away from that. I happen to think the nerfs to vassal feeding and the new colonial system are beneficial to the game in the longterm, just like I thought pre-CoP vassal feeding and colonizing really hurt the game back then (and was very vocal about it to boot). You can either accept that, or you can keep acting like a bit of a passive-aggressive bully. If the internet has taught me anything, it's that you'll choose the latter.
Only problem with that is, when doesn't vassalization end with annexation (or at least have it as the ultimate plan of the mother country)? Its only when a nation is rather small that they'd ever risk a revolt by feeding their vassal. Once you reach a certain, moderate size anything you're capable of vassalizing (force or diplo) will never grow large enough to revolt before you can annex em'. Worst case scenario is you have to find someone else to make your vassal a tad more frequently, but otherwise we'd still be left with the original vassal feeding issue.
The problem is the warscore limits on how big a country you can vassalize. IMO you should be able to vassalize any country by getting to 100% warscore. But then they should immediately start plotting for independence and even conspiring with other vassals.