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Vohen

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What nature did you choose (you don't have to look at the save file, just show religious MA modifiers and religion features)?
Ah right, the doctrines overwrite whatever's on the base religion.
Once again I feel like this is very poorly conveyed to the player.
 

TDarksword

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Ah right, the doctrines overwrite whatever's on the base religion.
Once again I feel like this is very poorly conveyed to the player.

Yeah its the nature that will be overwriting the base for reformed religions. They can also be modded faily easily in common\religious_features\00_features.txt (note its actually set_convert_other/same_group for them). I don't think that will affect an ongoing game though (though I believer set_convert_other/same_group can be used as a script command).

Relevant ones are:-
Code:
religion_peaceful = {
.
.
               set_convert_other_groups = 0
               set_convert_same_group = 0
.
.
religion_warlike = {
.
.
               set_convert_other_groups = 0
               set_convert_same_group = 1
.
.
religion_defensive = {
.
.
               set_convert_other_groups = 1
               set_convert_same_group = 1
.
.
religion_proselytizing = {
.
.
               set_convert_other_groups = 2
               set_convert_same_group = 2
.
.
religion_dogmatic = {
.
.
               set_convert_other_groups = 0
               set_convert_same_group = 2
.
.
religion_cosmopolitan = {
.
.
               set_convert_other_groups = 0
               set_convert_same_group = 0
.
.
 

Karlington

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Ah right, the doctrines overwrite whatever's on the base religion.
Once again I feel like this is very poorly conveyed to the player.

So what nature did you choose? :)
 

Vohen

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So what nature did you choose? :)
I went with Warmongering (no vassal penalties from levies is nice, but mainly because the long term goal is to allow only external wars and have strong king tier vassals on the borders to mop up the weaker realms while I concentrate on the bigger fish), with Sons of Ragnarok (because of course) and Ancestor Veneration (to get rid of gavelkind), and Temporal (seems to be the objectively best choice, though I'm open to arguments).
 

Dragatus

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There's a bit of a conflict between Ancestor Veneration and Temporal in that your own character can't become a venerated ancestor if you die while being the religious head. The workaround for that is to give away the Fylkyr title to your heir at least 3 days before you die.

Warmongering nature means your vassals will never convert non-pagan provinces they own and they will only convert the pagan ones if they have a high zeal.
 

Vohen

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There's a bit of a conflict between Ancestor Veneration and Temporal in that your own character can't become a venerated ancestor if you die while being the religious head.
Yeah, I ended up finding that out in the worst way possible...
Yet again, the interface could be clearer about it.
That said, between calling GHWs myself and getting rid of gavelkind, becoming a venerated ancestor was of secondary concern to me.

The workaround for that is to give away the Fylkyr title to your heir at least 3 days before you die.
Kind of hard to predict unless under some specific circumstances and feels quite gamey tbh, so I just don't bother.

Warmongering nature means your vassals will never convert non-pagan provinces they own and they will only convert the pagan ones if they have a high zeal.
Yeah, too bad the UI doesn't specify that.
Seems like the wiki does, adding a single line below "AI will be more aggressive".
It's honestly quite baffling how that's not in the game.
 

Dragatus

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Kind of hard to predict unless under some specific circumstances and feels quite gamey tbh, so I just don't bother.

You could do it for all characters when you reach a specific age, say 60 years old. And it's treated as a custom that formally recognizes the new religious leader as the chosen heir.
 

Vohen

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You could do it for all characters when you reach a specific age, say 60 years old. And it's treated as a custom that formally recognizes the new religious leader as the chosen heir.
Interesting take on it, might do it once I'm not on elective anymore.
 

MateuszS

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Yeah, I ended up finding that out in the worst way possible...
Yet again, the interface could be clearer about it.
That said, between calling GHWs myself and getting rid of gavelkind, becoming a venerated ancestor was of secondary concern to me.


Kind of hard to predict unless under some specific circumstances and feels quite gamey tbh, so I just don't bother.


Yeah, too bad the UI doesn't specify that.
Seems like the wiki does, adding a single line below "AI will be more aggressive".
It's honestly quite baffling how that's not in the game.
At least this reformation is somewhat playable. My first one was dogmatic, enatic clans, ancestor veneration and temporal. I was locked from making even more forged bloodlines (because open succession), ran out of males (enatic clans) and couldn't make saint from my ancestor (because temporal doesn't work well with AV). Pretty lame, I know.
 

Vohen

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At least this reformation is somewhat playable.
Oh yes, it is very much playable.
It can't be understated how powerful it is to be a reformed feudal Viking.
Raiding puts my economy on par with (or even better than) the Catholic kingdoms, while also giving me rivers of prestige.
This allows me to develop my lands far faster than what would usually be possible, being quite easy to max out my holding upgrades and build new holdings wherever possible.
Too bad my vassals can't seem to be as effective with this strategy, I had to personally develop their hillforts to feudalize them, and then they sit at a very low development in their castles with few upgrades made.
It also allows me to loot Catholic temples, right now they are sitting at ~30% MA, with a massive -90% penalty from temples looted, helping a lot on both the containment of Catholicism and spread of my religion (which always sits close to 100% MA) to unreformed pagan lands.
 

Adamos321

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This is one of the traps in the reformation system introduced by Holy Fury. The nature of your religion will determine whether AI characters of that religion will try to convert their provinces or not.

The effects are:
- Proselytizing: AI converts everything and you get a bonus that makes conversion faster.
- Dogmatic: AI only converts provinces with other religions from your religion group, but does not convert provinces with religions from other religious group.
- Unyielding: AI converts provinces if the character has a high Zeal stat (hidden attribute, not normally visible, best indicator is the Zealous trait).
- Warmongering: AI never converts provinces with religions from other religious groups and will only convert provinces with religions from your own group if it has high Zeal stat.
- Peaceful: AI never converts.
- Cosmopolitan: AI never converts and if you try to do it yourself you get a penalty that makes it slower.
This is great explanation, thank you. Funny thing is, as OP mentioned is hunting apostates. This is the last thing you'd expect Peaceful rulers do, but as they are prevented from Proselytizing, they all (in my peaceful reformed Slavic campaign, I never saw them appointed to any other job) do have Diviners Hunt Apostates.. instead of Research Cultural Tech or Improve Religious Relations which would both make much more sense for Peaceful religion :)

Maybe I should report it as a bug?
 

Karlington

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This is great explanation, thank you. Funny thing is, as OP mentioned is hunting apostates. This is the last thing you'd expect Peaceful rulers do, but as they are prevented from Proselytizing, they all (in my peaceful reformed Slavic campaign, I never saw them appointed to any other job) do have Diviners Hunt Apostates.. instead of Research Cultural Tech or Improve Religious Relations which would both make much more sense for Peaceful religion :)

Maybe I should report it as a bug?
You could, but unfortunately it won't make a difference either way. CK2 has ended development. :(
 
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