Vassals are bad: Devs please respond!

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GOLANX

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Vassals of players do not get the AI bonus to economy and without that bonus the AI can't play the game.
I said that, but also the devs said they are testing the game at both ensign and Grand Admiral difficulty.

It also doesn't make sense why I am seeing vassals build a Civilian Fabricator building on a forge world with no industrial districts (with space for 10+) when they have large scale unemployment and plenty of minerals.
 
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MordridBlack

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Question is why are vassals so uniquely terrible at managing their economy, or if they all are why are they still this broken.

Hegemony Federations give the president all the same power as a vassal overlord, without applying penalties and the perks of the Hegemony are a cherry on top.
I'll focus on these two since they are easier to answer


All AI are terrible at managing their economy, and they are still very broken to this day. Though Paradox Devs are looking to change this as time goes on and have made improvements. There is an AI change that I think is being tacked onto the upcoming 3.3 Unity Rework that should help fix the problem even more.

To compound why the AI are terrible at managing economy, it is basically due to programming. The AI will make constant checks on jobs for open slots, often this results in AI moving a lot of pops around to one job and over-compensating: thus, leaving other jobs either low or empty...which then snowballs. The AI move back to those jobs that just opened up due to them moving and it kind of creates a loop effect. This also causes a metric ton of lag in the late game.

The AI also seem to enjoy hell expansion...which has its own problems that need to be touched on and I have no idea where to even start there.

Generally, if you have a Vassal, it is best to integrate them asap...or just release them to be free and fight for themselves.



As for the Hegemony thing...since that is a Federation system, which functions very differently compared to the Vassal system, it isn't exactly a fair comparison.

Even if the Hegemon Federation Leader has the same benefits of being a Vassal Overlord without having vassals and has the bonuses of being in a Hegemon...that is a completely separate issue that needs to be tackled.
 

Ffc

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Well, yes. And money is good because you intend to spend it, which is the opposite of having money. And having fleets to beat the crisis is good, even thought beating the crisis defeats the purpose of having a fleet. This is true, and also fine, because many good things are good precisely because, not despite, their fleeting and transitory nature of their purpose.
I understand what you're saying, but vassal isn't really supposed to be transitory, at least, it's not inherent to the concept of vassals.
Still, the purpose of what I was saying is the same : There are not good for the good reason
 

grommile

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It also doesn't make sense why I am seeing vassals build a Civilian Fabricator building on a forge world with no industrial districts (with space for 10+) when they have large scale unemployment and plenty of minerals.
This is the kind of thing where uploading a save is enormously useful.

It's probably the result of a wonky priority calculation.