Could justify leaving it there, but they are so terrible in the base game. I notice the devs tend to leave it alone on every thread I've looked into.
First, some why's:
Why do vassals get such a large penalty simply because the player owns it, when federated AI are just as powerful as they otherwise would be?
Why do vassals misuse their territory so much? I notice that they are building buildings that give percentage bonus to jobs, yet there are no jobs related to that bonus. (eg Monument is the first building on a new colony of theirs.)
Why are vassals so poor compared to their hegemon counterparts?
Why do they lose all of their difficulty bonus when a player vassalizes them? AI that federated with the player are still as powerful as they would be un-federated (barring being absorbed).
What are vassals for historically? They make the ruling empire more powerful while the ruling empire doesn't have to expend resources governing the vassal. I've noticed in the 3.3.0 beta, that the AI for vassals is just as terrible as the AI from 2020 or prior. It would seem the logic never got updated for them and literally have been ignored as it may be deemed "less fun."
Y
I am confused, two of the largest games on the Paradox roster have excellent vassals. Why is this difficult in space? There are some mods and suggestions that are available. You would do a much better job at it than I. But, I compare vassals to federations for a reason: an empire surrounded by vassals and tributaries is something that was historically overcome by "federations". The goliath empires that build these satellite states up should be rewarded for their effort.
I ask, nay, challenge you to make them better. Make this lackluster style of gameplay more interesting as you are now on this kick of reintroducing "tall" into the game. Keep making more gameplay styles viable! We love it.
First, some why's:
Why do vassals get such a large penalty simply because the player owns it, when federated AI are just as powerful as they otherwise would be?
Why do vassals misuse their territory so much? I notice that they are building buildings that give percentage bonus to jobs, yet there are no jobs related to that bonus. (eg Monument is the first building on a new colony of theirs.)
Why are vassals so poor compared to their hegemon counterparts?
Why do they lose all of their difficulty bonus when a player vassalizes them? AI that federated with the player are still as powerful as they would be un-federated (barring being absorbed).
What are vassals for historically? They make the ruling empire more powerful while the ruling empire doesn't have to expend resources governing the vassal. I've noticed in the 3.3.0 beta, that the AI for vassals is just as terrible as the AI from 2020 or prior. It would seem the logic never got updated for them and literally have been ignored as it may be deemed "less fun."
Y
I am confused, two of the largest games on the Paradox roster have excellent vassals. Why is this difficult in space? There are some mods and suggestions that are available. You would do a much better job at it than I. But, I compare vassals to federations for a reason: an empire surrounded by vassals and tributaries is something that was historically overcome by "federations". The goliath empires that build these satellite states up should be rewarded for their effort.
I ask, nay, challenge you to make them better. Make this lackluster style of gameplay more interesting as you are now on this kick of reintroducing "tall" into the game. Keep making more gameplay styles viable! We love it.
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