Vassalisation destroys all Alliances...

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Lundgreen

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I've pondered this little side effect for quite some time, winning a war - against a foe, who'se at war, forcing him into vassalage. Causes me to join in against the foe of my now loyal subject. But why does it have to call in my allies? and then when they refuse to join, destroys the relation with those allies? So now i am all alone with a high AE?

There is no reason for this not to be an option that you can say "no thanks, I actually like having allies"

Am I missing some golden reason for this to be implemented?
 

grisamentum

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I've pondered this little side effect for quite some time, winning a war - against a foe, who'se at war, forcing him into vassalage. Causes me to join in against the foe of my now loyal subject. But why does it have to call in my allies? and then when they refuse to join, destroys the relation with those allies? So now i am all alone with a high AE?

There is no reason for this not to be an option that you can say "no thanks, I actually like having allies"

Am I missing some golden reason for this to be implemented?

Didn't this get fixed yet?
 

SomethingSharp

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Yeah this happened to me as Poland - vassalized Livonian Order, who dragged me into a war with Sweden, which Austria refused a Call to Arms for. Fortunately my opinion of Austria was high enough that it didn't take long for him to offer an alliance again, and the war allowed me to beat a few things out of Sweden, but if Austria hadn't been so interested in restoring the alliance then I would've lost my only strong ally.

Given that Austria was so keen on allying again, there must just be something that's coded improperly that makes allies always reject. It's not like he'd have to declare on a powerful friend - relations were neutral and Sweden was weak and far away.

Also, could we remove the "my country thinks this or that, about other country" it doesn't really make any sense ? as I am a person, not an AI (i hope)

Maybe you could think of it as what the populace/nobles think of the other country? That's how you make sense of relations between countries in a PU. If your people hate another country then maybe it'll be harder to ally since your troops will refuse to fight alongside them or something like that. Granted, this would make more sense if you got, say, a stability penalty from allying with a country your people don't like, but I guess it's better than nothing? They got rid of the attitude modifiers for human players early on, which was my main problem, I can deal with the rest.
 

Lundgreen

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Yea but the computer is forcing me to hate Poland right now - and as i am playing Byzantium i really need allies. this is really frustrating :/ It seems like such an easy fix that they haven't implemented yet?
Also in multiplayer games it's really annoying that you have to pursuade your own country to enter an alliance between friends in real life?
 

SomethingSharp

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How much are you negative by? Rival the same countries, get access, and hopefully that will be enough to at least get them to improve relations with you to get the rest of the way?

Byzantines are going to be tough to get allies with anyway, given you're Orthodox, far away, and rather puny at the start.