• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MagnusDux

Gand Duke of Lisbon
67 Badges
Feb 27, 2015
733
1.259
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Federations
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Should i have vassal republics as a feudal king? I'm king of england and ireland, and created the republic of meath, but then realised that patricians have -50% tax modifier... Is there any advantage for keeping it? Do the trade posts they build have any benefits for me?
 

Remke

Second Lieutenant
46 Badges
Feb 4, 2014
126
44
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Crusader Kings II: The Old Gods
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars Pre-Order
  • Stellaris
  • Stellaris: Synthetic Dawn
They'll still generate a lot of income for you, even with the negative modifier, as they generate a lot of money over time. Plus, the trade posts boost the tax level of the provinces in which they are located.
 
  • 2
  • 1
Reactions:

StarSword

Velky Volhv
54 Badges
Jan 24, 2016
1.685
1.214
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Heavy Metal
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Galaxy Edition
Because of differing government types, a grand mayor (the title of a non-Italian republic ruler) will have a permanent -20 to their opinion of a feudal liege, so it takes smart diplomacy to maximize tax income from them. But it's well worth it to do so. Enact Large City Tax, sit back, and watch the cash roll in. I financed retinues and a bunch of military improvements to Éire with mine, and I'm about to create a second one to help with the conquest of Mercia.

Side note, I personally prefer Mann over Meath for a British merchant republic: the de jure borders are a single province (good for several reasons), and it's centrally located and an easy sail from everywhere.
 
  • 1
  • 1
Reactions:

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
Vassal merchant republics are great, i always have one once i get king-tier. Expect 100 gold per year over time, once they have built enough trade posts.

Another great boon is that merchant republics will provide you with many, many ships.

There are some caveats though:

+ having more than 1 republic is a question of distance. if they are too close, the will start trade wars with each other.
+ plotting is more rampant there, expect you spymaster to be very busy
+ patricians have by default seniority, so the doge will usually be quite old with a limited liefspan when he gets elected. The AI does not seem to be very smart about campaign funding. For you it means that you will have a new doge vassal every few years, and shift council positions around constantly.
+ it´s probably a bug, but patrician houses dont seem to be physically located anywhere. This is usually irrelevant, but if one of the houses is led by a heretic (via theology focus), then there is no way to convert him back. Putting you court chaplain in the republics capital (or any other county) will not work here, unless the heretic personally owns a county (which is usually not the case).

There ceratinly are many other points to consider too, even so its worthwile to have a vassal republic.
 
  • 1
Reactions:

Kapitalisti

Field Marshal
110 Badges
Jan 24, 2013
5.654
9.542
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
In short: YES! Even with the -50% thing, even with low techs and crappy provinces they'll still generate a boat load of money for you. Also: boats.
 
  • 2
Reactions:

HandicapdHippo

General
63 Badges
Jul 26, 2012
1.935
1.283
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
+ it´s probably a bug, but patrician houses dont seem to be physically located anywhere. This is usually irrelevant, but if one of the houses is led by a heretic (via theology focus), then there is no way to convert him back. Putting you court chaplain in the republics capital (or any other county) will not work here, unless the heretic personally owns a county (which is usually not the case).
They are located in the capital, you can see this if you collect taxes with your steward on the republic capital when a landless patrician. The patrician's court is also located there as well.
 

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
They are located in the capital, you can see this if you collect taxes with your steward on the republic capital when a landless patrician. The patrician's court is also located there as well.

Yes, i know, the ttoltip says so, but the court chaplain will not reach them anyway.

It may be a bug with the current beta though, it worked with 2.4.
 

Alcadizzar19

Lt. General
32 Badges
Jan 26, 2014
1.277
676
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • The Kings Crusade
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Ancient Space
  • Europa Universalis III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • War of the Roses
I always have a vassal republic, but there are a couple things you kinda need to do to make it work best.
A small one, you don't want them having a gigantic demesne of large troop generating baronies, you want them hamstrung when it comes to levies, but rolling in dosh. Titular duchies help well with this cause you can create a single county republic even out of a large county duchy.
If you are creating a new one through conquest, set up a family member as the first doge. The kinship modifier will help ease out the wrong vassal demerit plus he's gonna have a bunch of kids for spare heirs (not just for elective succession, those landless males will help keep a hold of your other dynasty's holdings by just being the third cousin heir for it).
 
  • 1
Reactions:

PetworthDC

Corporal
84 Badges
Apr 19, 2011
34
53
  • Crusader Kings II
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • 500k Club
  • Pillars of Eternity
  • War of the Roses
  • Surviving Mars: First Colony Edition
  • Rome: Vae Victis
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Teleglitch: Die More Edition
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Humble Paradox Bundle
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Surviving Mars
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Imperator: Rome
  • Cities: Skylines Industries
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Europa Universalis III Complete
I always have vassal republics as well. My last playthrough I gave every coastal city to them conquered through holy wars to encourage them to build more posts and earn me more money. They did get quite powerful, but I always have my chancellor improving relations so they never caused problems. Not sure if this is true or not, but I also kept city taxes in the middle so they had enough money to build and upgrade trade posts.
 
  • 1
Reactions:

Red Earth

Colonel
51 Badges
Jun 22, 2015
927
735
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Stellaris
Here's a trick to get even more from your pet merchant republic. If you plan on taking max levies and low or no taxes from feudal rulers then the money from the cities under those feudal rulers is all kept by them. But you can transfer any vassal mayor that won't be under you to the merchant republic. That way all that money goes to the republic and then to you rather than to the feudal lords alone. The feudals will be mad at the republic rather than you for having their de jure vassal cities. Keep in mind that that merchant republics never give up titles or vassals without a war, so don't give them anything you might want back.
This also works with temple holdings if your religion head is your vassal.
 
Last edited:
  • 2
Reactions:

Nerva

Colonel
5 Badges
Mar 30, 2008
1.117
215
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
That sounds like a neat trick, but I am curious how it affects Research Points generated by the transferred holdings. It's been a while since I played the game, but I ran some tests as the Byzantine Emperor where I gave temples to my Patriarch, and I seem to recall the RP's not going to the Patriarch or to anywhere (effectively lost). Although that may have been due to the Patriarch not having a county and being a titular king-rank only.

What I had wanted to do was to set up a Merchant Republic in Nicomedia (next to Constantinople) with all my cities attached to it, and attach all my temples to my Patriarch, perhaps by giving him a county next to Constantinople as well, so that all the RP's are funnelled to areas adjacent to my capital.
 

gdj

Lt. General
33 Badges
Jul 25, 2015
1.261
1.737
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
If you are creating a new one through conquest, set up a family member as the first doge. The kinship modifier will help ease out the wrong vassal demerit plus he's gonna have a bunch of kids for spare heirs (not just for elective succession, those landless males will help keep a hold of your other dynasty's holdings by just being the third cousin heir for it).

This strategy can backfire badly if you frequently land your heirs (as i do). Patricians have seniority, so the oldest dynast usually inherits, but the patrician can also designate anyone from the dynasty as an heir. If he designates YOUR heir and inherits, he will become a burgher-character. Likewise if the heir of one of your duchies inherits the patrician title, he becomes a burgher, if he inherits the duchy afterwards it will become yet another republic (merchant or not). Thus you take a significant risk for inheritance problems and get a practically non-existent advantage in return (you will never really run out of dynasty members after 1 or 2 generations in the game).
 
  • 1
  • 1
Reactions:

Red Earth

Colonel
51 Badges
Jun 22, 2015
927
735
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Shadowrun: Hong Kong
  • Stellaris
That sounds like a neat trick, but I am curious how it affects Research Points generated by the transferred holdings. It's been a while since I played the game, but I ran some tests as the Byzantine Emperor where I gave temples to my Patriarch, and I seem to recall the RP's not going to the Patriarch or to anywhere (effectively lost). Although that may have been due to the Patriarch not having a county and being a titular king-rank only.

What I had wanted to do was to set up a Merchant Republic in Nicomedia (next to Constantinople) with all my cities attached to it, and attach all my temples to my Patriarch, perhaps by giving him a county next to Constantinople as well, so that all the RP's are funnelled to areas adjacent to my capital.
I hadn't considered that. I've been wondering if the AI spends tech points at all. I never see capitals become big tech centers. It always looks like the natural spread of technology to me, while my capital eventually passes Constantinople.

This strategy can backfire badly if you frequently land your heirs (as i do). Patricians have seniority, so the oldest dynast usually inherits, but the patrician can also designate anyone from the dynasty as an heir. If he designates YOUR heir and inherits, he will become a burgher-character. Likewise if the heir of one of your duchies inherits the patrician title, he becomes a burgher, if he inherits the duchy afterwards it will become yet another republic (merchant or not). Thus you take a significant risk for inheritance problems and get a practically non-existent advantage in return (you will never really run out of dynasty members after 1 or 2 generations in the game).
My understanding is that merchant republic titles are blocked from going to anyone who already holds a non republic title and feudal titles can't be inherited by patricians. So a vassal merchant republic can't steal territory through inheritance.
Also, I don't think the AI used designated heir to do anything but skip incapable characters. They never use it to pick a young character. So the only likely way they would steal your heir is if you were also using seniority succession. In which case it's not like you groomed them personally to take over. They're just whoever had the good fortune not to die yet.
 
  • 3
Reactions:

Less2

Field Marshal
Jan 20, 2016
3.737
5.039
When you create a merchant republic you take one city/county and summon out of thin air 5 new family holdings to tax (each of them essentially a city of their own). On top of this you'll soon have dozens of trade posts that not only give income directly but also make the cities they are in richer. Taking only a -50% hit for this is very light.
 
  • 2
Reactions:

Greybeard0815

Apathetic Agnostic
52 Badges
Apr 1, 2015
427
696
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
Titular duchies help well with this cause you can create a single county republic even out of a large county duchy.

That is actually a not so good strategy. Unless you do that in your own duchy the A.I. ruler will try and get his de-jure land back (especially now with the new and shiny uberaggressive A.I.). So Gotland or Socotra are bad choices for vassal republics.
 
  • 1
Reactions:

Kapitalisti

Field Marshal
110 Badges
Jan 24, 2013
5.654
9.542
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Also, I don't think the AI used designated heir to do anything but skip incapable characters. They never use it to pick a young character. So the only likely way they would steal your heir is if you were also using seniority succession. In which case it's not like you groomed them personally to take over. They're just whoever had the good fortune not to die yet

Actually I've seen the AI designate heirs and even pick younger characters. Not sure if they've learned to use the campaign fund yet though.
 

DiscpleOfAkbaa

Sergeant
11 Badges
Oct 24, 2014
81
166
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
I like having a republic vassal who controls all cities in my realm (except for my demesne). That way I can effectively collect a large amount of taxes from all cities by increasing burgher taxes, while simultaneously maximizing feudal levies. The -50% modifier doesn't come close to offsetting this in larger realms, and that's without even considering the tax boost from patrician families and trade posts.
 

StarSword

Velky Volhv
54 Badges
Jan 24, 2016
1.685
1.214
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Heavy Metal
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Galaxy Edition
This strategy can backfire badly if you frequently land your heirs (as i do). Patricians have seniority, so the oldest dynast usually inherits, but the patrician can also designate anyone from the dynasty as an heir. If he designates YOUR heir and inherits, he will become a burgher-character. Likewise if the heir of one of your duchies inherits the patrician title, he becomes a burgher, if he inherits the duchy afterwards it will become yet another republic (merchant or not). Thus you take a significant risk for inheritance problems and get a practically non-existent advantage in return (you will never really run out of dynasty members after 1 or 2 generations in the game).
Yeah, what I did for my Republic of Mhannin was hunt around for a landless second or third son of one of my vassals. I ended up using a secondary heir of County Laigin.

Oh, something else interesting about merchant republics: the AI never seems to want to change culture to its capital province. I know they can, the previous Lord Mayor of my Grand City of Briotáine down south went Breton before he died, but the Republic of Mhannin started as and remains an Irish-ruled Welsh province.

Maybe it's just that Welshmen, Bretons, and Irishmen are all grouped as Celts so in my particular case they don't feel they need to? (The aforementioned Lord Mayor started as a Khazar; long story.)
 

Alcadizzar19

Lt. General
32 Badges
Jan 26, 2014
1.277
676
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • The Kings Crusade
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Ancient Space
  • Europa Universalis III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • War of the Roses
Yeah, what I did for my Republic of Mhannin was hunt around for a landless second or third son of one of my vassals. I ended up using a secondary heir of County Laigin.

Oh, something else interesting about merchant republics: the AI never seems to want to change culture to its capital province. I know they can, the previous Lord Mayor of my Grand City of Briotáine down south went Breton before he died, but the Republic of Mhannin started as and remains an Irish-ruled Welsh province.

Maybe it's just that Welshmen, Bretons, and Irishmen are all grouped as Celts so in my particular case they don't feel they need to? (The aforementioned Lord Mayor started as a Khazar; long story.)
I occasionally like to set up the second generation offspring of a matrimarried, my religion Ashkenazi character as a doge cause then there's a Christian Jew cadet branch of my house ruling other Christian Jews because of vague reasons having to do with money, but they often county convert and that makes me sad.
 
  • 1
Reactions:

StarSword

Velky Volhv
54 Badges
Jan 24, 2016
1.685
1.214
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Heavy Metal
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Galaxy Edition
I occasionally like to set up the second generation offspring of a matrimarried, my religion Ashkenazi character as a doge cause then there's a Christian Jew cadet branch of my house ruling other Christian Jews because of vague reasons having to do with money, but they often county convert and that makes me sad.
Well, you know, you have to have Jews. You won't succeed in Crusader Kings if you don't have any Jews. :D

But yeah, that does suggest it's a question of culture groups; I guess Irish is close enough to Welsh and Breton for government work.