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Aquitaine

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Just started a game of the latest beta last week after not having played since 1.04a. Started as the Duke of Flanders in 1066. Some comments and questions:

- Crusade system is wonderful. While I was mucking about in France and England, Italy and Germany took the holy land and fought back and forth there; they still are, and it's 1129.

- Good balance of courtiers

- Lots of great new events

- About 20-30 years in, instead of just the child education events, I started getting the 'personality development' events for almost every child in my court. There is an arubpt point in the family tree where everybody (ruler and kids) is either a martyr, a caregiver, a follower, a survivor, etc. This seems to me a bit overboard, as all the characters are ending up with a great many traits instead of the usual 2-3. I don't know what the possibility is for a personality never to develop, but there are plenty of trait-giving events out there without this set; while I like the idea of it, it shouldn't happen so often.

I just had one significant problem, though. Within a short span, my King (of France/England/Venice/Naples/most of Africa/etc) was severely wounded and fell ill. He then got hit with 'Pope demans revoking of lay investiture' and got excommunicated (talk about a bad week). I quickly re-arranged some titles so that the crown would pass to his second son, the 12-year old Louis. It does so just a few days later when the wounded, bedridden, excommunicated king finishes circling the drain.

Now, one of the things I like about the beta is that it forces you to keep yourself centralized so your personal demesne isn't all over the world. I like the fact that my realm isn't always very stable and I may have a rebellious Duke here and there. So I thought it was neat when, about a day after the new king inherits, I get a 'Your vassal denies you the right to rule' event where some count decided the new king wasn't legit. I clicked 'okay' on the 5% chance it would carry over to another noble.

53 clicks later, every single vassal has declared war. 5%?

Is there some problem with the event, the event text, or my understanding of how it is supposed to work? I fully accept (and approve) of succession problems associated with the loyalty drop you already get, particularly when the new king is young, but the whole house falling down seems a bit dramatic.
 

LordLeto

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Wow. That seems way over what is sposta happen.
 

unmerged(36402)

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i personally found that whenever you die, you have to pause same day and bribe all your vassals to (preferably) at least 30%, otherwise they will revolt. Normally this seems to be about 1/3 of all my vassals. I just thought it was realistic... tho it does seem a bit strange that its all your vassals... Did you have some really bad trait like leper or something?

And i agree regarding the personality matures thing... seems a bit too often to me. Ive yet to have a manually born heir that didnt have at least 8 traits (or at least thats what it feels like).
 

Duuk

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Aquitaine said:
- About 20-30 years in, instead of just the child education events, I started getting the 'personality development' events for almost every child in my court. There is an arubpt point in the family tree where everybody (ruler and kids) is either a martyr, a caregiver, a follower, a survivor, etc. This seems to me a bit overboard, as all the characters are ending up with a great many traits instead of the usual 2-3. I don't know what the possibility is for a personality never to develop, but there are plenty of trait-giving events out there without this set; while I like the idea of it, it shouldn't happen so often.

You're getting the AI child development events. You likely were promoted from Duke to King in there somewhere. Whenever you change "rank" (count -> duke, duke -> king) you need to save and reload.
 

Grosshaus

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Duuk said:
You're getting the AI child development events. You likely were promoted from Duke to King in there somewhere. Whenever you change "rank" (count -> duke, duke -> king) you need to save and reload.

Those events also come when your court has grown to be too big.
 

Aquitaine

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Update a few days later:

I had reloaded from Duke to King, but it's definitely a case of the court having grown to big. What is the connection, just out of curiosity? I don't really mind it so much since it doesn't happen to my own children (thank goodness), but there are two events that are constantly appearing several times a minute -- those and the 'Vassal approves of your just rule under Feudal Contract' (which seems to have x chance of happening for each vassal, and there are now 100+ vassals, so I am always closing this window).

I reloaded the game where I lost all the vassals and the event did not fire again. I also don't bribe everyone; I enjoy the risk of having a couple low-loyalty vassals, particularly upon succession, it just seemed odd to me that the event triggered war for every last vassal I had.

Overall, though, very minor issues -- no CTDs, manageable crusades, several medium-sized Muslim kingdoms alive and kicking, it's vastly improved over my previous game (the 1.03b AAR in my signature).
 

binTravkin

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but there are two events that are constantly appearing several times a minute -- those and the 'Vassal approves of your just rule under Feudal Contract' (which seems to have x chance of happening for each vassal, and there are now 100+ vassals, so I am always closing this window).
This particular event is very beneficial as it gives your ruler 'just' trait (a very good one) and adds to particular vassal's loyalty.

Also, 2 things to try out for rebelling vassals:
1.Keep an eye on their loyalty. See that the average loyalty never drops below 60% (e.g. 6 out of 10 vassals are close to 100, the others are closer to the lower end), optimally you should have 80% of them in 70-100% loyalty margin while some will be lower (there are always some more rebellios jerks).
2.Keep an eye who will be your next king. You might want to insitute elective law and pick the king yourself (not even from your direct children, just someone with the same family) by giving the person enough titles to be the first in succession order.
Kings with bad traits like cruel, sceptical, deceitful, arbitrary etc are usually resented by vassals. Also having high diplomacy skill helps a lot.
 

Riddermark

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NEW IDEA :)

maybe limiting the upper cap of vassals according to traits?

for example you can have a vassal who's upper cap is 80% he cant be more loyal.. whatever you do.. because he has 1-2 similar traits as the ruler.

and another vassal who is constantly at 30% and won't budge heigher just because he has really set differences with the King ruler.

this is far more realistic representation don't u think? The events of loyalty could then JUST increase or decrease the Cap for different vassals.

:D
 

Duuk

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Riddermark said:
NEW IDEA :)

maybe limiting the upper cap of vassals according to traits?

for example you can have a vassal who's upper cap is 80% he cant be more loyal.. whatever you do.. because he has 1-2 similar traits as the ruler.

and another vassal who is constantly at 30% and won't budge heigher just because he has really set differences with the King ruler.

this is far more realistic representation don't u think? The events of loyalty could then JUST increase or decrease the Cap for different vassals.

:D

We talked about that quite a while ago and basically got told it was CK2 material.
 

Riddermark

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bah :D sorry missed that thread the first time ;)

or is it CK 3D material ? you know the FPS :D
 

Aquitaine

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binTravkin said:
This particular event is very beneficial as it gives your ruler 'just' trait (a very good one) and adds to particular vassal's loyalty.

I recognize that it's beneficial, but it's also extremely annoying to have it pop up as often as it does. Perhaps there could be several versions of this event based on kingdom size?