The problem is that AFAIK the liege doesn't get a claim on his titles as he should. And without calims no war.
You can possibly negate the BB for agressor with the badboy command (giving negative bb) equivalent to DoWing at least. That would help somewhat.JuliusMuta said:If the liege declares war, not only does he get the badboy hit for taking back the vassal (since there's no force-vassalize), he also get the badboy for "aggression" when he was the one provoked. It's absurd and ahistorical and shitty for gameplay.
No, no, the events are ok, what is needed is a little revision of them to avoid strange thingsSecondReich said:Yeah, I am not a huge fan of the way these events work either. But...they seem to be the pet events of the developers, so you pretty much just have to live with them.![]()
As said, we then end up with the situation with everyone at 100% loyalty if you didn't have these events able to fire if they weren't at low loyalty, ie the player only hands out claims to his family, reguardless of their stats pretty much and now can let them go to 0% loyalty with ease.Txini said:I think near Relatives should not get that event, I went mad when my brother broke with his Duchy of Alger from my Kingdom of France....when he was my 3rd Heir and the King was Plague-Afflicted as his Heir was, and second son was ill, so in a pair of Years he Ended becoming King of France....
JuliusMuta said:The real issue with this event is simply that the indepedent vassal should have to declare war along with its independence.
As I said, lowering the chance of the AI chosing to break free for the primary heir is definatly a good idea, but I also think that if you, as the ruler, are say 35 and your heir is say, 20 (and engergetic...or atleast not lazy), he's not going to be content to sit around for years and years until you kick the can. If he doesn't break free, he's going to make sure you have a fatal "accident."Txini said:Yeah, but you shall find as I do hilarious than a guy you are preparing to become King of other place but you miss a claim to install him, and also has 66% possibilities of Inheriting your Throne would decide to go independent![]()
Grosshaus said:A trait could indeed be added. A very "nice" one like excommunicated, heretic or grazed would almost guarantee trouble.
larryj133 said:At first I wasn't sure what I said that deserved what appears to be sarcasm but, after reading the other posts in this thread, I see how high emotions are running around this issue. I was trying to contribute by making a suggestion. I did not intend to foment civil unrest in the forum.
Grosshaus said:It wasn´t at all sarcasm. The worst of traits do give lasting negative loyalty, so reshaping some events to give that kind of traits to either the liege or the vassal would achieve what you were looking after.
larryj133 said:Those traits are pretty hard on the vassal. Do traits like suspicious or proud reduce loyalty? I always assumed they did but the popup doesn't break down what traits are causing the minus.
You could create multiple versions of the events that would fire based on which trait the ruler had and give the appropriate opposing trait to the vassal.Grosshaus said:For "regular" traits such as proud and suspicious can reduce loyalty, but only on people that have opposing traits. Some traits fit, some don´t.
2 heretics will like each other. I know that.Grosshaus said:For "regular" traits such as proud and suspicious can reduce loyalty, but only on people that have opposing traits. Some traits fit, some don´t. So if you want to make sure a character is going to have lowering loyalty he must get one of the always negative traits such as grazed, excommunicated, heretic etc. Or well, even then two excommunicated characters might actually like each other, am not sure.