• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

NorwegianChris

Recruit
86 Badges
May 9, 2015
6
1
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
First time posting, but here goes...

In my current playthrough I'm playing as the Count of Gwynedd turned King of Wales. I gave the Duchy of Cornwall to one of my kinsmen, along with giving him a vassal in the form of the Count of Devon. The Count of Devon later declared a war to increase Council power in the Duchy of Cornwall, and they've been duking it out ever since. Now, I'm really wanting to change succession laws to Primogeniture, but you can't do that if any vassals are fighting eachother. "No big deal" I thought, "I'll just wait it out". But now it's been going on for literally decades. The Count of Devon easily got the upper hand on his former liege, and he managed to siege down his Castle, but he can't seem to siege any of the other holding (city and bishopric) because he doesn't have enough troops. The Duke of Cornwall manages to get roughly 100 men raised, then the Count of Devon goes in and smashes that little army, but it's appearently not enough to turn the tide and give him 100% warscore.

The only active meddling I did to try to expediate the civil war's end was to assassinate the Count of Devon, but in doing so his heir merely took over the revolt immediately and the circle began anew. Now, my King is almost 60, and getting that succession law change is really starting to get urgent, but so long as these two are going at eachother I can't make that law change. Is there anything I can do to bring about the conclusion of this war, sans empowering my council and enforcing realm peace? (I've recently had a law change and I need to wait 10 more years to change it again, and I doubt my dude will live that long) I really think that when your main holding has been under attack for roughly 25 years you should probably not be allowed to hold on to the hope of victory simply because the other guy is missing 1% warscore.
 

StarSword

Velky Volhv
54 Badges
Jan 24, 2016
1.685
1.214
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Heavy Metal
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Galaxy Edition
If you don't want to raise Council power to the point where you can enforce realm peace, you could try assassinating the revolting vassal again. If it's a claim revolt that might cause the second heir to lose the claim. Check the line of succession first, though.

I had a similar unending revolt happen in my game. What finally knocked things loose was Vikings landing and killing off one of the stuck armies so the liege could raise it again, pure luck.
 

NorwegianChris

Recruit
86 Badges
May 9, 2015
6
1
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
Do you have conclave? If so realm peace.
Is there anything I can do to bring about the conclusion of this war, sans empowering my council and enforcing realm peace? (I've recently had a law change and I need to wait 10 more years to change it again, and I doubt my dude will live that long)
If you don't want to raise Council power to the point where you can enforce realm peace, you could try assassinating the revolting vassal again. If it's a claim revolt that might cause the second heir to lose the claim. Check the line of succession first, though.

I had a similar unending revolt happen in my game. What finally knocked things loose was Vikings landing and killing off one of the stuck armies so the liege could raise it again, pure luck.
The Count of Devon later declared a war to increase Council power in the Duchy of Cornwall,

It's not a claim war, but an "Increase Council Power" war. I have a feeling that if I were to assassinate the rebelling count it'd just start all over again, and again, and again...
 

StarSword

Velky Volhv
54 Badges
Jan 24, 2016
1.685
1.214
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Heavy Metal
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Galaxy Edition
It's not a claim war, but an "Increase Council Power" war. I have a feeling that if I were to assassinate the rebelling count it'd just start all over again, and again, and again...
Oh, damn, missed that part. You might just have to bite the bullet and let go of being an absolute monarch so you can get "Enforce Realm Peace". Or just console-cheat an end to the war.
 

szmik

Libertarian
102 Badges
Apr 18, 2004
2.158
818
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Deus Vult
  • Victoria: Revolutions
  • For The Glory
  • Arsenal of Democracy
  • Darkest Hour
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • March of the Eagles
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • 500k Club
  • Pride of Nations
  • Age of Wonders III
  • BATTLETECH
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Teleglitch: Die More Edition
  • Surviving Mars
  • Majesty 2
  • The Kings Crusade
  • Crusader Kings III
Can you grant the duke independence and then claim war his revolting count?