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Lusitania

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Dear Paradox,

@Thrudgelmir2333 has sent me a fix to the code of the Vasco da Gama event he would like to suggest.

# Vasco da Gama in India
country_event = {
id = flavor_por.11
title = "flavor_por.EVTNAME11"
desc = "flavor_por.EVTDESC11"
picture = SHIP_SAILING_eventPicture

is_triggered_only = yes

option = { # Glorious!
name = "flavor_por.EVTOPTA11"
trigger = {
2030 = {
owner = {
ai = yes
}
}
}
ai_chance = {
factor = 90
modifier = {
factor = 0
overextension_percentage = 1.5
}
}
2030 = { cede_province = POR }
add_claim = 2030
add_prestige = 10
}
option = { # Glorious!
name = "flavor_por.EVTOPTB11"
ai_chance = { factor = 10 }
add_claim = 2030
add_prestige = 10
}
}

He has tested the event more than once and it now triggers the first option when the Goa province is owned by the AI and it doesn't trigger when its owned by the player.

Hopefully this code works for your purposes.

To players who wish to apply this fix, simply open the file FlavorPOR.txt in the event file, search for the "# Vasco da Gama in India" and copy paste the code in spoiler over the code there. Alternatively, simply replace ai = no with ai = yes. It's that simple.
 
Upvote 0

insalted42

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I believe we've fixed this internally already.

Forgive my ignorance, just want to confirm: does an internal fix mean this should be coming through on a future patch?

Just asking because my steam files on 1.28.2 still show the incorrect code for this event. Want to make sure I'm not missing something before I try the Navigator achievement again. :)
 

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I believe we've fixed this internally already.

Is this likely to be fixed in any iteration of 1.28.x? I'm in the middle of an achievement run for Explorer and this makes things much more difficult. Per the patch notes the opt in beta only includes the fix for pirate tag issue in multiplayer. Bjorn mentioned no other fixes were included for now so wondering if there were any plans to fix other things for 1.28.
 

marcatzeri

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Hi, any update? I want to do a serious portoguese campaign but I am waiting for this fix.
I just did "The Navigator" achievement but it was a bummer not seeing this event trigger. Thanks heaven there was a Junagardh with no allies to conquer!
 

RhoxOS

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Hi, any update? I want to do a serious portoguese campaign but I am waiting for this fix.
I just did "The Navigator" achievement but it was a bummer not seeing this event trigger. Thanks heaven there was a Junagardh with no allies to conquer!

It's fixed already in 1.28.3.

trigger = {
2030 = { owner = { ai = yes } }
}
2030 = { cede_province = POR }
 

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Hi, any update? I want to do a serious portoguese campaign but I am waiting for this fix.
I just did "The Navigator" achievement but it was a bummer not seeing this event trigger. Thanks heaven there was a Junagardh with no allies to conquer!

I've been running a different campaign so hadn't even checked. Just loaded my Portugal save from 1.28.2 on 1.28.3. On this save I had satisified the "Push to India" click but had not yet done it.

Note: In both cases I have no claims/provinces/etc. in India prior to click.
Results on 1.28.2:
Pushing button of "Push to India" would yield claims as mentioned earlier in this post (no option given). Goa does NOT come under control of Portugal. Claims on Malabar region (see attached picture). This does NOT give a province and thus does NOT satisfy requirement for province in India super region for Navigator.
Results on 1.28.3:
No option given. Goa comes under control of Portugal (no core). Claims given on Malabar area. (see attached picture). You have satisfied the requirements for province in India super region for the achievement with this click now. This is the desired behavior. Also see attached picture for popups from completing mission click of "Push to India" mission.

You should be able to run your campaign with this fix now (I'm assuming this is behavior you were hoping for).
 

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  • 1.28.3.PushToIndiaClick.jpg
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