The problem:
Fixed combat width (40) results a few meta division builds that ARE the best. This means that in every game, every player-controlled country always builds the same divisions, and AI who doesn’t build them is easily defeated.
This results in a predictable and therefore boring game. These OP meta builds are also non-historical. Some hosts ban OP templates, but that’s not a real solution, the game needs to provide a viable alternative.
Our idea how to solve it:
Part I:
Make combat width vary from province to province depending on
The provincial combat width could vary from 20 (mountain province with 0 infrastructure, e.g. in the Himalaya) to 60 (plain province with max infrastructure, e.g. somewhere in western Europe).
If a fort designer (like the one proposed by @Michael Gladius here) is ever implemented, it should feature an obstacle that decreases combat width.
Part II:
Make division width more flexible. (many ideas, some of them already proposed in various threads)
Big nations that fight on many different fronts would have either make many templates for the different terrain and infrastructure level combos OR have to use divisions that are inferior to the specialized defenders. That would give the small defensive countries a small advantage.
The main downside would be much more micromanagement.
Note:
This is a based on discussions in many other threads.
most relevant ones are
- The darién gap and other places that probably should be impassible
- Barbarossa DLC: a case for a map and railroad overhaul at the example of Fall Blau (Stalingrad)
- 60 Combat Width Base instead of 40
You could read them for more info and alternte proposals.
Fixed combat width (40) results a few meta division builds that ARE the best. This means that in every game, every player-controlled country always builds the same divisions, and AI who doesn’t build them is easily defeated.
This results in a predictable and therefore boring game. These OP meta builds are also non-historical. Some hosts ban OP templates, but that’s not a real solution, the game needs to provide a viable alternative.
Our idea how to solve it:
Part I:
Make combat width vary from province to province depending on
- Terrrain (lowest in mountains and jungles, highest in plains)
- Infrastructure (higher infrastructure = more width)
We have proposed (in the comments to @safe-keeper 's Thread) to move infrastructure from the state level to the provincial level. (As it was in HoI III)
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(map originally provided by @Fulmen here.)
This would make the infrastructure map much more granular.
This would also make implementing railways easier. A Railway would increase infrastructure only in the provinces through which it passes, not the whole state.
The provincial combat width could vary from 20 (mountain province with 0 infrastructure, e.g. in the Himalaya) to 60 (plain province with max infrastructure, e.g. somewhere in western Europe).
If a fort designer (like the one proposed by @Michael Gladius here) is ever implemented, it should feature an obstacle that decreases combat width.
Part II:
Make division width more flexible. (many ideas, some of them already proposed in various threads)
- Change the default combat width of all battalions that currently have 3 (artillery etc) to 1. That way the maximum unmodified combat width would become 50. (2*25)
- add more things that change unit combat width (currently only the Mass Assault doctrine tree does this): new General traits, support companies, more doctrines.
- introduce more versions of normal battalions with more OR less width (and changed other stats accordingly)
- add a special (strategic) decision: changes width for all divisions in the army by a multiplier. (standard width vs concentrated vs spread thin.)
Big nations that fight on many different fronts would have either make many templates for the different terrain and infrastructure level combos OR have to use divisions that are inferior to the specialized defenders. That would give the small defensive countries a small advantage.
The main downside would be much more micromanagement.
Note:
This is a based on discussions in many other threads.
most relevant ones are
- The darién gap and other places that probably should be impassible
- Barbarossa DLC: a case for a map and railroad overhaul at the example of Fall Blau (Stalingrad)
- 60 Combat Width Base instead of 40
You could read them for more info and alternte proposals.
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