Hello,
There are various balance changes that have been made which I personally don't agree to and other changes that I think should be made.
(1) - Why Earth is imba
(2) - Why nerf beams?
Beams seem ridiculously useless in PvP. You can defend yourself from it in 1 button press and 1 mouse click (E-click). I don't see why the channelling duration of beams was lowered, it just makes adventure less fun and less funny (because we don't cross beams that much anymore).
(3) - Pure self shield
It's really a long ranged defense imo, because at close range it can be countered in countless ways and because the knock-back effect doesn't help much. I don't see why the duration was nerfed to badly, because now it's really useless. Even at far range you can still water bomb a wizard with [E]. I think if the pure shield lasted longer then maybe it would make it more viable.
(4) - Water-aura [EQ] is kind of pathetic
The main danger about water is the push effect. Being wet is bad but will rarely get you killed. The only time you ever see someone use [EQ] is with armor, because there's no point in having [EQ] on it's own. Imo [EQ] should be enough to prevent Water push. After-all, other bombs such as Fire, Cold, Arcane and Life only need 1 element to protect yourself from it.
Obviously, not everyone will agree to this. So... discussion? Feel free to add any suggestions not mentioned.
P.S. Imo the topics discussed about earth really need some sort of fixing.
There are various balance changes that have been made which I personally don't agree to and other changes that I think should be made.
(1) - Why Earth is imba
- Rock Snipe [5D] - this has already been discussed and balance changes are currently being tested in the closed beta, so I'm not too concerned.
- Geysers [EDQQQ] - well, actually just walls [ED] in general. They don't have a fair way to be countered. We need armor [ED] to save yourself from flying and you need a water aura [EQ] to still be able to conjure lightning (so to Teleport, Haste, Revive and other essential stuff). But even with Water-armor [EDQ] you still get knocked-back, which buys your opponent a ridiculous amount of time to imbue [QRASER] and kill you. Imo armors [ED] should prevent this knockback, that way you're not defenseless and you can still cast stuff to survive.
- Earth stun [D-area] - like with the walls [ED] it doesn't have a counter, when in range of it you get knocked back whether you like it or not.
- Bombing [DQ], [DS], [DF], [DR] - The art of Magicka it to use elements that your opponent isn't defended against. However bombs that directly hit Wizards cause damage (either to the armor, or hp) regardless of what defense they have. Dying to meteors [SDF] when you have a [SAFE] aura is kind of enraging.
(2) - Why nerf beams?
Beams seem ridiculously useless in PvP. You can defend yourself from it in 1 button press and 1 mouse click (E-click). I don't see why the channelling duration of beams was lowered, it just makes adventure less fun and less funny (because we don't cross beams that much anymore).
(3) - Pure self shield
It's really a long ranged defense imo, because at close range it can be countered in countless ways and because the knock-back effect doesn't help much. I don't see why the duration was nerfed to badly, because now it's really useless. Even at far range you can still water bomb a wizard with [E]. I think if the pure shield lasted longer then maybe it would make it more viable.
(4) - Water-aura [EQ] is kind of pathetic
The main danger about water is the push effect. Being wet is bad but will rarely get you killed. The only time you ever see someone use [EQ] is with armor, because there's no point in having [EQ] on it's own. Imo [EQ] should be enough to prevent Water push. After-all, other bombs such as Fire, Cold, Arcane and Life only need 1 element to protect yourself from it.
Obviously, not everyone will agree to this. So... discussion? Feel free to add any suggestions not mentioned.
P.S. Imo the topics discussed about earth really need some sort of fixing.