I like the idea of variants however i see a possible 'limitation'.
As of now if you add armor to a tank, it makes it slower which makes sense. However, if you want to make a very fast variant of a tank, you would both upgrade the engine AND strip armor.
My suggestion is this. Make the default models features like armor, guns, engine etc start at 5, but you can make them anywhere from 0 to 10...
This would be useful for many reasons, adding speed to tanks without adding fuel consumption(Japanese tanks in China).
France could make a super short range but super manouverable fighter plane for example by removing from range stat.
Japan might also want to strip armor from their kamikaze bombers.
What are your thoughts about making a variant by removing some features(since its a trade-off in any direction, removing or adding). I think it would give a bit more depth to variants since more extreme, niche versions of a certain machine become possible.
As of now if you add armor to a tank, it makes it slower which makes sense. However, if you want to make a very fast variant of a tank, you would both upgrade the engine AND strip armor.
My suggestion is this. Make the default models features like armor, guns, engine etc start at 5, but you can make them anywhere from 0 to 10...
This would be useful for many reasons, adding speed to tanks without adding fuel consumption(Japanese tanks in China).
France could make a super short range but super manouverable fighter plane for example by removing from range stat.
Japan might also want to strip armor from their kamikaze bombers.
What are your thoughts about making a variant by removing some features(since its a trade-off in any direction, removing or adding). I think it would give a bit more depth to variants since more extreme, niche versions of a certain machine become possible.
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