I mean I haven't looked that deep into the mechanics of it and reflected on it, and my brain is fried atm so im just heading out for the day to play some Divinity.
What I can say though from just taking a peek at it, just for fun (this isn't a proper assessment or a statement so don't take it as such) is that if I am looking at it in terms from a game development perspective (deadlines, resources yaddayadda) such a change would probably require many systems to change along with it.
If you think that you are thinking that you are changing 1 singular system like you are here you would probably quite quickly into a lot of surprises like "We now have to rework air combat because the simulation doesn't work anymore" and "terrain has broken" or "some bonuses from doctrines are now stacking in weird ways and become op". Not saying that it is impossible to fix, but it is more likely easier to implement it in a whole new game built for the system than nudging an existing system for it. In the same way you can't just take HoI4s combat and slap it onto CK2 since is changes fundamentals about the game.
For what its worth I don't think that 40 width is always optimal, such as fighting in low supply terrain and its not like you instantly loose because you are using 20 Width instead of 40 Width. Although I don't think that it is particular fun to always have a "40 width or 20 width is the only choice" since it isn't an interesting choice, it isn't a choice at all. But that is my personal opinion though, and players will always find an optimal template so I guess its a cursed problem
Thanks for your reply. It helps everyone to know that you are listening, but more importantly it helps if you can let us know what is in the realm of possibilities and what you are thinking.
For example of what is feasible in the game, or what you think is probable, first consider this single player scenario.
If a player playing Germany was only allowed to use the division templates the AI uses now, but the computer controlled Allies were allowed to use 40w armored divisions and other META templates, these forums might blow up in disbelief and some rage. I suspect there would be few who would consider that game balancing, fair, historical, realistic, etc... Arguments for these powerful METAs would most likely be turned on their heads. Some would probably say the AI is cheating at that point.
If someone believes that this scenario is ok, then they would probably say there is nothing to fix. For those who thinks this scenario would harm the game, what is in the realm of reason that could be suggested to fix it?
Personally, I see problems with:
Battalion, Division, and Battlefield width
How divisions have to fight alone in defense, or pairs (or so) in offense, instead of a cohesive whole
How battalions, the building blocks of divisions, are defaulted the same across every country, from the US to Tibet.
I do understand that no matter what Paradox does, a META will be found. That cannot be avoided. I would suggest that today, the METAs are simply to powerful. The space between the AIs combat power and the players is to great.
What is in the realm of possibility to reduce the difference? One quick answer might be to let the AI start with and default to building METAs, but I do not know how much work that would be. It would at least reduce the power gap, but if the three problems I listed above are legitimate problems, it does not address them at all.
Is there any advice you can give us in how we should frame our thoughts for solutions so that is it not a waste of your time to read them?