I really hope you can play as Nosferatu. It's not often you can play as an ugly male or female protaganist. Hopefully we will not be forced to shop at bondage shops.
I really hope you can play as Nosferatu. It's not often you can play as an ugly male or female protaganist. Hopefully we will not be forced to shop at bondage shops.
Worse, it's gonna be the Seattle version of Anglosphere "ethics", since Hardsuit is located there and staffed by Anglosphere progressives.Bloodlines with you know Swedish ethics,lol.Not gonna end well.
Worse, it's gonna be the Seattle version of Anglosphere "ethics", since Hardsuit is located there and staffed by Anglosphere progressives.
In Old World of Darkness, the "good" one was the one, where we, as a players, was. If we start in Camarilla / Sabbat / Anarchs, we are a "good" guys. And if this game will have "Anarchs good, Camarilla bad from start to finish", I'am not interested in it, as I'am not interested in 5ed Vampire...Mitsoda did say "We're not going to punch down," which tells me the game will be "Anarchs good, Camarilla bad" from start to finish.
To be fair, the Anarchs are better than the Camarilla pretty much across the board. Unless you're a fan of feudalism.
Well I'm very cautious about this announcement. One year seems quite short to make a good game. Also usually studios wait to have at least some gameplay footage before starting selling the game...
The game is in development since 2015. Why do you think they just started now?
They've started dev before acquiring rights?
If it's really in dev since 4 years I would hope something more then a trailer with no actual gameplay inside.
Bringing the series back
For Paradox, “Bloodlines 2” has been something it wanted to work on since acquiring White Wolf, the company behind the tabletop RPG “World of Darkness” (of which the “Bloodlines” series is a part of), in 2015. It was just a matter of finding the right development partner.
“We knew that if we did make ‘Bloodlines 2,’ we’d have to do it right. We’d need to deliver what people wanted,” said Schlutter. “Then [Hardsuit Labs] comes along with the perfect pitch and the writer of the first game, and on top of that, are incredibly nice people. So we started [working together]. It was a confluence of good things.”
Upon hearing about Paradox’s acquisition, the team at Hardsuit Labs (which previously made the free-to-play shooter “Blacklight: Retribution”) began brainstorming ideas for a theoretical “Bloodlines 2.” Their creative director contacted Mitsoda to see if the writer wanted to work on the game, and after a little back-and-forth between the two parties, they were able to nail down the basic premise of the story and the gameplay features it’d have.
Hardsuit Labs pitched Paradox in February 2016, impressing the publisher so much that by August of that year, the studio began ramping up production for “Bloodlines 2,” eventually expanding its small team of triple-A veterans to 50 people.
“Obviously, the fan expectations [for the sequel] are high, so we’ve gone in from the ground up, [thinking] what do fans want? What makes a ‘Bloodlines’ game? How do we make a great sequel to the first one? How do we improve on the first one? What didn’t work in the first one?” said Mitsoda. “These are all things we worked on.”
Well that sounds even less encouraging to me. Nintendo does not start preselling a game based only on a dubious quality teaser, and the license name, despite having tons of juicy licenses.
If that was the game softlaunch, it was solely for nostalgic of the first Vtmb, as I doubt that anyone would buy the game because of this teaser.
That's a discussion about nothing, giving the few information we have so far, and I'm just hope that I'm wrong, and we don't end with a Torment of Numenara 2.
That has pretty much been the theme of VtM games since the early 1990's.Mitsoda did say "We're not going to punch down," which tells me the game will be "Anarchs good, Camarilla bad" from start to finish.
Its Rodriguez, not Ramirez. Its Sabbat, not Sabbath. Also, Gehenna was written out of Canon for 5th Edition.Well I'm very cautious about this announcement. One year seems quite short to make a good game. Also usually studios wait to have at least some gameplay footage before starting selling the game...
Do we have infos about the game engine?
Well not really. They're often presented as incapable and pure theoreticians. Democracy isn't the best option in a society where everyone is manipulative b*tch wwith a beast inside.
Also they're the weakest of the three sects, and usually used as pawns. That was quite present in the first game, where according to one theory
Smiling Jack manipulate both the PC and Ramirez since the beginning, to get rid of Lacroix for his own agenda.
Also if you take Geheena as canon
Sabbath was right since the beginning. Not that it helped them a lot.
Whops. 12 years old memories.Its Rodriguez, not Ramirez. Its Sabbat, not Sabbath. Also, Gehenna was written out of Canon for 5th Edition.
Fair enough. I played the game just last month .Whops. 12 years old memories.
To be fair, the Anarchs are better than the Camarilla pretty much across the board. Unless you're a fan of feudalism.