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Vae Victis

A quick briefing of some of the important changes to the game.

General
· The map has been divided into multi province regions that governors are appointed to
· Disloyal governors will consider declaring their whole region independent
· Armies can be assigned to regions. These are commanded by the region governor, may not leave the region and reduce the revolt risk and barbarian spawn chance inside that region.

Tribes
· The senior members of each family are the clan chiefs. These are the people eligible to succeed the current chief when he dies
· Clan chiefs will be upset if their family are denied top jobs

Monarchies
· There are three types of succession in monarchies. Agnatic (eldest male child), Agnatic Seniority (senior male family member) and Egyptian (the succession alternates between senior male and senior female family member)
· There is a high council, each of whom gives bonuses to the country according to their stats
· Each council member will have a preferred heir. As more council members back someone other than the primary heir (as designated by succession) there is an increasing risk of civil war
· If the primary heir is not part of your family the council is less likely to back the primary heir, increasing the risk of civil war
· Potential successors may consider spending some of their wealth to promote themselves up the succession order
· The main heir may not always wait for the previous incumbent to die

Republics
· There is now a senate of 100 members all of whom are members of one of 5 factions
· Each diplomatic and espionage action is liked or disliked by a party, although if you have more than 40% war score or less than –40% the senate will always be willing to make peace
· Each character is also affiliated to a faction
· Characters will consider switching faction according to their job
· The faction affiliation of the consul gives the country bonuses (or penalties)
· Charismatic characters in important positions will influence the composition of the senate
· Each republican government form defines how long the term of a consul last and how many years must pass until a consul can be elected again. The senate will have three likely candidates they are considering
· The conditions for holding senior jobs are much more restrictive in republics
· Each of the senior jobs has a time limit (although some of these are for life)
· When someone’s term is up the senate may recommend someone else for the job
· As the populists gain more support the risks of a populist civil war increase
· Depending on the party the consul is a member of; a republic may change ideas of that type for free. Except for Populist consuls, they pick a random idea for your country (oh those crazy populists they love having a laugh)

Characters

· There are various ambitions that a character can acquire during his or her life. Completion of these objectives earn the characters increases to their values in particular prominence
· Only the most prominent characters marry and have children. You can influence which families rise and fall in your nation by helping character complete their objective
· For some ambitions the Character may actually fulfil him/herself
· Characters may now be imprisoned, exiled or executed, these actions raise tyranny this value lowers all characters loyalty in a country. The higher the tyranny the more likely a character will be prepared for this eventually and be able to avoid it.
· Attempting to imprison, exile or execute an important character runs the risk of a civil war. There is a similar risk when attempting to remove a character from a job before their term is up.
· There are prestige titles that can be granted to characters. These give boosts to character stats and can be used to raise a characters loyalty

Countries

· There are now missions for countries, some historical and some generic. Fulfilling missions gives bonuses while failing them gives penalties
· Each country now has national decisions that can be used to steer a country
· There are now laws that influence the shape of the country. The ability to enact and revoke laws depends on the ruler in monarchies and the governing faction in republics.


Also, there have been a lot of changes and improvements to how the interface works, with more information and interactivity.

We have also spent a lot of time at improving the AI, to give you a more challenging game.
 

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Cheexsta

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Sounds great, will be good to give it a spin. I especially like the idea of the regions making civil wars more dangerous and having armies attached to them. The political intrigues seem a lot more interesting, too.

Are there any major bugfixes included?
 

Cheexsta

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I was pleasantly surprised to see the pirates actually, a nice little addition.

Well, pleasantly surprised until I realised I had no navy (as Achaean League) to get rid of them...
 

Banquet

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I'm playing as the Bosporan Kingdom. It's my first game of Rome since shortly after it was released, so getting back into the gameplay.

So far I really like the improved character interaction. That is what will make this game great in my opinion and I'm enjoying what I've seen so far. The missions are also a great addition (love them in EU3 IN)

I'd also forgotten how much nicer the graphics are than EU3 :)
 

unmerged(82105)

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Cool! Good job paradox (as usual)!

I'm playing my first VV game and so far it's really good... only a question: few years inside the game, after I won the war against pirrus and taranto, all the sudden Sicily and Reggio declared independence. I didn't get any message about it, the Sicily governor was preatty loayal and I didn't get why Reggio joined the rebels (doens't Reggio belong to Magna Grecia region?). The biggest issue was that my major fleet (15 galleys) along with the commander apparently joined the rebels too, but they were nowhere to be found, they're like disappeared. On top of that the consul of the Roman rebels is a 7 years old boy.... that war really weard, anyway, too bad for them because in a few mounts everything was under control (also thanks to the huge army that I've got for free from random people loyal to the republic).

Ah... another thing: there was this guy who was religious party leader and consul rival. So I decided to role play a little bit and decided to assasinate him. He was gone, but the religious party didn't lose any strenght in the senate... is this wad and I'm not getting something?

EDIT: just got another question (sorry!). When I have an army with no leader the senate ask me to grant some random guy the command. If I agree they're cool, if not the tool tip says something about the populist party (can't remember the term right now). What does it means?

Thanks, and thanks for the great effort!

Ricroma