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srd5090

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Hey thatsgerman, you are probably afraid to see my name again because I keep bringing up things that may need changing. :)

The naval bases and airports are working fine! Much appreciated. The artillery and tank brigades are working fine. I was hoping the tanks would be created as tank divisions but having them be brigades makes more sense so you probably have it right. Planes seems to be working well too.

One issue (possibly) I had was that only transport ships were in my production queue. I was hoping to get my glorious armada of Dreadnoughts from my V2 save. What I'm wondering is if it has to do with the size of the queue. I had a lot of military built up in V2. I assume there must be some maximum number of items that can be in the queue and between my massive number of brigades, planes, etc. there wasn't enough room for all the ships. This is assuming of course, you implemented logic to actually provide battlehip conversion.

If this is the case, I may not be the only one with a gigantic military. One solution I suppose would be to determine what that maximum queue number is, and then make sure some slots are allocated to navy, some to airforces, etc. Or maybe after tallying up the number of units from the V2 save, a percentage is calculated and then that is the percentage applied to the maximum production queue. Example: 40% of my military units are actually dreadnoughts, thus 40% of my available production queue slots are for battleships. 25% were planes, so 25% of the production queue are for planes, and the remainder is artillery/tank brigades.

Again, not sure what logic is currently in the converter, but something to think about. I have no idea if there is, in fact, a maximum production queue number.
 

thatsgerman

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Hey thatsgerman, you are probably afraid to see my name again because I keep bringing up things that may need changing. :)

The naval bases and airports are working fine! Much appreciated. The artillery and tank brigades are working fine. I was hoping the tanks would be created as tank divisions but having them be brigades makes more sense so you probably have it right. Planes seems to be working well too.

One issue (possibly) I had was that only transport ships were in my production queue. I was hoping to get my glorious armada of Dreadnoughts from my V2 save. What I'm wondering is if it has to do with the size of the queue. I had a lot of military built up in V2. I assume there must be some maximum number of items that can be in the queue and between my massive number of brigades, planes, etc. there wasn't enough room for all the ships. This is assuming of course, you implemented logic to actually provide battlehip conversion.

If this is the case, I may not be the only one with a gigantic military. One solution I suppose would be to determine what that maximum queue number is, and then make sure some slots are allocated to navy, some to airforces, etc. Or maybe after tallying up the number of units from the V2 save, a percentage is calculated and then that is the percentage applied to the maximum production queue. Example: 40% of my military units are actually dreadnoughts, thus 40% of my available production queue slots are for battleships. 25% were planes, so 25% of the production queue are for planes, and the remainder is artillery/tank brigades.

Again, not sure what logic is currently in the converter, but something to think about. I have no idea if there is, in fact, a maximum production queue number.
Nope, I am always happy to discuss changes, and I like having another input!

About the dreadnoughts... its actually because the converter doesnt count anything besides battleships and cruisers atm...
Ive only played a handful of V2 games and all were land focused so I dont know much about naval fleet composition so I just counted Battleships and Cruisers since they were the last ships.
This is obviously a problem since you have a dreadnought army, and also would be an issue for people converting before 1936. This will be fixed tomorrow probably.
Also not sure if you have looked at naval conversions but for each 6 Battleships/Cruisers you get 1 CV, 2 BB, and 3 DD. This makes the most balanced fleet compositions for DH, if you have a better suggestion I am all ears.
 

Idhrendur

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You may wish to make a post about this converter in the Paradox Game Converters thread. At the very least, you've had someone ask about it there.
 

ObssesedNuker

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Oh, neat. Two questions:

1. How well will this work with a game converted from EU4 to V2 that has in turn been converted from CK2 to EU4?
2. Do you have an idea on how to convert resources and IC?
 

thatsgerman

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Oh, neat. Two questions:

1. How well will this work with a game converted from EU4 to V2 that has in turn been converted from CK2 to EU4?
2. Do you have an idea on how to convert resources and IC?
Should work fine for a CK2 to EU4 game, I have not tried it but I dont see any reason that It shouldnt.
Resources I am working on, at least starting resources. To make things simple your country position you have in V2 determines the amount of resources you start with in DH. I could do a complicated conversion on how many Oil factories you have but I feel like its unnecessary since the real factor is how much of a resource you produce, which is determined by the provinces you own. IC I am also working on and is fairly tricky and hope to figure it out soon. It will be determined by the summation of your factory levels in V2 and scaled down to Darkest hour levels.
 

thatsgerman

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Version 0.3 has been released

Features

*IC now converts!
*Dreadnoughts now convert.
*Dove - Hawk Lobby now converts based on your government type.
*Starting Resources converts based on your country score in V2, if you are top 8 you will have tons of manpower, escorts, ect.

IC Conversion explained.
After several different attempts to make a decent way to impliment IC conversion I think I have a very good system.
Your IC level is determined by the summation of all your factory levels in V2 and then scaled to DH IC. There is around 2000 IC in vanilla DH so if you have 10000 points in factory levels in V2, and the rest of the world has a total of 10000 points in factory levels in V2 then you would get 50% of DH IC or 1000 IC in DH (very unlikely). I have found that Great powers usually have somewhere between 400-150 IC in DH. Your DH IC then loses 20, and divides the rest in 2. The 20 that you lost is put in your capital, the 2 remaining halves are divided by 15 and the remaining number is the amount of cities you have. The other half is divided by 5 and shows the amount of towns you have. Cities (15 IC each) and towns (5 IC each) are placed at random across your country. Towns and Cities can be in the same province, and a province can have as many towns/cities as it wants. So it is possible that if you had 400 IC, all of it could be placed in 1 province, however this is very very unlikely, and if you come across this, you can convert the game again and have it more spread out.

Sample equation:
10% of world wide production in V2 = 200 DH IC
200 - 20 = 180
20 IC is placed in capital
180/2 = 90
90/15 = 6 Cities
90/5 = 18 towns
6 Provinces will have 15 IC added to the province Info
18 Provinces will have 5 IC added to the province Info

Right now Towns and cities are just names, and do nothing for the game except tell it where to place IC. Later however I would like to make victory points reflect where you have your towns and cities.
 
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Idhrendur

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IC Conversion:

Let me know how it works, I got someone saying they got some strange IC conversions. I need more V2 saves to test :(

I've got a couple in the Vic2 to HoI3 test data set. One has an EU4 to Vic2 mod associated with it even.
 

Jolt

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This converter doesn't happen to work with Megacampaigns coming all the way from CK2, does it?
 

thatsgerman

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I've got a couple in the Vic2 to HoI3 test data set. One has an EU4 to Vic2 mod associated with it even.

Thanks Idhrendur! I forgot about those, that should be very helpful.

This converter doesn't happen to work with Megacampaigns coming all the way from CK2, does it?

It should, I have not tested it but I dont see any reason why it would not.
 

thatsgerman

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Shouldn't manpower be based on POP rather then country score?
Yes absolutely, however in the V2 population is divided into each province, and in each province, divided again by the population type. This makes it a little more difficult to optain a countries population since its not as easy as "GER Population = 30,000,000" which I could easily grab and impliment. Not impossible just something I havent had time to do.

On the first post I am putting a list of things I am going to add and likely the order I am adding them (most likely). If there is anything not on there that you think needs to be added please let me know.
 
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Ourobr

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Why wouldn't use a standart x% of population to represent manpower? Plus add coefficients such as revanchism, political party in power and military exhaustion.
I quite dislike random ministers. Are there way to use culture ministers for each country? Maybe there shall be one main culture country with standart ministers and secondary nations with random one.