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Fire_Unionist

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Well I don't know either, but I might have badly explained myself as it was more of a question than a remark:). I meant you had it one of your screenshot : French-Canadian was under French culture. I was wondering what exactly was that? (Altough it would make sense that French-Canadian be accepted as culture) Thank you for the answers.
It really doesn't make too much sense. If no distinction is made, why not make the Afrikaners Dutch, the Anglo-Canadians British, and the Franco-Canadians French? Why have all these useless cultures.
 

Niptium

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It really doesn't make too much sense. If no distinction is made, why not make the Afrikaners Dutch, the Anglo-Canadians British, and the Franco-Canadians French? Why have all these useless cultures.

What are you talking about? I didn't say Afrikaners and Anglo-Canadians, I said Franco-Canadian. Even up to now, there is still a special political and cultural bond between Quebec and France.

It makes total sense that if France gets back some Canadian provinces, the Franco-Canadians wouldn't rebel like if it was totally foreign Pops, like Tuaregs or Anglo-Canadians.
 

Fire_Unionist

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What are you talking about? I didn't say Afrikaners and Anglo-Canadians, I said Franco-Canadian. Even up to now, there is still a special political and cultural bond between Quebec and France.

It makes total sense that if France gets back some Canadian provinces, the Franco-Canadians wouldn't rebel like if it was totally foreign Pops, like Tuaregs or Anglo-Canadians.
This has been discussed with Africaners and Dutch. Many have posited that the Afrikaners would not tolerate Dutch rule anymore anymore than British rule. Why would Quebec be different? The reason white colonial nationalities were created is, IMO, because there was a difference between them and there European counterparts. Under your logic, why shouldn't Platneans, Anglo Canadians, and Brazillians just become Spanish, British, and Portuguese?

If anglo canadians and franco canadians will easily accept British/French rule, why have those cultures exist at all?
 

Kikaider

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If anglo canadians and franco canadians will easily accept British/French rule, why have those cultures exist at all?

I could be wrong, but I believe its because Canada had (relatively) minimal nationalist/separatist leanings in this period of the game. And wasn't French-Canada a (relatively) recent (~70 years) and still somewhat contentious?

Thus, those pops still view themselves as British/French, and not Canadians first, so they are more willing to be under the respective crown? But if Quebec is released as a satellite, it would only have "pop" claims on the colonial-french, not euro-french, so it works for that too. Same for Canada proper.

I could be wrong, but I think thats the logical arguement, and its plausible enough for me at least


!!!Back to the AAR!!!: Incredible census detail thank you, really impressed :D

Think you'll want to expand your holdings in the Americas at one point, retake former colonies, like Haiti perhaps?

And can I have a greedy request. How many states are in USCA (a region mode check) and does it almost immediately attempt to dissolve (and does it often under the AI?). I want to take it for a spin my first game, but may wait till I have a better handle on military recruitment

Rebellion-related: Is the liberal revolution a dangerous issue in your Europe
 

Pjoo

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1.0% increase in literacy over 4years and few months? Is this affeced by any technologies or such? ~85-87% literacy at the end of the game seems far more reasonable than 99.9% of Vicky.

Migration to colonies with National Focus seems slightly unrealistic, but it is also kinda required to make NF on migration affect the gameplay. Would've much prefered unlimited national focuses that for example cost money or have some other small drawbacks, but current system is still awesome and I can't wait 13th...
 
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That is a good question. Perhaps limited citizenship/residence affects this? Also low cash reserves for native populations in those countries could affect perhaps migration.....

Either way, I wouldn't want to see droves of Indians or what have you emigrating to colonies. It was more a European affair back then (although despite this, Britain did encourage Indian migration into its African colonies back in the day....)

There were probably more Indians migrating to Britain's colonies back in the days than there were Britons. For example, in the former British colony Guyana in South America, the Indian population outnumbers those of both African and European descent.
http://en.wikipedia.org/wiki/Demographics_of_Guyana

And this was not limited to the British Empire. For example, the former French colony Martinique still has a sizable Indian and Chinese community these days.
http://en.wikipedia.org/wiki/Demographics_of_Martinique

Actually, that isn't unrealistic. There are Far-Right Parties modelled into the game engine. Perhaps that could stem migration?

Either way, as long as I can historically colonise the British colonies as they were, I will be a happy Ksim.
The "far right" parties of the 19th century were usually not against immigration in principle - they were racist, but often were considerably more hostile to traditional minority groups within their countries than migrants (as long as the latter were white and Christian).

The only openly anti-migration party of the 19th century I can think of was Karl Lueger's Austrian Christlichsoziale Partei, but even they were mostly anti-migration because they were antisemites, rather than the other way round (as would be the case with modern far right parties).
 

Verenti

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Well I don't know either, but I might have badly explained myself as it was more of a question than a remark:). I meant you had it one of your screenshot : French-Canadian was under French culture. I was wondering what exactly was that? (Altough it would make sense that French-Canadian be accepted as culture) Thank you for the answers.

You're assuming the SPM has Franco-Canadian culture, and likely falsely.
 

Sarmatia1871

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There were probably more Indians migrating to Britain's colonies back in the days than there were Britons. For example, in the former British colony Guyana in South America, the Indian population outnumbers those of both African and European descent.
http://en.wikipedia.org/wiki/Demographics_of_Guyana

And this was not limited to the British Empire. For example, the former French colony Martinique still has a sizable Indian and Chinese community these days.
http://en.wikipedia.org/wiki/Demographics_of_Martinique

Indeed - it was on a gigantic scale, but tended to be more the transport of indentured and contracted labour, which is slightly different to what the game's immigration model represents.

And I think we already have the Devs on record saying that this sort inter-colony migration isn't in the game (so no "Transport Coolies" button...).
 

unmerged(174694)

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There s one thing i wanna ask. Considering by the speed you ve been updating your AAR in terms of game years, one could deduce that either you re too busy and you cant play for long OR that the game engine is slow or at least considerably slower than in Vic1 and years cant just fly as it used to.
So how quick does the engine handle game time? How many mins per game year? And does the game get any sloppy in say 20th century given the larger amount of POPs and greater goods and money flows?
 

Earl Uhtred

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Indeed - it was on a gigantic scale, but tended to be more the transport of indentured and contracted labour, which is slightly different to what the game's immigration model represents.

And I think we already have the Devs on record saying that this sort inter-colony migration isn't in the game (so no "Transport Coolies" button...).

Perhaps for some future expansion they could introduce a slight bias towards colonial RGO workers internally migrating to similar but underexploited RGOs within the empire. Nothing drastic, but enough to shake things up a bit.
 

JoeGiavani

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There were probably more Indians migrating to Britain's colonies back in the days than there were Britons. For example, in the former British colony Guyana in South America, the Indian population outnumbers those of both African and European descent.
http://en.wikipedia.org/wiki/Demographics_of_Guyana

And this was not limited to the British Empire. For example, the former French colony Martinique still has a sizable Indian and Chinese community these days.
http://en.wikipedia.org/wiki/Demographics_of_Martinique
You know that first link lists the population of Guyana as being 789 billion, right?
 

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There s one thing i wanna ask. Considering by the speed you ve been updating your AAR in terms of game years, one could deduce that either you re too busy and you cant play for long OR that the game engine is slow or at least considerably slower than in Vic1 and years cant just fly as it used to.
So how quick does the engine handle game time? How many mins per game year? And does the game get any sloppy in say 20th century given the larger amount of POPs and greater goods and money flows?

I would conclude that he takes long to post updates because he gives many details about what passed each year and such.
 

Brownbeard

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17:57... OHgamer had forsaken us today...
 

Tunch Khan

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Still I would like some info on how the engine handles time, I thank you.
The game engine handles the time quite well, no doubt, from what has been told on a number of posts.
 

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There s one thing i wanna ask. Considering by the speed you ve been updating your AAR in terms of game years, one could deduce that either you re too busy and you cant play for long OR that the game engine is slow or at least considerably slower than in Vic1 and years cant just fly as it used to.
Don't know how much experience you have with writing AARs. For me they take lots of time.

The way I do write AARs: take screenshots often, remember to save the game often so you can go back and check things, write up notes on a paper-scrap. Choose what you want to write about. Go through the screenshots for fitting pictures. Load up the game with the intermediate saves to check things, possibly taking some more screenshots. Edit the screenshots as needed. Write the AAR, upload the pictures, check everything works is ok (picture links are correct, layout is correct).

As it is a beta AAR it then the AAR has to be accepted by Paradox first. There are in betas things that won't be in a finished game (or things still missing that wil be in the final game), and it would serve no good to publish incorrect stuff.

In short, it takes *lots* of time to write a properly done AAR, and even more time to write a beta AAR. And OHG's AAR is *very* thoroughly done, so I would assume it takes lots and lots of time.
 

Poh

Seasoned Tile Wizard
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Still I would like some info on how the engine handles time, I thank you.

from the play with the developers thread we got the information that Johan and King got problems playing Russia and UK on a speed higher than 2. So alot must happen or it moves about quite well. Also there are less provinces and less units than in HoI3.