Using openSUSE Leap 42.2 (x86_64), Stellaris fails to launch from Steam, but launches when starting stellaris binary manually.
Before that, it crashed demanding libGLU.so.1, but that was fixed by installing 32-bit version of the library.
I think the recent crash is caused by relatively recent Steam update.
Logs:
Libgcrypt installed, both 64-bit and 32-bit version. The main problem with direct launch of Stellaris is a lack of workshop and cloud saves.
Before that, it crashed demanding libGLU.so.1, but that was fixed by installing 32-bit version of the library.
I think the recent crash is caused by relatively recent Steam update.
Logs:
Code:
GameAction [AppID 281990, ActionID 2] : LaunchApp changed task to Starting with ""
GameAction [AppID 281990, ActionID 2] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 281990, ActionID 2] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 281990, ActionID 2] : LaunchApp waiting for user response to CreatingProcess ""
GameAction[AppID 281990, ActionID 2] : LaunchApp continues with user response "CreatingProcess"
Game update: AppID 281990 "Stellaris", ProcID 4719, IP 0.0.0.0:0
>>> Adding process 4719 for game ID 281990
GameAction [AppID 281990, ActionID 2] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
GameAction [AppID 281990, ActionID 2] : LaunchApp changed task to Completed with ""
>>> Adding process 4720 for game ID 281990
Game update: AppID 281990 "Stellaris", ProcID 4720, IP 0.0.0.0:0
Setting breakpad minidump AppID = 281990
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197980056509 [API loaded no]
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 4727 for game ID 281990
libgcrypt selftest: binary (0): No such file or directory
Ohhhh jeeee: ... this is a bug (global.c:137:global_init)
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
addr2line: 'linux-gate.so.1': No such file
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/nho/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 4729 for game ID 281990
>>> Adding process 4730 for game ID 281990
Game removed: AppID 281990 "Stellaris", ProcID 4720
Libgcrypt installed, both 64-bit and 32-bit version. The main problem with direct launch of Stellaris is a lack of workshop and cloud saves.
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