Some of the native provinces are producing Unknown and get no production income. These appear to be their initial provinces, RNW.
Game started with beta patch.
Game started with beta patch.
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I hope there will be a 1.4.1.2 soon - there are still so many issues in the current Beta that I simply can not make my self pplay the game atm.
Most important to me is the NOT annexing of Vassals
Anyone else seeing vanishing colonies?
MAJOR Bug report: [1.4.1.1] MAJOR:Colonies w/o colonist disappear on IN-GAME load when colonist in use
Wow! That was an interesting one! Great job spotting it - I'm kind of amazed we've come so far without this HUGE bug being spotted. Then again, it is kind of hard to notice and, as you'll see from the report, extremely unusual and specific.
Brief summary: no-colonist colonies return to Uncolonised land when you reload the same game you're already playing, from the in-game menu only, and only when you have no-colonist colonies at a time when other colonies do have colonists! Load the same save from Main Menu, no problem; load the same save from in-game when you were playing a different game, again no problem! It must therefore be something to do with the game currently being played 'leaking' into the in-game loaded game, i.e. not all game state is properly refreshed and one is able to corrupt the other.
That's actually really worrying; that there's not a generic "wipe all game state before load" method that's guaranteed to be complete. Makes me worried what other hard-to-spot issues exist in certain game loading conditions!?
Anyway, awesome that you spotted that! It was super weird but I could zero in on the exact causes really quick because you spotted the key part of colonies without colonists alongside colonies with colonists. I linked to your post and findings in the bug report.
So with this change, naval lethality seems to be back to insanely high levels. Every single naval battle I've seen in the beta patch has been total fleet kill on one side; and as in the old days, often with extremely few to no casualties on the victors side. Scoring 40+ ship kills for 0-2 losses regularly in larger fleet battles seems kind of crazy.Ships will no longer spread their damage as much in naval combat, and will keep firing at ships with 0 morale to sink them if possible.
Russia has declared war upon me. You're probably not interesting or you're too strong.
- netherlands_nation only cedes French provinces to France if France exists
Anyone else seeing vanishing colonies?
Reloading a game seems to eliminate colonies that don't have an actual colonist in them.... Sometimes...
Noone has declared a single war against me since I started. I even tried dispanding all my ships and armies and still nothing.
I wasn't even powerful in the beginning.
Huh, I didn't even know you could load another save from a game you're currently playing...
You didn't? You open the in-game menu, choose Load, and click on any save game. That's all I mean. In non-Ironman you can have as many saves of one game as you like, so of course you can load an earlier save. Or you can load a save from a completely different game. You don't do that?![]()
Woah, I just checked that button, and I've definitely never noticed it before...but I always play Ironman anyway, so it wouldn't help?
I guess it's useful if you want to go back to an earlier save and don't want to wait for the main menu to reload.
So as the HRE, I can't enforce religious unity anymore after 1650. The tooltip says it's because it's because crusades end the year 1650. Has that always been the case?
END_OF_CRUSADES = 1650, -- End of Crusade/Excommunicate actions. AI might also befriend old religious enemies.
There has been a variable for this in defines.lua for this since the first release of EUIV. It's been set to 1650 from the start:
Code:END_OF_CRUSADES = 1650, -- End of Crusade/Excommunicate actions. AI might also befriend old religious enemies.
So you could change that, if you wished...