There is a significant bug for paratroopers, in which they appear to be treated by the game as "defending," rather than attacking, when they make a paradrop.
Example:
Romanian paratroopers assault the Maginot line:
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Here we can see that the Romanians are treated as the defenders in the battle. The game uses the paratroopers' "defense" stat, whereas one would think that a paradrop is an attack, and should therefore use their "breakthrough" stat. In addition, even though they are paradropping into the battle, they get no penalty for paradropping at all.
And the French units:
.png)
The French units, although they are sitting in the Maginot line forts, are treated as though they are *assaulting* the Maginot line. The game uses their "breakthrough" stat rather than their defense stat. What is more, even though France should be the defender of the Maginot line, the French also get the terrain penalties and fort penalties for assaulting the Maginot line, and so they have 0 breakthrough and 0 soft attack in the battle.
What makes this bug even worse is how it can interact with retreating and overruns. Here I set up a paradrop on one province and also on all the provinces *behind* the lines that the French could maybe retreat to. But they are not allowed to retreat into the ongoing paradrop battles. And so if they either are already set retreating, or else if they simply run out of org from a simultaneous attack on the front line, then they get overrun/wiped:
.png)
This happened in a recent multiplayer game in which I was the UK and UK and commonwealth had around 40-50 divisions defending El Alemein. With a simultaneous paradrop attack and attack on the front line, with paratroopers landing on our defending troops behind the line, we lost our entire defending force in this way.
It also is hugely OP/bugged for doing things like paradropping on top of Gibraltar, or paradropping into a port in the UK. Since with the bug, you need *breakthrough* to defend against a paradrop rather than defense, the only type of garrison that has any chance against paratroopers is tanks. It is obviously too expensive to have all your garrisons be tanks. And paradoxically, the better a defensive position is (good defensive terrain and forts), the more vulnerable it is to paratroopers. So if you build forts to try to defend a place like Gibraltar, that can actually make it easier for paratroopers to take.
In reality, paratroopers should have a very tough time of it if they land directly on top of enemy troops. See Operation Market Garden.
It seems that a paradrop penalty only gets applied if the troops they land on top of are moving and the time the paratroopers land. Example of that here. In this screenshot, before doing the paradrop, I set the French troops in the corner (in the province in the top right with the red 54 battle in the screenshot) to move to a different province before starting the Romanian paradrop. In this case, since the French troops were moving at the time the Romanians landed on top of them, the game treats the French as the defenders and the Romanian paratroopers as the attackers:
.png)
Attached is a save game showing a paradrop attack in progress.
Example:
Romanian paratroopers assault the Maginot line:
Here we can see that the Romanians are treated as the defenders in the battle. The game uses the paratroopers' "defense" stat, whereas one would think that a paradrop is an attack, and should therefore use their "breakthrough" stat. In addition, even though they are paradropping into the battle, they get no penalty for paradropping at all.
And the French units:
The French units, although they are sitting in the Maginot line forts, are treated as though they are *assaulting* the Maginot line. The game uses their "breakthrough" stat rather than their defense stat. What is more, even though France should be the defender of the Maginot line, the French also get the terrain penalties and fort penalties for assaulting the Maginot line, and so they have 0 breakthrough and 0 soft attack in the battle.
What makes this bug even worse is how it can interact with retreating and overruns. Here I set up a paradrop on one province and also on all the provinces *behind* the lines that the French could maybe retreat to. But they are not allowed to retreat into the ongoing paradrop battles. And so if they either are already set retreating, or else if they simply run out of org from a simultaneous attack on the front line, then they get overrun/wiped:
This happened in a recent multiplayer game in which I was the UK and UK and commonwealth had around 40-50 divisions defending El Alemein. With a simultaneous paradrop attack and attack on the front line, with paratroopers landing on our defending troops behind the line, we lost our entire defending force in this way.
It also is hugely OP/bugged for doing things like paradropping on top of Gibraltar, or paradropping into a port in the UK. Since with the bug, you need *breakthrough* to defend against a paradrop rather than defense, the only type of garrison that has any chance against paratroopers is tanks. It is obviously too expensive to have all your garrisons be tanks. And paradoxically, the better a defensive position is (good defensive terrain and forts), the more vulnerable it is to paratroopers. So if you build forts to try to defend a place like Gibraltar, that can actually make it easier for paratroopers to take.
In reality, paratroopers should have a very tough time of it if they land directly on top of enemy troops. See Operation Market Garden.
It seems that a paradrop penalty only gets applied if the troops they land on top of are moving and the time the paratroopers land. Example of that here. In this screenshot, before doing the paradrop, I set the French troops in the corner (in the province in the top right with the red 54 battle in the screenshot) to move to a different province before starting the Romanian paradrop. In this case, since the French troops were moving at the time the Romanians landed on top of them, the game treats the French as the defenders and the Romanian paratroopers as the attackers:
Attached is a save game showing a paradrop attack in progress.
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