A minor issue due to uncontrolled influence events. Note this is one example but control of added_ideas are missing in general.
if Germany passes national Focus "Befriend Turkey" , it adds idea for Turkey according to German's current ideology. Say fascism at normal game start:
if = {
limit = {
GER = {
has_government = fascism
}
}
add_ideas = fascist_influence
}
Problem is even if you manage to beat Germany with Allies and Germany turns to Democracy, affect of the influence stays. There is no event to control the validity of the influence in game or turn it into Democracy as Germany obviously is at that point. Creates a weird point in game where virtual fascists in a democratic government influencing Fascism in a country...
if Germany passes national Focus "Befriend Turkey" , it adds idea for Turkey according to German's current ideology. Say fascism at normal game start:
if = {
limit = {
GER = {
has_government = fascism
}
}
add_ideas = fascist_influence
}
Problem is even if you manage to beat Germany with Allies and Germany turns to Democracy, affect of the influence stays. There is no event to control the validity of the influence in game or turn it into Democracy as Germany obviously is at that point. Creates a weird point in game where virtual fascists in a democratic government influencing Fascism in a country...
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