I have noticed that because AS players never managed to get exactly the files we have uploaded (Steam Workshop) as mod developers.
- I did a full reinstall, and subscribed to the mod myself, to get the same files mod users have.
- Ran the game in debug mod.
- After analyse, I have to say that the 1.2 patch has broken the descriptor.mod file. The game now totally ignore our replace_path commands in it. It leads to a complete mess : instead of replacing the vanilla files with ours it is now mixing both !
As mod developers, we are not using the same descriptor.mod file, actually this file is renamed/transformed during the upload process. That's why we don't have the same result (basically our game is "bug free", unlike mod user's one).
- I did a full reinstall, and subscribed to the mod myself, to get the same files mod users have.
- Ran the game in debug mod.
- After analyse, I have to say that the 1.2 patch has broken the descriptor.mod file. The game now totally ignore our replace_path commands in it. It leads to a complete mess : instead of replacing the vanilla files with ours it is now mixing both !
As mod developers, we are not using the same descriptor.mod file, actually this file is renamed/transformed during the upload process. That's why we don't have the same result (basically our game is "bug free", unlike mod user's one).
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