v1.1.0 (3613) A bunch of UI bugs and suggestions

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Two-Piece

Corporal
29 Badges
Dec 30, 2012
39
2
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
  • Crusader Kings III
  • Age of Wonders III
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Cities: Skylines
  • Heir to the Throne
  • Divine Wind
Notifications

v1.1.0 (3613) Construction complete message: clicking on it doesn t give any info whatsoever what constrution has been completed. It only brings you to the appropriate solar system. Not even to the surface tab of the appropriate planet.
v1.1.0 (3613) A leader has gained a level: Clicking this doesn't bring me to the appropriate leader. Just focuses on a star system, where he could possibly be.
v1.1.0 (3613) Trade deal duration expired. Clicking this doesn t give any info about what trade is expiring at all. I would like to know and have this popup (and stayed popped up) maybe a year in advance so I won t miss it.
v1.1.0 (3613) There should be a notification when you can upgrade your government form.

Combat log

v1.1.0 (3613) In the combat log the evasion ratio equals the enemies hit ratio.


Outliner

v1.1.0 (3613) We need a way to focus on our ship in the galaxy map (not zoom into the solar system)


Election screen

v1.1.0 (3613) The portraits look out of place.


Science ships

v1.1.0 (3613) I had ship leaders disappear without any notification at all. Same thing happened with the fleet commander. Maybe because they are taken as my new ruler? Give me a proper message please!


Armies

v1.1.0 (3613) The UI on the army screen definately needs some work. Maybe a add attachment to all button? Or treat armies like ships and make them upgradeable.


Popup after successfull election

v1.1.0 (3613) The screen that shows the new ruler might as well notify me of his mandate.

Outliner

v1.1.0 (3613) The manage sector button in the outliner selects a sector if you click it. It should deselect it if you click it again.


Planetary overview

v1.1.0 (3613) Clicking on the governor squaire in the planet overview should allow you to appoint a new governor directly, now it doesn't.


General ideas / offtopic

v1.1.0 (3613) Would it be possible to show the ftl this specific species uses? It would allow for much more tactical gameplay. And it is completely reasonably to know since you already encountered them.
v1.1.0 (3613) Debris can give a 10% progresssion in a certain technology. But the 10% will quickly degrade because it is 10% of the research at the time of discovery. With your pops and planets growing the final result will be significantly less. Is it possible to have this 10% scale regardless of the pops/planets?
v1.1.0 (3613) I can t see the colonisable planets on starmaps offered from trades/allies. It would be very confusing to check every solar system for planets manually. Because you would get that information if your ships fly over.
v1.1.0 (3613) The vassal of my ally has the wary relation towards me. This doesn t make any sense since I can't even attack them.
 
  • 1
Reactions:
Upvote 0

wickermoon

Lt. General
80 Badges
Jan 10, 2013
1.304
603
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
No displacement whatsoever, after I deactivated the UI Overhaul Mod. Did you change dynamic UI scaling in the options menu?

CCA38DD7ABCFF1E32481F8CF8AF0A46A4FCBBE43
 
  • 1
Reactions:

ahhheygao

Double-Peace Stegosaurus
54 Badges
Jan 2, 2013
3.028
5.849
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • War of the Roses
  • Steel Division: Normand 44 Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Cities: Skylines
  • Leviathan: Warships
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
Portrait displacement is probably a mod-based problem. I deactivated a ui overhaul mod and the portraits aren't displaced anymore.
The portrait displacement happens regardless of any UI overhaul mod.

No displacement whatsoever, after I deactivated the UI Overhaul Mod. Did you change dynamic UI scaling in the options menu?
Not all portraits are displaced, but several are. UI scaling is left unchanged at the default 1.0x.

Elections
U8Yhxbk.jpg


Generals in a planet's Armies View (for both Defending and Attacking)
JPDmxzD.jpg


Anomaly Change Scientist list
XjRS2nB.jpg


Resettlement pop tiles
SKop14b.jpg


Genetic Modification
c5iRyaj.jpg
 
  • 1
Reactions: