- Aug 7, 2010
V For Victory!
More than just a slogan, or an excellent series of WW2 turn based strategy games for Machintosh and MS-DOS, or a thing that Japanese schoolgirls do in photographs, its now the title of an AAR! Specifically, a gameplay oriented AAR (DW 5.1) that switches between the three nations in EU3 that start with the letter V... those being Dai Viet, Venice and Vijayanagar.
I'll be playing each nation for a period of five years, except for an additional few months during the initial turn with Dai Viet. The only deviation allowed is to switch without unpausing to use the sliders for Vijayanagar and Dai Viet, because otherwise I'd never get westernized.
Now, in alphabetical order (and in order of play):
Now infinitely more survivable due to Ming being less likely to DoW you, Dai Viet is a 3PM in the mess that is South East Asia, with the added bonus of having exactly zero forts for any of your provinces. Getting a good start and not pissing off Ming are keys to survival. Dai Viet needs to make 10 slider moves to westernize... not counting any stupid decisions the AI makes for events that pop up during its turn. 1520 is the absolute earliest I can hope to start.
Side Note: I restarted nearly 100 times to get a decent Statesmen in my Malacca game and ended up settling for a three star. This game I get a 4 star effortlessly.
A scattered maritime empire with a powerful CoT, with its home provinces mostly surrounded by the Empire. The AI has a strong tendency to get dragged into ruinious wars with the Emperor and the Ottomans. Joining the HRE cuts down on your possible expansion, but provides a measure of security. I also have a Trade League to manage, which the AI is quite efficient at, so I'm not too worried about that. Venice is in a decent position to unify Italy. Unfortunately, Italy does not start with V, so that option is closed to me.
With a name that much fun to type, you can't lose. Vijayanagar is debatably the best state in India, due to it being relatively large, having two same religion vassals, and bordering several Muslim states that control Hindu provinces for easy expansion. It also DOESN'T border the Timurids, which is great since they seem to have a tendency to go absolutely wild in DW. Vijayanagar can form Hindustan, giving it a ton of cores and turning it into a juggernaut. But again, Hindustan does not start with V. Vijayanagar also needs to make 10 slider moves to westernize. The AI Vijayanagar usually gets a good start, which is helpful since I don't get to touch them (besides the slider) for 10 years...